bad_news
Duke Fishron
Most Terraria players have had the experience of picking up a blowpipe early game and finding seeds everywhere. Few people actually use it however, and for good reason; the only ammo types available for the blowpipe (and its only upgrade, the hardmode blowgun) are plain ol' seeds and poison darts. This has always bugged me because we already have tons of different seeds in-game, and it only makes sense to be able to use them as ammo as well. Of course, introducing so many ammo types for a mere two weapons is silly as well, so this would probably have to go alongside an expansion of dart-type weapons, such as this one by @SzGamer227. Without further ado here are my proposed stats and changes for the different types of seeds as ammo:
Seed
|
Appearance
|
Damage
|
Max Stack
|
Special Effects
Seed
|
|1|999|None
Grass Seeds |
|3|999|Turns hit dirt into grass/Nothing
Corrupt Seeds |
|6|999|Increased Knockback (+2)
Crimson Seeds |
|6|999|Increased Knockback (+2)
Hallowed Seeds |
|10|999|50% chance to inflict confusion
Jungle Grass Seeds |
|5|999|25% chance to inflict poisoned
Mushroom Grass Seeds |
|7|999|Emit a relatively bright light
Blinkroot Seeds |
|8|999|Emit a dull light and have slightly increased knockback (+1)
Daybloom Seeds |
|6|999|None(?)
Deathweed Seeds |
|13|999|Heals the user for ~10% of damage dealt
Fireblossom Seeds |
|11|999|100% chance to burn the target
Moonglow Seeds |
|9|999|Has a 50% chance to restore 5 mana to the user
Waterleaf Seeds |
|9|999|Travel through water at normal speed
Shiverthorn Seeds |
|7|999|Inflict the
Frostburn debuff
Pumpkin Seed
|
|8|999|None
So there that is, my proposed seed ammunition. The listed effects are for the most part examples, feel free to suggest any changes or let me know if I missed anything.
Grass Seeds |
Corrupt Seeds |
Crimson Seeds |
Hallowed Seeds |
Jungle Grass Seeds |
Mushroom Grass Seeds |
Blinkroot Seeds |
Daybloom Seeds |
Deathweed Seeds |
Fireblossom Seeds |
Moonglow Seeds |
Waterleaf Seeds |
Shiverthorn Seeds |
So there that is, my proposed seed ammunition. The listed effects are for the most part examples, feel free to suggest any changes or let me know if I missed anything.