Firch
Official Terrarian
WARNING: This class isn't based on high defense, armor or accessories that adds defense to player!
New class, Defender, based on defensive items: shields, battleshields, reflectors, etc. This class features new type of damage: Reflective.
How it works:
For example, I'm holding a Gold Shield
, and under my character appears some kind of menu:
This green ball
is called target (It's color and size may change depending on the current shield).
It always moving on this "ring" (Ring is a path for target. Path and it's color also may change depending on the current shield). Speed of target depends on current shield too. But it can be adjusted with accessories as well as target size.
What i should do, to deal damage to someone?
I'm need to gain damage from my enemy while my cursor is on target. When i take damage while my cursor is on target, no damage done to me, but damage deals to my enemy. When i doing the same thing three times in a row (Between every time I'm dealing damage there is super-small cooldown in 0.5s when you or your enemy can't do any damage, this cooldown is same on all shields) I'm starting to gain damage. Why? Because all shields have amount of usages. This means, when i used it three times in a row, shield starts a "big" 5s cooldown (Each shield has it's own "big" cooldown time). In this cooldown mode you can't deal damage, but gained damage is reduced if cursor is on target.
Super-small cooldown stops if you moved mouse from target.
Shield can't protect you from buffs.
So each shield has:
Damage
Cooldown time
Amount of usages in a row
Cooldown defense
And unique menu.
Knockback is always extremely weak (1.5).
(I'm creating mod based on this class Join the Insolence Mod Discord Server! )
Accessories:
WIP
Armor:
WIP
New class, Defender, based on defensive items: shields, battleshields, reflectors, etc. This class features new type of damage: Reflective.
How it works:
For example, I'm holding a Gold Shield
This green ball
It always moving on this "ring" (Ring is a path for target. Path and it's color also may change depending on the current shield). Speed of target depends on current shield too. But it can be adjusted with accessories as well as target size.
What i should do, to deal damage to someone?
I'm need to gain damage from my enemy while my cursor is on target. When i take damage while my cursor is on target, no damage done to me, but damage deals to my enemy. When i doing the same thing three times in a row (Between every time I'm dealing damage there is super-small cooldown in 0.5s when you or your enemy can't do any damage, this cooldown is same on all shields) I'm starting to gain damage. Why? Because all shields have amount of usages. This means, when i used it three times in a row, shield starts a "big" 5s cooldown (Each shield has it's own "big" cooldown time). In this cooldown mode you can't deal damage, but gained damage is reduced if cursor is on target.
Super-small cooldown stops if you moved mouse from target.
Shield can't protect you from buffs.
So each shield has:
Damage
Cooldown time
Amount of usages in a row
Cooldown defense
And unique menu.
Knockback is always extremely weak (1.5).
(I'm creating mod based on this class Join the Insolence Mod Discord Server! )
Wooden Shield | 9 Reflective Damage | 5s Cooldown | 2 Usages | 0 Defense | |
Boreal Wood Shield | 10 Reflective Damage | 5s Cooldown | 2 Usages | 1 Defense | |
Palm Wood Shield | 10 Reflective Damage | 5s Cooldown | 2 Usages | 1 Defense | |
Rich Mahogany Shield | 10 Reflective Damage | 5s Cooldown | 2 Usages | 1 Defense | |
Ebonwood Shield | 12 Reflective Damage | 5s Cooldown | 2 Usages | 2 Defense | |
Shadewood Shield | 12 Reflective Damage | 5s Cooldown | 2 Usages | 2 Defense | |
Pearlwood Shield | 14 Reflective Damage | 5s Cooldown | 2 Usages | 4 Defense | |
Cactus Shield | 11 Reflective Damage | 7s Cooldown | 3 Usages | 2 Defense | |
Rain Protector | 13 Reflective Damage | 2s Cooldown | 2 Usages | 1 Defense | Found in chests |
Copper Shield | 10 Reflective Damage | 5s Cooldown | 3 Usages | 1 Defense | |
Tin Shield | 10 Reflective Damage | 5s Cooldown | 3 Usages | 1 Defense | |
Iron Shield | 13 Reflective Damage | 5s Cooldown | 4 Usages | 4 Defense | |
Lead Shield | 13 Reflective Damage | 5s Cooldown | 4 Usages | 4 Defense | |
Silver Shield | 15 Reflective Damage | 5s Cooldown | 4 Usages | 4 Defense | |
Tungsten Shield | 15 Reflective Damage | 5s Cooldown | 4 Usages | 4 Defense | |
Gold Shield | 17 Reflective Damage | 4s Cooldown | 5 Usages | 5 Defense | |
Platinum Shield | 17 Reflective Damage | 4s Cooldown | 5 Usages | 5 Defense | |
Starforce Shield | 23 Reflective Damage | 6s Cooldown | 3 Usages | 6 Defense |
Accessories:
WIP
Armor:
WIP
Last edited: