Firch
Official Terrarian
Disclaimer (kinda): You can say: "hey man there's already healer in thorium!!!" Yeah I know, but I think this healer is a bit boring and not unique at all - it uses (for some weird reason) staves, guns and scythes, so healer in thorium is basically all classes combined together but with addition of healing and new damage type. Boooring!
This is my second suggestion on adding new class (previous one), and probably not last (I want to make a bard next). I follow these rules when I creating a new class idea.
This class is based on consumable items - foods and medicine. The role of weapons will play miscellaneous frying pans, pots, stoves, other cookware items, first aid kits, syringe-making kits, etc.
How it works:
When you using your weapon (for example, portable cooking pot?) you wasting some small amount of time and fill a "cell" note: you aren't using any ammo/materials to fill it up. Cells are shown above your player and they're storing your cooked food. (It works similarly to weapon's ammo, but this mechanic stores ammo directly in your weapon, and you making ammo by yourself in battle.) Amount of cells is 3 by default, but you can increase/decrease amount of them via accessories or other items. When you filled up all your cells, you are able to leave your cooked thing in mid-air/ground, almost like drops/items. They're work like some kind of pickups: you/your teammate can pick up these food things to heal up. To fight with these foods, you just need to "bait" your enemies to pick-up them - instead of healing, they will gain damage from your food (you're a terrible chef/medic, lol).
So, each healer weapon has:
Damage
Healing points
Time of cooking/creating/filling your cell
Amount of cells
Pickup range(?)
and, obviously, you can change these stats with accessories and armor.
I think I will make a sprites later... Feel free to say what do you think!
This is my second suggestion on adding new class (previous one), and probably not last (I want to make a bard next). I follow these rules when I creating a new class idea.
This class is based on consumable items - foods and medicine. The role of weapons will play miscellaneous frying pans, pots, stoves, other cookware items, first aid kits, syringe-making kits, etc.
How it works:
When you using your weapon (for example, portable cooking pot?) you wasting some small amount of time and fill a "cell" note: you aren't using any ammo/materials to fill it up. Cells are shown above your player and they're storing your cooked food. (It works similarly to weapon's ammo, but this mechanic stores ammo directly in your weapon, and you making ammo by yourself in battle.) Amount of cells is 3 by default, but you can increase/decrease amount of them via accessories or other items. When you filled up all your cells, you are able to leave your cooked thing in mid-air/ground, almost like drops/items. They're work like some kind of pickups: you/your teammate can pick up these food things to heal up. To fight with these foods, you just need to "bait" your enemies to pick-up them - instead of healing, they will gain damage from your food (you're a terrible chef/medic, lol).
So, each healer weapon has:
Damage
Healing points
Time of cooking/creating/filling your cell
Amount of cells
Pickup range(?)
and, obviously, you can change these stats with accessories and armor.
I think I will make a sprites later... Feel free to say what do you think!
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