(the first part of the multitopic fleshed out idea, is relating to the world/nature of terraria)
When you defeat moon lord, you should gain access to a recipe that grants you a portal, this portal will take you to an alien world, this alien world contains a completely different looking environment, with new alien looking caves and biomes, as well as plants and backgrounds, with very strange alien sounding ambiance for each biome, and creature that create sound effects along side plants that are more like creatures and that produce ambiance and noises.
(This is the second part of the ideas/suggestions, that relate to machanics.)
When you defeat MoonLord, the game should transition from Hardmode to Insanity Mode, as a reference to the fact that your character, being crazy enough to actually straight up go to that alien world, "You must be insane!!!" says the Celestial Explorer, after you craft the portal to that alien world [i will get to explaining the Celestial Explorer in the 3rd part of the post]
insanity mode will feature debuffs that can trigger from you being hit by enemies, depending on their type, will give a different mental debilitation debuff, mostly in the form of illusions, seeing things that arnt there, being hurt by these shadows that you see that arnt there for any one else, hallucination debuffs, where your potions/poisons[ill get to poisons in another sub-forum] have their sprites changed/swapped around, you would see freaky monsters and shadow creatures spawned by these mechanics [i will get to the creatures spawned by these debuff mechanics in the third part of this post]
ill probably write down a full list of the insane difficulty specific "Mental triggering" debuffs/debilitation.
your character(s) has been through some heavy and deep stuff, so mental scarring is only normal, even the bravest of warriors would be damaged from what they have been through before the moonlord, and it only gets worse after the moonlord for your character and their life and mental state/decay.
yea we are getting into some really deep stuff here, and its actually supported/inspired by real stuff in life too and my personal life too also in relation to depression and paranoia things ive seen in my past, its all of the symptoms and things associated with what happens to people when they come back from fighting a war or in terraria's case, being a one man army, and fighting huge monsters, and enemies, and constantly under the stress of dodging lasers and explosions. even if your character is one tough anime level cookie, they will be heavily effected by this. just like a normal human would be, when you consider, your character is in a world where every monster is equally anime level of strong and tough, so to the people who live in terraria, this is only normal, the Character(s) will only feel a temporary energy boost and boost to their feeling of self accomplishment, it will only last for some time before their mental decay and scarring catches up with them, hence the insanity difficulty.
as they go through the new difficulty mode and world as suggested from this part of the post as well as the previous part of the post telling of the new world/biomes they will get access to, your character(s) will start to come to terms with their memories, and work through their mental state, they will find themselves, and get past their scarring and become a better person, and transcend their new barrier that holds them back, and conquer their mental state and heal the decay they have experienced, and forge a better life moving forward, with a final ending to the game that gives people comfort that their character(s) and their world would finally be at a satisfying and happy long period of peace and tranquility (before the next game of course), that will probably take place a hundred or so years later after the first game, which would be probably after your character(s) has passed from the world making it a better and safer place, or when your selected character is really old, (depending on how old your selected character is) yes im suggesting an age machanic of sorts, that will allow you to imput the age of your character, and it affecting whether or not they appear in the next game as an NPC or not [another thing i will get to in the NPC sub-forum for an idea for a future terraria game and its story/lore.]
basically you have 3 options in relation to the age range of your character, either he or she is old but isnt old to where they cant be physically active and is still able to fight and do things, its just no longer the player character, and acts more as a follower or a protector of the village you start in, or they are old to where they cant go out on adventures anymore and they act purely as a protector of the village, or your character was old enough to where they died somewhere in between the time before the next game, and the previos one, (also based on the characters age, from the first game would also determine how big and advanced your starting village is, the younger your character from the first game, the larger and more advanced the village is.) it depends mostly appon what you think the best lore for your character from the previous game.
More relating the stress/mental stability/decay mechanic:
the higher the stress/mental stability decay level is, the more difficult enemies would spawn, lets say for example, at 5 stress/mental stability decay, an enemy new enemy would start to spawn, (along side all the other insanity difficulty enemies which arnt related to the mental stability mechanic)
also, lets say you hit stress level 50 and then a higher teir version of that stress level 5 enemy would spawn, and then at stress 500 it would spawn the T3 version (T3 being the higher teir for the normal stress enemies)
(max stress level would be 1000 maybe)
every 200 stress level you would be able to spawn a mental stability specific boss, (or it possibly spawning by itself.)
every 200 stress would have its own unique boss, each more deadlier and stronger.
until you get to the stress 1000 one which is the end boss of the mental stability mechanic as well as every T3 version of each of the normal version enemies would only be spawning from the mechanic's spawn table.
also every 333 stress would unlock an event that can randomly trigger and happen, much like pirate invasion or goblin invasion or pumpkin moon.
333 would be a undead/normal mode themed event but with much harder versions of the normal mode enemies that look alot more dead/undead.
666 would be a demon/hell/hardmode themed event, where it would feature much harder versions of the hardmode/hell enemies, and make them look much more demonic.
999 would be an event themed event, where it would take almost every enemy from all the other events, and make them look more wraith like.
each event would have its own end boss, which would be a much harder version of the end boss of each difficulty and a way more threatening version of them that is much more freaky looking.
333 would have an undead version of wall of flesh, (you killed it so it came back undead xD)
666 would be a Demonic looking version of moon lord that would be called "Demon King Moon Lord", (you pretty much killed an evil entity that would pass as a space version of satan in hell xD, you would litterally be slapping evil in the face, meta ECKS DEE)
999 would be a messed up death looking wraith version of what ever the final boss of insanity would look like. (you would quite literally be fighting death as the final end game boss xD, i mean it doesn't get any more meta and satisfying than that, especially when you beat death to death, OmegaLUL)
this one was long because i had a lot of mechanic ideas for this game and future terraria games, that someone could potentially and somehow reasonably create into reality.
remember these are just idea's dont take them too seriously, im just making ideas and hoping something sticks, for either vanilla or for mods.
hopefully vanilla though.
(edited at 9/19/2018, added more info about the stres/mental decay mechanic;
sorry it took me forever to add more, im hoping this helps fill out more of the blanks, i hope this idea is picked up at some point, the more detail is added to the idea, preferably by the devs and for vanilla, i will add more later, most likely relating to the enemies, new world, new biomes, new bosses and items ect, i must rest though, creative juices need to flow again)
When you defeat moon lord, you should gain access to a recipe that grants you a portal, this portal will take you to an alien world, this alien world contains a completely different looking environment, with new alien looking caves and biomes, as well as plants and backgrounds, with very strange alien sounding ambiance for each biome, and creature that create sound effects along side plants that are more like creatures and that produce ambiance and noises.
(This is the second part of the ideas/suggestions, that relate to machanics.)
When you defeat MoonLord, the game should transition from Hardmode to Insanity Mode, as a reference to the fact that your character, being crazy enough to actually straight up go to that alien world, "You must be insane!!!" says the Celestial Explorer, after you craft the portal to that alien world [i will get to explaining the Celestial Explorer in the 3rd part of the post]
insanity mode will feature debuffs that can trigger from you being hit by enemies, depending on their type, will give a different mental debilitation debuff, mostly in the form of illusions, seeing things that arnt there, being hurt by these shadows that you see that arnt there for any one else, hallucination debuffs, where your potions/poisons[ill get to poisons in another sub-forum] have their sprites changed/swapped around, you would see freaky monsters and shadow creatures spawned by these mechanics [i will get to the creatures spawned by these debuff mechanics in the third part of this post]
ill probably write down a full list of the insane difficulty specific "Mental triggering" debuffs/debilitation.
your character(s) has been through some heavy and deep stuff, so mental scarring is only normal, even the bravest of warriors would be damaged from what they have been through before the moonlord, and it only gets worse after the moonlord for your character and their life and mental state/decay.
yea we are getting into some really deep stuff here, and its actually supported/inspired by real stuff in life too and my personal life too also in relation to depression and paranoia things ive seen in my past, its all of the symptoms and things associated with what happens to people when they come back from fighting a war or in terraria's case, being a one man army, and fighting huge monsters, and enemies, and constantly under the stress of dodging lasers and explosions. even if your character is one tough anime level cookie, they will be heavily effected by this. just like a normal human would be, when you consider, your character is in a world where every monster is equally anime level of strong and tough, so to the people who live in terraria, this is only normal, the Character(s) will only feel a temporary energy boost and boost to their feeling of self accomplishment, it will only last for some time before their mental decay and scarring catches up with them, hence the insanity difficulty.
as they go through the new difficulty mode and world as suggested from this part of the post as well as the previous part of the post telling of the new world/biomes they will get access to, your character(s) will start to come to terms with their memories, and work through their mental state, they will find themselves, and get past their scarring and become a better person, and transcend their new barrier that holds them back, and conquer their mental state and heal the decay they have experienced, and forge a better life moving forward, with a final ending to the game that gives people comfort that their character(s) and their world would finally be at a satisfying and happy long period of peace and tranquility (before the next game of course), that will probably take place a hundred or so years later after the first game, which would be probably after your character(s) has passed from the world making it a better and safer place, or when your selected character is really old, (depending on how old your selected character is) yes im suggesting an age machanic of sorts, that will allow you to imput the age of your character, and it affecting whether or not they appear in the next game as an NPC or not [another thing i will get to in the NPC sub-forum for an idea for a future terraria game and its story/lore.]
basically you have 3 options in relation to the age range of your character, either he or she is old but isnt old to where they cant be physically active and is still able to fight and do things, its just no longer the player character, and acts more as a follower or a protector of the village you start in, or they are old to where they cant go out on adventures anymore and they act purely as a protector of the village, or your character was old enough to where they died somewhere in between the time before the next game, and the previos one, (also based on the characters age, from the first game would also determine how big and advanced your starting village is, the younger your character from the first game, the larger and more advanced the village is.) it depends mostly appon what you think the best lore for your character from the previous game.
More relating the stress/mental stability/decay mechanic:
the higher the stress/mental stability decay level is, the more difficult enemies would spawn, lets say for example, at 5 stress/mental stability decay, an enemy new enemy would start to spawn, (along side all the other insanity difficulty enemies which arnt related to the mental stability mechanic)
also, lets say you hit stress level 50 and then a higher teir version of that stress level 5 enemy would spawn, and then at stress 500 it would spawn the T3 version (T3 being the higher teir for the normal stress enemies)
(max stress level would be 1000 maybe)
every 200 stress level you would be able to spawn a mental stability specific boss, (or it possibly spawning by itself.)
every 200 stress would have its own unique boss, each more deadlier and stronger.
until you get to the stress 1000 one which is the end boss of the mental stability mechanic as well as every T3 version of each of the normal version enemies would only be spawning from the mechanic's spawn table.
also every 333 stress would unlock an event that can randomly trigger and happen, much like pirate invasion or goblin invasion or pumpkin moon.
333 would be a undead/normal mode themed event but with much harder versions of the normal mode enemies that look alot more dead/undead.
666 would be a demon/hell/hardmode themed event, where it would feature much harder versions of the hardmode/hell enemies, and make them look much more demonic.
999 would be an event themed event, where it would take almost every enemy from all the other events, and make them look more wraith like.
each event would have its own end boss, which would be a much harder version of the end boss of each difficulty and a way more threatening version of them that is much more freaky looking.
333 would have an undead version of wall of flesh, (you killed it so it came back undead xD)
666 would be a Demonic looking version of moon lord that would be called "Demon King Moon Lord", (you pretty much killed an evil entity that would pass as a space version of satan in hell xD, you would litterally be slapping evil in the face, meta ECKS DEE)
999 would be a messed up death looking wraith version of what ever the final boss of insanity would look like. (you would quite literally be fighting death as the final end game boss xD, i mean it doesn't get any more meta and satisfying than that, especially when you beat death to death, OmegaLUL)
this one was long because i had a lot of mechanic ideas for this game and future terraria games, that someone could potentially and somehow reasonably create into reality.
remember these are just idea's dont take them too seriously, im just making ideas and hoping something sticks, for either vanilla or for mods.
hopefully vanilla though.
(edited at 9/19/2018, added more info about the stres/mental decay mechanic;
sorry it took me forever to add more, im hoping this helps fill out more of the blanks, i hope this idea is picked up at some point, the more detail is added to the idea, preferably by the devs and for vanilla, i will add more later, most likely relating to the enemies, new world, new biomes, new bosses and items ect, i must rest though, creative juices need to flow again)
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