Severynn
Skeletron Prime
Strolling through the forums I noticed many complaints/annoyances at the fact that Terraria is a linear grind toward the final boss, with little to do once you have reached this stage.
Trying to think of a simple solution to extend playability a 'new game+' kind of thing came to mind. Derived from Torchlight 2, 'new game+' would mean: The option to set your world to a higher difficulty after defeating the final boss (Currently Moonlord) or crafting an item with (rare) drops from said boss. After the first difficulty raise your world will then be set to, for example, Superior. For the second raise Demonic and so on untill Legendary. (Yes, I was thinking using reforge tiers as names)
Going into the higher difficulty you will have to progress through all the bosses again, starting with the Eye of Cthulhu. Yes, this means going back to normal mode.
You will keep all NPC's, items, buildings, etc. Hallowed will only spawn Purity monsters for the time your world is in normal mode. (Or untill hardmode tuned down versions of Hallowed monsters)
However, and this is the twist; All items dropped will be of higher tuned value having the prefix of the difficulty your world is on. (Superior Copper Broadsword) These higher tuned items will be more powerfull than regular difficulty endgame gear, essentially making a whole new game of progression.
Monsters and bosses will all be tuned up by a set amount, to become a match versus the current endgame gear.
To encourage players playing through all the content again you may add certain rare monsters or drops or simply achievements for the higher tiered worlds.
Lastly, if you made it this reading, thank you for taking your time reading my suggestion and feel free adding your own ideas by commenting. I'm open to your ideas!
~Severynn
Trying to think of a simple solution to extend playability a 'new game+' kind of thing came to mind. Derived from Torchlight 2, 'new game+' would mean: The option to set your world to a higher difficulty after defeating the final boss (Currently Moonlord) or crafting an item with (rare) drops from said boss. After the first difficulty raise your world will then be set to, for example, Superior. For the second raise Demonic and so on untill Legendary. (Yes, I was thinking using reforge tiers as names)
Going into the higher difficulty you will have to progress through all the bosses again, starting with the Eye of Cthulhu. Yes, this means going back to normal mode.
You will keep all NPC's, items, buildings, etc. Hallowed will only spawn Purity monsters for the time your world is in normal mode. (Or untill hardmode tuned down versions of Hallowed monsters)
However, and this is the twist; All items dropped will be of higher tuned value having the prefix of the difficulty your world is on. (Superior Copper Broadsword) These higher tuned items will be more powerfull than regular difficulty endgame gear, essentially making a whole new game of progression.
Monsters and bosses will all be tuned up by a set amount, to become a match versus the current endgame gear.
To encourage players playing through all the content again you may add certain rare monsters or drops or simply achievements for the higher tiered worlds.
Lastly, if you made it this reading, thank you for taking your time reading my suggestion and feel free adding your own ideas by commenting. I'm open to your ideas!
~Severynn