trya
Official Terrarian
there are 4 tiers of pre hardmode ores, so why not 4 tiers of hardmode ores?
chromium/Aluminum. this tier is above adamantite, generates post-mech
chromium: same stats as pre-buff adamantite. melee: chromium casque. ranged: chromium hat (like robin hood's) mage: vandium hood.
COLOR: chromium in real life is a reflective metal, so we will have it have a sheen of rainbow on it's plates
Aluminum: same lieu of titanium, with a different effect. generates post-mech Melee: aluminum mask. Ranged: aluminum crown. Mage: aluminum diadem.
EFFECT: you're weapons frenzy when you take more than 200 damage in a hit... (increased damage and speed for a short time
EDIT: I have since proposed an alloy bar comprised of these two bars. the ores generate post-mech, and when you craft them in a 1:1 form, you will lose half of your bars, but you will get a strong bar capable of augmenting all hardmode armours up to this point (stat boosts)
chromium/Aluminum. this tier is above adamantite, generates post-mech
chromium: same stats as pre-buff adamantite. melee: chromium casque. ranged: chromium hat (like robin hood's) mage: vandium hood.
COLOR: chromium in real life is a reflective metal, so we will have it have a sheen of rainbow on it's plates
Aluminum: same lieu of titanium, with a different effect. generates post-mech Melee: aluminum mask. Ranged: aluminum crown. Mage: aluminum diadem.
EFFECT: you're weapons frenzy when you take more than 200 damage in a hit... (increased damage and speed for a short time
EDIT: I have since proposed an alloy bar comprised of these two bars. the ores generate post-mech, and when you craft them in a 1:1 form, you will lose half of your bars, but you will get a strong bar capable of augmenting all hardmode armours up to this point (stat boosts)
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