Other New idea for the Ultimate Accessories and Armor for endgame!

Ohhh kay, so...

Have you had these problems as you try to create the perfect loadout?
Yeah, but I just pick and choose until I get something I like. That, and I have yet to use Soaring Insignia.

“Terra-Emblem”
As has been stated, this is the Avenger Emblem.

Have the Soaring Insignia be a consumable once shimmered into “Birthright of The Skies”
It's honestly fine as is. You're supposed to be making decisions, not having everything at once, even in endgame.

have all expert boss drops (Shield, Brain of Confusion, Worm Scarf, etc.) be merged into an item called
“The Amalgamation”.
This simply eliminates meaningful choices, doesn't make sense, and is also horribly overpowered, even for endgame. I'm not opposed to merging some of them, but definitely not all of them.

I’d love to see if there’s a way to craft all accessories so you can have them all, it’d have to be endgame to do so though.
See above.

Besides The Wall of Flesh dropping a Demon Heart; have Plantera drop an Elder Druids Heart, Betsy a Flame Dragon Heart, and The Moon Lord an Eldritch Heart.
*This will help players get more slots but they are like the Demon Heart in the process of acquisition,
you’ll need to be in a Expert or Master world.
Accessory slots are fine. I could maybe tolerate a Celestial Onion-esque Moon Lord drop, but that's still far from a meaningful or terribly useful addition.

MOLES!!! Why haven’t I seen a little mole digging around popping out onto the surface every once in a while, this would be a great addition. Imagine seeing a 1 by 2 hole that’s moving, the blocks being dug are replaced behind the little blind guy as he tunnels on.
Off-topic but sure. So long as they change the visual state of tiles only. No replacements or destruction.

Gondolas would be pretty cool or something like that. Like if you could place rails on the underside of blocks and have a suspended cable car able to travel underneath blocks and above a chasm.
Again, off-topic, but could be an interesting idea.

• “Animal/NPC Balloons” Low-Gravity tranquilizer darts, you shoot any living thing (squirrel, bunny, worm, slimes, NPC’s, zombies, bosses, etc.) and their ability to move is temporarily restricted and they start floating around balloon-like (lasts 30 seconds). To craft them you’ll need an Low-Gravity potion (New) and darts, the Low-Gravity potion “Makes you feel like you’re on the moon!”
Interesting in theory, but likely difficult to implement in practice. A "Moon-Gravity" effect (outside of space layer) and potion seem fun though.

• New Material - Eldritch Tear(s)
Dropped from Moon Lord (x1 per kill)
Used in Low-Gravity potion, Eldritch Heart, The Amalgamation, Terra-Emblem, and all endgame accessory combinations.
• If you shimmer an Eldritch Tear; you will get a permanent buff item called the “Essence of Eldritch”, all Ghosts, Wraiths, zombies, floating eyes, living armor, goblin invaders , pirate invaders, normal mimics, any enemies that aren’t bosses or boss minions will not do damage anymore and will instead try to flee. Can be turned on/off, NPC’s give you a 75%-90% discount too. “The town folk know not why they tremble in your presence, the once formidable monsters now cower and flee as the scent of the fallen overlord looms over you”
Definitely not. It neither sounds fun nor useful.
Additionally, I'd the Low-Gravity potion available earlier.

Eldritch Lord Armor
Head piece - 5 Eldritch Tears, 18 Luminite bars
Chest/Torso piece - 8 Eldritch Tears, 24 Luminite bars
Boots - 4 Eldritch Tears, 12 Luminite bars
  • +20% critical hit chance
  • +20% damage
  • +20% attack speed
  • +20% movement speed
  • When another armor set is in the vanity slot, this armor will mirror the set effects.
  • Reduced damage by 50%
  • Mining and building reach +100%
I don't hate the idea of a post-game multi-class set, but it's gotta be in-line with the others, and not overshadow them either. This does both.

Moon Lords Core
12 Eldritch Tears, 30 Luminite Bars.
-Permanent buff
  • Adds an extra +500 Health.
There's no reason for a health bump this late in progress, nor this massive, nor this expensive. It's just not a meaningful inclusion or investment.

Look, I can understand the "overpowered for funsies" mindset, but it's really not enjoyable for more than a few minutes at best. It's also not really something that meshes well with vanilla Terraria. If you want that sort of experience, though, I highly recommend the Fargo's Souls mod.
 
Ohhh kay, so...


Yeah, but I just pick and choose until I get something I like. That, and I have yet to use Soaring Insignia.


As has been stated, this is the Avenger Emblem.


It's honestly fine as is. You're supposed to be making decisions, not having everything at once, even in endgame.


This simply eliminates meaningful choices, doesn't make sense, and is also horribly overpowered, even for endgame. I'm not opposed to merging some of them, but definitely not all of them.


See above.


Accessory slots are fine. I could maybe tolerate a Celestial Onion-esque Moon Lord drop, but that's still far from a meaningful or terribly useful addition.


Off-topic but sure. So long as they change the visual state of tiles only. No replacements or destruction.


Again, off-topic, but could be an interesting idea.


Interesting in theory, but likely difficult to implement in practice. A "Moon-Gravity" effect (outside of space layer) and potion seem fun though.


Definitely not. It neither sounds fun nor useful.
Additionally, I'd the Low-Gravity potion available earlier.


I don't hate the idea of a post-game multi-class set, but it's gotta be in-line with the others, and not overshadow them either. This does both.


There's no reason for a health bump this late in progress, nor this massive, nor this expensive. It's just not a meaningful inclusion or investment.

Look, I can understand the "overpowered for funsies" mindset, but it's really not enjoyable for more than a few minutes at best. It's also not really something that meshes well with vanilla Terraria. If you want that sort of experience, though, I highly recommend the Fargo's Souls mod.
You are a much better speaker than I am lol
 
…then just have two separate accessories. Better yet, encourage diversity and have multiple weaker accessories.
They would build their accessories while choosing what they want and what they don’t want, I gave examples of a tank accessory and a battle mages accessory. It would sacrifice buffs they don’t want for the ones they want. So let’s say you combine the shield, worm scarf, and brain of confusion; it would need a sacrifice of %50 from two of the buffs, ex.) shield does %50 less damage, worm scarf does less damage negation, but the brain does its normal thing. This would make sense for the other mega combinations too, the Terra-Emblem would have to sacrifice a bit more since it would have more buffs to regulate for your build.
 
They would build their accessories while choosing what they want and what they don’t want, I gave examples of a tank accessory and a battle mages accessory. It would sacrifice buffs they don’t want for the ones they want. So let’s say you combine the shield, worm scarf, and brain of confusion; it would need a sacrifice of %50 from two of the buffs, ex.) shield does %50 less damage, worm scarf does less damage negation, but the brain does its normal thing. This would make sense for the other mega combinations too, the Terra-Emblem would have to sacrifice a bit more since it would have more buffs to regulate for your build.
What is the point of this? Why would a + b = a + 1/2b like this? Mechanical Glove is logical as the damage should only be melee on a melee accessory; this is just wrong.

Also, this feels like it would be an entirely new system. Terraria as a whole doesn’t need more, and if it does you better give a good reason why and some examples.
 
Making every AI type behave properly with it.
I code a little here and there; I believe that if you are able to create an instance where once the dart contacts them the AI is updated and the sway of the balloon slime is masked over the whole sprite giving it the floating effect of low gravity.
 
Alright, let's see what all the fuss is about.
I’ve had times where I wanted to wear an extra accessory or wanted my Wings but didn’t have room for the Soaring Insignia. Have you had these problems as you try to create the perfect loadout?
Why choose when you could combine accessories; for example, all the Emblems (Warrior, Ranger, etc.) into the “Terra-Emblem”.
Terra Emblem is unfortunately redundant due to Avenger Emblem being in the game... or it would be, if you couldn't stack them with each other. I still don't know if it would be worth adding if its only purpose is to just be a second Avenger Emblem, though.
Have the Soaring Insignia be a consumable once shimmered into “Birthright of The Skies”, have all expert boss drops (Shield, Brain of Confusion, Worm Scarf, etc.) be merged into an item called
“The Amalgamation”.
* I’d love to see if there’s a way to craft all accessories so you can have them all, it’d have to be endgame to do so though.
I actually feel like The Amalgamation part of this suggestion is getting too much flak. The thing about this item is that it's in post moon lord where you don't really care about combat accessories as much due to building items being more important for what you're actually doing. Summon bonuses can be an exception, but this item doesn't actually provide any of those, so you actually won't ALWAYS want to use the item. Overall The Amalgam isn't actually a bad idea imo. I would just make sure the Gravity Globe is omitted because you actually don't want that accessory active very much. Post Moon Lord can be a lot more lenient on power for equipment, and you can use multiple accessories at once, so this item doesn't create a zenith situation where you're actively hindering yourself by not using it.
Birthright of The Skies, on the other hand, is making one of the most insane accessories free, and absolutely should not be available before moon lord. Except there's also a big issue with that, because if you make it post moon lord The Amalgam makes it basically pointless. I don't think this is the best idea.
Having an ultra omega accessory that has the effects of everything else would be a meme and would include stuff like Gravity Globe and Angel Wings, making it insanely hard to obtain with a ton of effects that are pretty bad in addition to the good ones. I don't think I would use it actually, because it would have a ton of effects I don't necessarily want to have active and some of those effects can be annoying or actively detrimental, so it would mostly just be a funny accessory even more than being an OP one, especially because it's in post moon lord. If you want it to be OP rather than funny, you probably should reconsider the idea though.
Besides The Wall of Flesh dropping a Demon Heart; have Plantera drop an Elder Druids Heart, Betsy a Flame Dragon Heart, and The Moon Lord an Eldritch Heart
I don't think plantera or betsy dropping more accessory slots is the best idea, honestly. It's a genuinely insane amount of powercreep for the last few legs of the game, and adding so many makes the Demon Heart feel less special. I would make the Eldritch Heart give +3 accessory slots because powercreep is no longer an issue in postgame, and then remove the other two. Having the Eldritch Heart give that many helps the Demon Heart stay distinct because they give different amounts from each other, too.

MOLES!!! Why haven’t I seen a little mole digging around popping out onto the surface every once in a while, this would be a great addition. Imagine seeing a 1 by 2 hole that’s moving, the blocks being dug are replaced behind the little blind guy as he tunnels on.
• Gondolas would be pretty cool or something like that. Like if you could place rails on the underside of blocks and have a suspended cable car able to travel underneath blocks and above a chasm.
More Critters are always a net positive, period, so moles are a great idea.
Gondolas are a neat idea too, and if you want you could make the gondola hang from the bottom of minecart rails and just have it go in the minecart slots.

New Material - Eldritch Tear(s)
Dropped from Moon Lord (x1 per kill)
Used in Low-Gravity potion, Eldritch Heart, The Amalgamation, Terra-Emblem, and all endgame accessory combinations.
• If you shimmer an Eldritch Tear; you will get a permanent buff item called the “Essence of Eldritch”, all Ghosts, Wraiths, zombies, floating eyes, living armor, goblin invaders , pirate invaders, normal mimics, any enemies that aren’t bosses or boss minions will not do damage anymore and will instead try to flee. Can be turned on/off, NPC’s give you a 75%-90% discount too. “The town folk know not why they tremble in your presence, the once formidable monsters now cower and flee as the scent of the fallen overlord looms over you”
Moon lord is annoying to farm, so getting 1 of these per kill is way too few of them. We also have a post moon lord material in the form of Luminite already that could easily be used for all of these, so you actually wouldn't need to add eldritch tears to gate these recipes.
Essence of Eldritch could just be crafted from Luminite and would still be a great addition to the game honestly.
Eldritch Lord Armor
Head piece - 5 Eldritch Tears, 18 Luminite bars
Chest/Torso piece - 8 Eldritch Tears, 24 Luminite bars
Boots - 4 Eldritch Tears, 12 Luminite bars
  • +20% critical hit chance
  • +20% damage
  • +20% attack speed
  • +20% movement speed
  • When another armor set is in the vanity slot, this armor will mirror the set effects.
  • Reduced damage by 50%
  • Mining and building reach +100%
This idea is neat, but the set bonus needs some minor changes. Vanity slots are meant to be used for visual character customization, and adding functionality to them discourages that and basically forces you to make your character look a certain way or miss out on a lot of power. Therefore: I have two proposals for this set (just 1 would be good, don't do both):
1: Make it mirror the unequipped armor set closest to the bottom of your inventory instead
2: remove the set bonus and put all the other effects on a new accessory instead.
Both of these solve the issue of forcing you to use a specific armor aesthetic, while preserving the original effect for the most part.
Moon Lords Core
12 Eldritch Tears, 30 Luminite Bars.
-Permanent buff
  • Adds an extra +500 Health.
Hot take: this should be way stronger.

I'm serious, so hear me out. One of lategame PVP's biggest issues is that the weapons were designed to take out giant creatures with tens of thousands of health, while players have 600 at most. This results in players who aren't tanking folding to around 3 hits at most and makes it so PVP can be insanely frustrating to get into as a result. Having a post moon lord item with a ton of extra health directly solves that issue and makes it much more forgiving.
My recommendation: make it toggleable for people who prefer the old max health, and then raise the amount of health gained to +1,500. This results in a 300% increase to the number of hits you can take, and should make it significantly less frustrating for people to play pvp when they don't want to spend a ton of time mastering it.

Overall, this was one of the better compilations of suggestions in this vein I've seen, actually.

Edit: forgot the antigravity thing. Items which change enemy ai like that are always cool but basically impossible for the devs to add due to it being super difficult, so I wouldn't hold your breath for that.
 
What is the point of this? Why would a + b = a + 1/2b like this? Mechanical Glove is logical as the damage should only be melee on a melee accessory; this is just wrong.

Also, this feels like it would be an entirely new system. Terraria as a whole doesn’t need more, and if it does you better give a good reason why and some examples.
This would only be for mega combinations of accessories, so the base combinations won’t be affected. That doesn’t mean that they won’t be affected when being combined into a mega combination accessory though. This would be something to worry about post Moon Lord as it would need duplicates of items, excess amounts of ores, special crafting conditions, etc.
I’ve played on worlds for years after defeating the Moon Lord and was never able to find joy. So why not give the player the goal to grind for overpower gear, and maybe uncover lore not yet told?
 
…call me stupid but I simply cannot fathom wanting to just have one broken thing and leaving behind all else.
 
Terra Emblem is unfortunately redundant due to Avenger Emblem being in the game... or it would be, if you couldn't stack them with each other. I still don't know if it would be worth adding if its only purpose is to just be a second Avenger Emblem, though.
It would incorporate the Avengers Emblem too, so it’s a bit more powerful.
 
…call me stupid but I simply cannot fathom wanting to just have one broken thing and leaving behind all else.
It would encourage players to use almost every item gained from their play through to build these end game items, the Terra-blade and ankh shield are the inspiration.
 
This would only be for mega combinations of accessories, so the base combinations won’t be affected. That doesn’t mean that they won’t be affected when being combined into a mega combination accessory though. This would be something to worry about post Moon Lord as it would need duplicates of items, excess amounts of ores, special crafting conditions, etc.
Mega combinations are stupid imo; I’ve said it enough already.
I’ve played on worlds for years after defeating the Moon Lord and was never able to find joy. So why not give the player the goal to grind for overpower gear, and maybe uncover lore not yet told?
That’s because Moon Lord is the finale of the game. Besides, what happens after you get all of this? Then you’re back to square one with an even larger problem of making more content beyond the ultimate stuff.

It would encourage players to use almost every item gained from their play through to build these end game items, the Terra-blade and ankh shield are the inspiration.
Terra Blade is awful imo, and Ankh Shield is barely an ultimate accessory ignoring the crafting tree and just fills a niche.
 
I don't hate the idea of a post-game multi-class set, but it's gotta be in-line with the others, and not overshadow them either. This does both.
Your class set is determined by what mega accessories you create.
 
Your class set is determined by what mega accessories you create.
So just make all four as in Master mode you’ll have 9 slots according to this. See? It’s not fun if you just throw everything on.
 
So just make all four as in Master mode you’ll have 9 slots according to this. See? It’s not fun if you just throw everything on.
What if some slots were item specific, ex.) wings slot for the demon heart, elder druid heart would open a slot for the mega combinations, and the Eldritch Heart would open up a slot for any accessory.
 
What if some slots were item specific, ex.) wings slot for the demon heart, elder druid heart would open a slot for the mega combinations, and the Eldritch Heart would open up a slot for any accessory.
That would still be overpowered, especially as in this case Classic gets nothing.
 
Hot take: this should be way stronger.

I'm serious, so hear me out. One of lategame PVP's biggest issues is that the weapons were designed to take out giant creatures with tens of thousands of health, while players have 600 at most. This results in players who aren't tanking folding to around 3 hits at most and makes it so PVP can be insanely frustrating to get into as a result. Having a post moon lord item with a ton of extra health directly solves that issue and makes it much more forgiving.
My recommendation: make it toggleable for people who prefer the old max health, and then raise the amount of health gained to +1,500. This results in a 300% increase to the number of hits you can take, and should make it significantly less frustrating for people to play pvp when they don't want to spend a ton of time mastering it.

Overall, this was one of the better compilations of suggestions in this vein I've seen, actually.

Edit: forgot the antigravity thing. Items which change enemy ai like that are always cool but basically impossible for the devs to add due to it being super difficult, so I wouldn't hold your breath for that.
This is what my thought process was when writing the post.
 
But what if you had to choose which stats are prominent and which are downgraded when creating combined accessories?
Fair but as clockwork said why would the downgrades be used at all lol if you can just combine them
I agree with dapling tho combined accessories should be better cause having one mega accessory doesn’t help or fits terraria but endgame accessory combos works fine
 
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That would still be overpowered, especially as in this case Classic gets nothing.
What if we make the classic also drop the demon heart? Everything could be cheaper too as it won’t have the expert items.
 
Fair but as clockwork said why would the downgrades be used at all lol if you can just combine them
In order to combine them you’ll need to choose which buffs you want to sacrifice.
 
What if we make the classic also drop the demon heart? Everything could be cheaper too as it won’t have the expert items.
It would be less expensive but also less buffs, damage, health, etc.
 
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