Weapons & Equip New item ideas

nphelps220

Official Terrarian
I have a few new ideas for some new items!

-True Terra Blade: For the ultimate weapon in the game, the Terra Blade is incredibly underwhelming when compared to other late-game weapons. Thus, I suggest that the Terra Blade can be crafted with Luminite and yet another Broken Hero Sword to make the True Terra Blade, which is even stronger than the Meowmere, Terrarian, and Last Prism.
"The true sword of Terraria."

-Bunny Staff: A relatively weak minion. The Killer Bunny is weaker than the Slime Staff. Crafted with Copper Bars, Wood, and a Bunny, it is essentially the summoner variant of the Copper Shortsword or Wand of Sparking. But, hey, at least summoner playthroughs will be easier!
Easter Egg: the Killer Bunny will prioritise attacking Tim above anything else.
"A vicious streak a mile wide!"

-Terrarian Armor: Crafted with Luminite, this armor is for those who wish to be tanks. Not leaning towards any particular class, this armor provides a massive defense buff but no extra stats. The Set Bonus is unique and doubles the drop rates and drop amounts of items from enemies, making it suitable for grinding. Additionally, players wearing this set will intimidate enemies and make them unlikely to target you. A must-have for multiplayer server owners who want to make an event but don't want to be caught up in the madness!
"Yes, run. Run for your lives."

-Bramble Staff: A decent pre-hardmode weapon, crafting Stingers with Vines and Jungle Spores proves ideal once again! It sends out a rather large tangle of thorny vines that will pile up on the ground for about 5 seconds after impact. This weapon is quite mana-hungry, but it can deal massive amounts of damage, and it inflicts the Slow debuff on enemies! Huh... wonder what armor set this would work well with... (cough cough Jungle Armor cough cough)
"No tooltip"

-Chlorophyte Knife: A throwing weapon that hits for decent damage, it is powerful for those out there who just loooove the Throwing class! It also inflicts the Venom debuff when it hits. You can make 100 with just one Chlorophyte Bar!
"No tooltip"

-Luminite Disc: Another throwing weapon. This disc flies far, pierces enemies, and homes in. It also deals quite a bit of damage. You can make 333 with just one bar of Luminite, but be careful, because they cannot be retrieved.
"The world's most lethal frisbee"

-Asassin Armor Set: Crafted with some Chlorophyte Bars and Cloth, this is the ultimate set for Throwing wannabes. The set bonus also causes each Throwing weapon to split in three, much like the Chlorophyte Shotbow. This makes up for its pitiful defense and the overall lacklusterness of the Throwing Class.
"No tooltip"

-Ranger's Knife: A weapon that resembles the Shortswords, but it actually deals Ranged damage. It is quite fast and is good at taking out enemies that get too close, but has a very short range and is not suitable for battling larger foes. It is simply a backup in case you run out of arrows. It can be crafted with Shroomite Bars.
"Did you buy enough arrows?"

Spectral Spellsword: Crafted with Spectral Bars, this weapon slightly resembles the Arkhalis in shape and use but deals Magic damage instead. As it does not cost Mana, it is ideal for attacking foes when you run out of mana. Its low DPS counters the fact that a successful strike gives you Mana, so you may want to switch to another weapon upon charging up again. Make one with Spectral Bars.
"It's always good to be prepared. You know, just in case."
-Summoning Sword: This broadsword has a strange effect, dealing Summon damage instead of the regular Melee. Having fair DPS, this weapon is designed to assist your minions in battle. The Witch Doctor sells it for 25 Gold after you defeat all three Mechanical Bosses.
"Even a summoner can help out!"

-Cthulhu Staff: This minion, dropped by the Moon Lord, summons a full-size True Eye of Cthulhu to fight for you. The True Eye of Cthulhu is a weaker version of the original, but is cool nonetheless. While the Stardust Cell is better at crowd control and the Stardust Dragon is the best against a single target, the True Eye is somewhere in the middle.
"Who's the Moon Lord now, Moon Lord?"
 
-Asassin Armor Set: Crafted with some Chlorophyte Bars and Cloth, this is the ultimate set for Throwing wannabes. The set bonus also causes each Throwing weapon tosplit in three, much like the ChlorophyteShotbow. This makes up for its pitiful defense and the overall lacklusterness of the Throwing Class.
Think about Ichor Darts...
 
Here's a couple more ideas:

-Vortex Arrow: When shot, it creates a second additional arrow that flies alongside it. These arrows have a high damage output and do not pierce, so they are perfect ammo for the Phantasm. The second arrow deals relatively little damage, but a little goes a long way! (1 fragment plus 250 arrows, creates 250.)
-Vortex Bullet: This bullet will pull mobs into the area it strikes. The pull is determined by knockback resistance. It is great for keeping everyone in place, and has fairly high damage for a bullet. It does not pierce. (Exact same recipe as Vortex Arrow, but with musket balls instead.)

Sunrise: A third Solar weapon, this is a close-quarters Melee weapon. It boasts impressive damage and is swung extremely fast, but the blade itself is tiny. It is great for tanks who aren't afraid to get up close and personal, as opposed to the other Solar weapons that prefer a more distant and cautious approach! (Made with Solar Fragments.)
Black Hole Cannon: A rocket launcher that fires a massive void. While the launcher itself is very slow, enemies nearby will be gradually pulled into the resulting void and take heavy damage (equal to the amount of rocket damage per 10 game ticks!) This launcher is crafted with Vortex Fragments, just like its faster, more brittle siblings Phantasm and Vortex Beater.
Nebula Strike: This weapon is better for crowd control than the Blaze, but can also hold its own against single foes unlike the Arcanum. When used, it creates an aura around the user, not entirely unlike the Inferno Potion. This aura deals little damage, but it can strike every tick. Combined with the fact that the area of effect is rather large, and the fact that it technically doesn't pierce (but can still hit multiple enemies, by spawning a ghost projectile on enemies that enter the aura instead of just dealing pierce damage), this is quite fearsome! And of course it is made with Nebula Fragments.
Stardust Popper Staff: While the Dragon is good at facing a single target and the Cell is a good all-around weapon, the Popper is good for crowd control. As a sentry weapon, it creates a small replica of the Twinkle Popper enemy. The Popper will... erm, "fire" smaller versions of itself. These smaller versions will explode over a large area for massive damage, but the low quantity (think Frost Hydra speed) plus the fact that each explosion only hits once makes this weapon stink against one-on-one combat.

-Pigron: A simple, regular (blue) Pigron in the Underground Snow biome.
-Corrupt Pigron: My profile pic in a nutshell. These deal slightly more damage but are a bit slower and have less health. Unlike the other Pigrons, they have wormlike tusks.
-Crimson Pigron: A blood-red Pigron. These have slightly more health but are a bit slower and weaker. They have fleshy whiskers.
-Hallowed Pigron: A hot-pink Pigron. These have less health and do less damage, but they are quite speedy! They have a single horn replacing their "hair".
(Scaly Truffle mount is now a regular Pigron. All Pigrons are replaced by their new counterparts.)


~Shrink Ray: This gun inflicts the "Tiny" debuff on left-click! It shrinks the sprites and hitboxes of its target to half-size! If used on a Worm enemy or an enemy with many parts, it shrinks them all. On right-click, enemies will grow instead, doubling the size of their sprites and hitboxes. The effects are permanant until death, but the two debuffs will cancel each other out.

-Blue Potion: This familiar-looking potion will not gove you a million debuffs this time around. Instead, it will remove all of your debuffs! Neat! However, it cannot remove Potion Sickness, and it must be crafted with every kind of herb. But at least you won't die of poison anymore!

-Cell Phone, Ankh Sheild, The Grand Design, and Celestial Chell can now be crafted together to form the Dimension Manipulator! This item is so OP, it even says so in the tooltip! Also, its effects can be applied just by having it in your inventory! But hey, expect to spend countless days and nights grinding for this. And it cannot recieve modifiers!

-Star Dye: One of the Dye Trader's greatest hits, this dye shines a bright and cheery yellow color like a Fallen Star. It also emits star particles, or "starticles" when you move around. I wonder how he uses the strange plants to make this stuff...

-Star Rod: Early-game magic weapon. When used, it summons a small star to the point of impact. It is crafted with gold/platinum and a fallen star, and can be considered the poor man's Meteor Staff.

-Dyes should no longer spaz out on pets and the like.
 
Is this what you were thinking for the Chlorophyte knife? (Rough sketch)
D44B00F7-3A81-4A59-94F9-5A6A804F10B4.jpeg
 
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