LisanPaez05
Terrarian
REWORKING POST
Pixel Art made with DALL-E AI's image generator
"Beeper
38 Range Damage
4% Crit Chance
Slow Speed (45 Use time)
Strong Knockback (8 Knockback)
12 Velocity
Only uses Beenades as ammo
Yo, Wasp Up, bro?"
18 x Bee Wax
1 x Illegal Parts
6 x Bee Hive
@ Honey Dispenser
It's projectiles look like the Honey Rockets, but with Black strings
Beeper Rocket Projectile moves at a velocity of 12 no matter what, the projectile uses Global I Frames
"Sharp Things Thrower
Shoots between 3 and 5 Spiky Balls every shot
Can use Spiky Balls as ammo
Science has discover that is more effective hurt enemies at distance rather than melee"
This can't has any modifier
Sold by Goblin Tinkerer for 8 Gold
Shoots between 3 and 5 Spiky Balls every shot
Can use Spiky Balls as ammo
Science has discover that is more effective hurt enemies at distance rather than melee"
This can't has any modifier
Sold by Goblin Tinkerer for 8 Gold
Pixel Art made with DALL-E AI's image generator
"Beeper
38 Range Damage
4% Crit Chance
Slow Speed (45 Use time)
Strong Knockback (8 Knockback)
12 Velocity
Only uses Beenades as ammo
Yo, Wasp Up, bro?"
18 x Bee Wax
1 x Illegal Parts
6 x Bee Hive
@ Honey Dispenser
It's projectiles look like the Honey Rockets, but with Black strings
Beeper Rocket Projectile moves at a velocity of 12 no matter what, the projectile uses Global I Frames
"Slime Launcher
60 Range Damage
4% Crit Chance
Extremely Slow Speed (50 Use Time)
Average Knockback (6 Knockback)
Uses Sparkle Slime Ballons as ammo"
The Slime Launcher's projectiles can bounce 3 times. With each bounce loses 15 range damage, gains 2 velocity, auto aiming against enemies, and became smaller. After bounce 3 times or hit a block it breaks.
It's drop by Queen Slime with a 10% chance
60 Range Damage
4% Crit Chance
Extremely Slow Speed (50 Use Time)
Average Knockback (6 Knockback)
Uses Sparkle Slime Ballons as ammo"
The Slime Launcher's projectiles can bounce 3 times. With each bounce loses 15 range damage, gains 2 velocity, auto aiming against enemies, and became smaller. After bounce 3 times or hit a block it breaks.
It's drop by Queen Slime with a 10% chance
"William
22 Range Damages
4% Crit
Average Speed (28 Use time)
Weak Knockback (5.5 Knockback)
Uses Bomb Fishes as ammo
Lock Up William"
Bomb Fishes used as ammo with this weapon will not use any of their stats (would be insanely broken other wise)
William can be fished rarely in Pre HM Ocean, Pre Boss
22 Range Damages
4% Crit
Average Speed (28 Use time)
Weak Knockback (5.5 Knockback)
Uses Bomb Fishes as ammo
Lock Up William"
Bomb Fishes used as ammo with this weapon will not use any of their stats (would be insanely broken other wise)
William can be fished rarely in Pre HM Ocean, Pre Boss
"Mjolnir
45 Range Damage
4% Crit Chance
Average Speed (30 Use Time)
Average Knockback (6.5 Knockback)
8 Velocity
Turns Ammo into Shinning Rockets
It's Hammer Time!"
25 x Hallowed Bars
25 x Souls of Fright
@ Mithril/Orichalcum Anvil
Shinning Rockets has the same damage as the ammo used, but moves always at a velocity of 8 no matter what
On impact, Shinning Rocket creates a "Shinning Light" projectile what stasis in place for 5 seconds dealing 15 dmg per second against all enemies in a 6 tiles diameter from the center of the Projectile. There can be only 3 Shinning Light Projectile at the same time, if a 4th is created, the 1st is turn off. Also uses Local I Frames
It's looks like a little shiny ball of light
45 Range Damage
4% Crit Chance
Average Speed (30 Use Time)
Average Knockback (6.5 Knockback)
8 Velocity
Turns Ammo into Shinning Rockets
It's Hammer Time!"
25 x Hallowed Bars
25 x Souls of Fright
@ Mithril/Orichalcum Anvil
Shinning Rockets has the same damage as the ammo used, but moves always at a velocity of 8 no matter what
On impact, Shinning Rocket creates a "Shinning Light" projectile what stasis in place for 5 seconds dealing 15 dmg per second against all enemies in a 6 tiles diameter from the center of the Projectile. There can be only 3 Shinning Light Projectile at the same time, if a 4th is created, the 1st is turn off. Also uses Local I Frames
It's looks like a little shiny ball of light
Some Consumable weapons now can ALSO be used as Launcher Ammo, with some limitations
Beenades now can be used as Beeper's ammo
Spiky Balls can be used as Sharp Things Thrower's ammo
Sparkle Slime Ballons can be used as Water Ballons Launcher's Ammo
Bomb Fish can be used as William's ammo, but will not any of its stats
Grenades can be used as general Launcher Ammo with Half its damage (30 damage), Rocket I does 40 damage
Grenades used as ammo with the Grenade Launcher deals 15 more damage
Proximity Mines used as ammo with the Proximity Mines Launcher deals 15 more damage
Happy Grenades can be used as Celebration MK I's and Celebration MK II's Ammo increasing the Happy Grenades damage by 30 (basically, double damage)
Beenades now can be used as Beeper's ammo
Spiky Balls can be used as Sharp Things Thrower's ammo
Sparkle Slime Ballons can be used as Water Ballons Launcher's Ammo
Bomb Fish can be used as William's ammo, but will not any of its stats
Grenades can be used as general Launcher Ammo with Half its damage (30 damage), Rocket I does 40 damage
Grenades used as ammo with the Grenade Launcher deals 15 more damage
Proximity Mines used as ammo with the Proximity Mines Launcher deals 15 more damage
Happy Grenades can be used as Celebration MK I's and Celebration MK II's Ammo increasing the Happy Grenades damage by 30 (basically, double damage)
1st Edit: Post's Rework announce
2nd Edit: Beeper Launchers added
3rd Edit: Changed the Thread's name to "New Launchers in Pre HM and HM, and other changes"
4th Edit: Mjolnir Launcher added
5th Edit: Consumable Weapons as Ammo's section added, and 3 Launchers concept added
6th: William and Sharp Things Thrower added
7th: Slime Launcher added and Granade Launcher's Rework eliminated
2nd Edit: Beeper Launchers added
3rd Edit: Changed the Thread's name to "New Launchers in Pre HM and HM, and other changes"
4th Edit: Mjolnir Launcher added
5th Edit: Consumable Weapons as Ammo's section added, and 3 Launchers concept added
6th: William and Sharp Things Thrower added
7th: Slime Launcher added and Granade Launcher's Rework eliminated
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