Banette
Steampunker
So I guess this is my first post on these forums, though I was a member at the old TO. Now, I have been lurking on these forums for a while and am no novice to Terraria.
With the introductions over, the main point of this post is that I believe that the Lunar Event Enemies after the Lunatic Cultist are quite nice, but lack a bit more variety. I just defeated the event for the 17th time and I now only miss the Predictor and Twinkle Popper banners, which I find is a sign a lack of variety. I therefore have proposed two new enemies for each pillar, which I hope you will like and I do NOT have sprites because when I tried my enemies looked like recoloured already - existing enemies or like Rainbow Slimes were the new spriters of Terraria.
Anyways!
Solar Pillar
Vortex Pillar
Nebula Pillar
Stardust Pillar
Thank you for reading my post, and PLEASE give feedback! If you like/dislike some of the mob ideas, let me know! If you really support an idea and can sprite, if you feel like creating any sort of sprite for it, please do!
(BTW I might do some hot fixes to the ideas because some of them (Star Spirit, Portal Flier, Sun Walker) were invented as I wrote...)
Thanks.
With the introductions over, the main point of this post is that I believe that the Lunar Event Enemies after the Lunatic Cultist are quite nice, but lack a bit more variety. I just defeated the event for the 17th time and I now only miss the Predictor and Twinkle Popper banners, which I find is a sign a lack of variety. I therefore have proposed two new enemies for each pillar, which I hope you will like and I do NOT have sprites because when I tried my enemies looked like recoloured already - existing enemies or like Rainbow Slimes were the new spriters of Terraria.
Anyways!
Solar Pillar
Phoenix:
AI: Pheonix AI (charges towards player at high speed, moves away, pauses, charges again)
Health: 800
Defense: 16
Attack: 70
KB Resist: 60%
Basically a Flocko and also an idea so that cheaty players don't try to autofarm the Solar Pillar. Looks like, well imagine the Pheonix from BTD5.
Sun Walker:
AI: Fighter AI (walks towards player at slow speed until 16 blocks away, then rapidly fires high damaging fiery spheres at player, second form charges player at high speed.)
Health: 1200 (changes to second form at 500)
Defense: 60 (second form 10)
Attack (Melee): 40 (second form 85)
Attack (Ranged): 50
KB Resist: 100% (both forms)
Baisically a stronger Liz-guy. Resembles a fiery and almost a spiritual Chaos Elemental x Liz-guy.
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AI: Pheonix AI (charges towards player at high speed, moves away, pauses, charges again)
Health: 800
Defense: 16
Attack: 70
KB Resist: 60%
Basically a Flocko and also an idea so that cheaty players don't try to autofarm the Solar Pillar. Looks like, well imagine the Pheonix from BTD5.
Sun Walker:
AI: Fighter AI (walks towards player at slow speed until 16 blocks away, then rapidly fires high damaging fiery spheres at player, second form charges player at high speed.)
Health: 1200 (changes to second form at 500)
Defense: 60 (second form 10)
Attack (Melee): 40 (second form 85)
Attack (Ranged): 50
KB Resist: 100% (both forms)
Baisically a stronger Liz-guy. Resembles a fiery and almost a spiritual Chaos Elemental x Liz-guy.
Top of spoiler
Vortex Pillar
Thunderer:
AI: Angry Nimbus AI (follows player from above in air, shoots beams similar to the Charged Blaster Cannon (but thinner) downwards that travels downwards and inflicts the Thunderstruck debuff for 5 seconds)
Health: 750
Defense: 20
Attack (Melee) 0
Attack: (Ranged) 50
KB Resist: 70%
A small mechanical object which stays in the air and occasionally fires CBC style lasers downwards which inflict the Thunderstruck debuff temporarily. Thunderstruck decreases defense by 50, which can be deadly.
Portal Flier:
AI: Flying Fish AI (Flies straight at player, creates swirling portals to heal itself)
Health: 1000
Defense: 32
Attack: 72
KB Resist: 40%
A small flying enemy somewhat resembling a metallic dragon that occasionally shoots small bolts that create tw0 portals, which will remain in the air for 10 seconds unless destroyed by a simple swing, which heal the Portal Flier 30 health in ticks of two seconds.
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AI: Angry Nimbus AI (follows player from above in air, shoots beams similar to the Charged Blaster Cannon (but thinner) downwards that travels downwards and inflicts the Thunderstruck debuff for 5 seconds)
Health: 750
Defense: 20
Attack (Melee) 0
Attack: (Ranged) 50
KB Resist: 70%
A small mechanical object which stays in the air and occasionally fires CBC style lasers downwards which inflict the Thunderstruck debuff temporarily. Thunderstruck decreases defense by 50, which can be deadly.
Portal Flier:
AI: Flying Fish AI (Flies straight at player, creates swirling portals to heal itself)
Health: 1000
Defense: 32
Attack: 72
KB Resist: 40%
A small flying enemy somewhat resembling a metallic dragon that occasionally shoots small bolts that create tw0 portals, which will remain in the air for 10 seconds unless destroyed by a simple swing, which heal the Portal Flier 30 health in ticks of two seconds.
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Nebula Pillar
Nebulist:
AI: Caster AI (warps around, fires projectile at player, waits three seconds, moves)
Health: 900
Defense: 12
Attack (Melee): 60
Attack (Ranged): 88
KB Resist: 32%
Very similar to Ragged Casters. Teleports, shoots 6 homing spheres in rapid succession, waits three seconds, teleports. Teleports if hit. Nebula Spheres inflict Obstructed. Resembles someone wearing nebula dye with nebula hemet and cultist robe.
Mind Tunneler:
AI: Worm AI (same AI as Milkyway Weaver, follows player, burrows)
Health: 1200
Defense: 60
Attack: 50
KB Resist: 100%
Baisically the same as Milkyway Weaver and Crawltipede except there is not a super vulnerable/invulnerable part. Imagine a mixture that's purple.
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AI: Caster AI (warps around, fires projectile at player, waits three seconds, moves)
Health: 900
Defense: 12
Attack (Melee): 60
Attack (Ranged): 88
KB Resist: 32%
Very similar to Ragged Casters. Teleports, shoots 6 homing spheres in rapid succession, waits three seconds, teleports. Teleports if hit. Nebula Spheres inflict Obstructed. Resembles someone wearing nebula dye with nebula hemet and cultist robe.
Mind Tunneler:
AI: Worm AI (same AI as Milkyway Weaver, follows player, burrows)
Health: 1200
Defense: 60
Attack: 50
KB Resist: 100%
Baisically the same as Milkyway Weaver and Crawltipede except there is not a super vulnerable/invulnerable part. Imagine a mixture that's purple.
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Stardust Pillar
Starbringer:
AI: Flow Invader AI (floats a distance away from player, summons minions, minions attack player)
Health: 800
Defense: 28
Attack (Melee): 50
Attack (Minions Melee): 60
Attack (Minions Ranged): 110
KB Resist: 30%
Resembles a flying Stargazer. Summons at regular intervals (six secs) four minions which charge player once, then fly away and shoots a small star. These minions are called Shines, and this is their stats:
Shine:
AI: Flocko AI (charges player, flies away, shoots flying star)
Health: 200
Defense: 4
Attack (Melee): 60
Attack: (Ranged): 110
KB Resist: 18%
A small orb that gives off a bright light. Attack and behaviour is part of Starbringer.
Star Spirit:
AI: Hovering AI (moves towards player, passes through blocks, charges)
Health: 600
Defense: 12
Attack (Melee) : 162
KB Resist: 4%
Occasionally charges very fast at the player three times in a row. When charging, defense is reduced to zero however but it no longer needs blocks to go somewhere.that pass in a straight line through blocks towards player. After charges will teleport away and resume regular Hovering AI.
Resembles a Reaper without a scythe and with Stardust colouring.
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AI: Flow Invader AI (floats a distance away from player, summons minions, minions attack player)
Health: 800
Defense: 28
Attack (Melee): 50
Attack (Minions Melee): 60
Attack (Minions Ranged): 110
KB Resist: 30%
Resembles a flying Stargazer. Summons at regular intervals (six secs) four minions which charge player once, then fly away and shoots a small star. These minions are called Shines, and this is their stats:
Shine:
AI: Flocko AI (charges player, flies away, shoots flying star)
Health: 200
Defense: 4
Attack (Melee): 60
Attack: (Ranged): 110
KB Resist: 18%
A small orb that gives off a bright light. Attack and behaviour is part of Starbringer.
Star Spirit:
AI: Hovering AI (moves towards player, passes through blocks, charges)
Health: 600
Defense: 12
Attack (Melee) : 162
KB Resist: 4%
Occasionally charges very fast at the player three times in a row. When charging, defense is reduced to zero however but it no longer needs blocks to go somewhere.that pass in a straight line through blocks towards player. After charges will teleport away and resume regular Hovering AI.
Resembles a Reaper without a scythe and with Stardust colouring.
Top of spoiler
Thank you for reading my post, and PLEASE give feedback! If you like/dislike some of the mob ideas, let me know! If you really support an idea and can sprite, if you feel like creating any sort of sprite for it, please do!
(BTW I might do some hot fixes to the ideas because some of them (Star Spirit, Portal Flier, Sun Walker) were invented as I wrote...)
Thanks.
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