Xylia
Terrarian
While reading threads and thinkin' about stuff, an idea came to me.
Why not an Alchemist NPC?
NPC: Alchemist
Spawned by: Alchemy Table held in inventory
Weapon: Poison Flask (similar to the Toxic Flask dropped by Man Fly but obviously weaker)
Sells:
Always: Bottled Water
Day: Lesser Healing Potion
Night: Lesser Mana Potion
Hardmode Day: Healing Potion
Hardmode Night: Mana Potion
This NPC's main purpose (aside from not having to scrounge up all your sand for potions) would be the random daily quests. Very similar to the Angler, the NPC would give you 1 quest per day in which he will ask for 3-5 plants of one type (one type per biome per layer). These plants only drop their items when they are blooming, and they only bloom while the quest is active. Attempting to harvest the plants while they are not blooming (even with the Staff of Regrowth!) will result in simply breaking the plant; no item will be given.
Rewards would be 3-5x Random Buff Potion (some of the better ones would be locked behind Hardmode) 75% of the time, OR, 25% of the time, 2-3 Herb Bags + a small money reward (similar to the Angler's).
Why not an Alchemist NPC?
NPC: Alchemist
Spawned by: Alchemy Table held in inventory
Weapon: Poison Flask (similar to the Toxic Flask dropped by Man Fly but obviously weaker)
Sells:
Always: Bottled Water
Day: Lesser Healing Potion
Night: Lesser Mana Potion
Hardmode Day: Healing Potion
Hardmode Night: Mana Potion
This NPC's main purpose (aside from not having to scrounge up all your sand for potions) would be the random daily quests. Very similar to the Angler, the NPC would give you 1 quest per day in which he will ask for 3-5 plants of one type (one type per biome per layer). These plants only drop their items when they are blooming, and they only bloom while the quest is active. Attempting to harvest the plants while they are not blooming (even with the Staff of Regrowth!) will result in simply breaking the plant; no item will be given.
Rewards would be 3-5x Random Buff Potion (some of the better ones would be locked behind Hardmode) 75% of the time, OR, 25% of the time, 2-3 Herb Bags + a small money reward (similar to the Angler's).