New PS4 & Xbox One Patch Available Now!

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They don’t consider overscan/screen border control (or lack there of) a bug.

Speaking of important omissions, I don’t recall anybody answering this: are invite only sessions ever coming back? Because if not, if the ability for griefers and thieves to just pop in is permanent, I’ll just be deleting Terraria completely now.
 
Fortunately, not much of my experience was ravaged by rampant bugs other than the disappearance of sprites due to dyes, but I didn't see a fix bullet for the moon flashing rapidly at random which usually would end up being very distracting and a bit irritating. Was this fixed?
 
They don’t consider overscan/screen border control (or lack there of) a bug.

Speaking of important omissions, I don’t recall anybody answering this: are invite only sessions ever coming back? Because if not, if the ability for griefers and thieves to just pop in is permanent, I’ll just be deleting Terraria completely now.
So you're just gonna sit there and let them tear up your stuff? Just play offline and problem solved. You should have that option regardless of version if I'm not correct. Also, that's no reason to stop playing a game, Pipeworks/Re-logic isn't going to spoon-feed you for everything that you find a problem that you can't fix yourself. Also you ask them to fix a thing so it doesn't bother you anymore, but you're leaving anyway?
 
So you're just gonna sit there and let them tear up your stuff? Just play offline and problem solved. You should have that option regardless of version if I'm not correct. Also, that's no reason to stop playing a game, Pipeworks/Re-logic isn't going to spoon-feed you for everything that you find a problem that you can't fix yourself. Also you ask them to fix a thing so it doesn't bother you anymore, but you're leaving anyway?
He's wanting to play online with friends without random people showing up and disrupting thier game. There's currently no way to do this on PS4/Xbox. It's a pretty big oversight in my opinion.

we are mod lovers os please add tmodloader to ps4 edition!
Tmod is not something made by the Terraria devs. Mods are not actually supported by the devs either. In order to have mods on console the devs would have to officially release mods support. I'm not sure they are a big enough company to support that kind of thing.

On the plus side you can practically run Terraria PC version on a toaster. It's probably the only version that will ever have mods.
 
so whoever made tmodloader should release it for ps4 as an add-on in the ps4 store
They can't. No one but the publisher of the console version can do that. The publisher would have to pay for the right to release it from what ever group of individuals that are working on tmod, which is a legal nightmare. Then they have to make sure tmod and any add-ons it uses will not break anything or negatively affect your console and officially provide support if anything ever does break.

Plus if Sony/Microsoft keep their current stance on mods you lose the ability to earn trophies/achievements when you use them.

It's a lot of time and money to spend when they could easily just release more content updates instead. The plan is to get consoles completely caught up to the PC version patchwise. I'd think it's the best you can hope for.
 
So you're just gonna sit there and let them tear up your stuff? Just play offline and problem solved. You should have that option regardless of version if I'm not correct. Also, that's no reason to stop playing a game, Pipeworks/Re-logic isn't going to spoon-feed you for everything that you find a problem that you can't fix yourself. Also you ask them to fix a thing so it doesn't bother you anymore, but you're leaving anyway?
Really hard to play offline in a world you share with several friends.
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He's wanting to play online with friends without random people showing up and disrupting thier game. There's currently no way to do this on PS4/Xbox. It's a pretty big oversight in my opinion.
She lol. But yeah.
 
The latest PS4 patch is now available to download. Keep in mind that it can take a little bit of time before it propagates on your console. We'll have additional information on the Xbox One patch as soon as we receive it from the Xbox certification team.

<-------------------- Original Post -------------------->​

Greetings Terrarians! We’re happy to announce that a new patch will be releasing on PS4 today starting at 12:00 PM PDT. The Xbox version of this patch has been submitted and will be released on approval from the Xbox certification team. As soon as that approval occurs we’ll let you know.

This patch will resolve a lot of the most commonly reported issues like the multiplayer overwrite bug, issues related to dyes, and a ton of stability fixes to multiplayer.

Thanks to everyone in the community who has submitted bug reports and feedback. We’re listening, and we look forward to seeing what you think of this latest patch.

Keep an eye on the forums & our social media accounts for additional information on patch deployment times for Xbox One.

Multiplayer & Split-Screen Fixes
  • Fixed a bug where the host’s world would get copied and replaced by another player’s previously created world.
  • Fixed a bug where a player’s world would get replaced when they went from a single-player session to a multiplayer one and the host quit first.
  • Fixed a bug where the game would freeze after exiting the session with either a 3rd or 4th split-screen player.
  • Fixed a split-screen crash that would occur when the primary player used ‘Save and Exit’ from a 4-player multiplayer split-screen session.
  • Fixed a crash that would occur for players whose 2nd split-screen player exited a multiplayer session.
  • Fixed a freeze that occurred when a player selected multiplayer after being in a multiplayer game that the host quit.
  • Fixed a crash that would occur when two or more split-screen players would access their cloud save on the ‘Select Player’ screen.
  • Fixed a crash that would occur when a secondary player interacted with a chest during split-screen.
  • Fixed a multiplayer error that was encountered during the Pirate Invasion.
  • Fixed a bug where elements in the mini-map would be missing for other players in a multiplayer session.
  • Fixed a split-screen bug where secondary players would get kicked out of a multiplayer session after interacting with a chest.
  • Fixed a crash that would occur after accepting an invite.
  • Fixed a bug that would cause infinite loading after losing connection to the internet while in a multiplayer session.
  • Fixed a crash that would occur if the primary player exited a split-screen session while the secondary player selected the ‘Edit’ option by interacting with a tombstone.
  • Fixed other stability bugs related to accepting invitations while in suspend mode.
  • Fixed a crash that would occur after the host added a split-screen player and another non-split-screen player joined simultaneously.
  • Fixed a crash that would occur for the host while fighting in a PVP multiplayer session.
  • Fixed a crash that would occur after exiting the split-screen players one by one while the players were zoomed in.

Functionality Fixes
  • Fixed a bug that would prevent progression being saved when ‘Autosave’ was turned off, and the player exited via Save & Exit.
  • Fixed other bugs related to Autosaving.
  • Fixed instances of the game becoming unresponsive after signing in and out of profiles.
  • Fixed a bug where certain enemies (blue slime) and bosses would respawn despite being defeated.
  • Fixed an instance where players wouldn’t be taken to a multiplayer session after accepting an invite.
  • Fixed a bug where worlds couldn’t be created after performing sign-in changes after a previous world creation process.
  • Autopause is now enabled on the Map screen for single player only.

Save Conversion Fixes
  • Fixed a bug where save conversion wouldn’t progress past converting maps when the player has only played in multiplayer games previously.
  • Fixed a bug where saved worlds would disappear after save conversion when worlds had the same name, but a variation in capitalization.
  • Fixed several other bugs related to save conversion.

General Crash Fixes
  • Fixed a crash that would occur while fighting Moon Lord.
  • Fixed a bug where the game would freeze after being killed while using the stardust dragon and having a minion count of 8 or more in medium or large worlds.
  • Fixed a crash that would occur after accepting a player invite while suspended in a single-player game.
  • Fixed a crash that would occur when the Golem is slain.
  • Fixed other miscellaneous crashes that were reported through console crash report systems.

Item Duplication Fixes
  • Fixed a duplication bug that would occur when placing the last item of a stack while moving.
  • Fixed a bug where a few potions could be used an infinite amount of times after activating the build mode feature.
  • Fixed a duplication bug involving chests.

Performance
  • Fixed a bug where the performance of the game would decrease when using a lunar hook with dyes on it.
  • Fixed a bug where animated dyes displayed in the player list would result in graphic corruption and slowdown when repeatedly starting and exiting gameplay.

Event Fixes
  • Fixed a crash that would occur for the host when the ‘Goblin Army’ event would trigger naturally.
  • Fixed a bug where the ‘Goblin Army’ would fail to spawn even after the event message is displayed and criteria are met.

Art & Text Fixes
  • Fixed a bug where equipping various amounts of animated dyes would cause textures to vanish.
  • Fixed a bug where the background of the Eclipse event would be missing for secondary players.
  • Fixed a bug where the player hair color would fail to update dynamically in game and in mini map after consuming mana hair dye.
  • Fixed a bug where the color of the Angel Halo item did not change in Map or minimap on placing any dye in the dye slot.
  • Fixed a bug where a slight gap would be observed between two crafted walls when placed.
  • Fixed a bug where the weapon rack’s tooltip would display “<right>” instead of the appropriate button prompt.
  • Text throughout the game now appears static and no longer blinks.
I just wanna ask about some freezes that my game has, i play in normal ps4, when im playing there is sometimes that the game frezees by 1 sec and its really common to happen. Is this only me? Or is "normal"
 
He's wanting to play online with friends without random people showing up and disrupting thier game. There's currently no way to do this on PS4/Xbox. It's a pretty big oversight in my opinion.

To be clear, people being able to join is limited to your friends list (from my understanding), but that also includes "groups" you may be in (PS4)... not saying that means there shouldn't be invite only (not saying that at all) - just clarifying where things stand at the current time.

Because even still, if I think about my entire friends list vs just wanting to sit down and play with 1-2 friends only....
 
I had someone join my game who was apparently on my co-player's friends list but not mine (and I was hosting). We were doing Moon Lord kills, the boss spawned on him at my main base, and killed half my NPCs
 
Is the invisible projectiles bug and the bug that causes the characters to go to glitch text when reloading a world fixed? Those have been the only big bugs for me.
 
To be clear, people being able to join is limited to your friends list (from my understanding), but that also includes "groups" you may be in (PS4)... not saying that means there shouldn't be invite only (not saying that at all) - just clarifying where things stand at the current time.

Because even still, if I think about my entire friends list vs just wanting to sit down and play with 1-2 friends only....
That’s fine, as long as it’s not random people we don’t know. Only groups I’m in are my friends ones anyway.
 
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