qwerty3.14
Terrarian
Again don't forget that damage gap will close a bit if you're also using a non summon weapon.It’s not all that minor tbh. A theoretical minion that hit for 100 damage a second, because that’s easier to work with than Sanguine, would hit 700 Hallowed and 800 DPS for Tiki. Then you add the damage multipliers, which would put Hallowed at 819 DPS and Tiki at 1,040 DPS. Eyeballing it, that’s about a 20-25% difference.
And of course, again I don’t think Hallowed is *better*. Hallowed simply has the second best defensive bonus, only beaten by the insane damage reduction of endgame melee gear. However, the 25% DPS difference between Hallowed and Tiki is equally huge. I think they’re purposed for different things - Hallowed is for pure survivability and Tiki for damage output. It’s two different niches that depend heavily on your playstyle.
Here's a rough estimae sanguine staff at base is about 32dps, megashark is musket balls it about 285dps. With tiki that's 333dps from bats and 285dps from megashark for a total of 618dps With hallowed that's 262dps from the bats, and 325dps from the megashark for a total of 587dps. Tiki has like a a 5% dps advantage here.
Now obviously tiki is going to look a lot better when using whips but the durandel and mourning star aren't exactly what would be considered top tier weapons. This is why I think a whip range buff for tiki would be good since it would help to pronounce its niche against hallowed better,