Marcato
Retinazer
Since Not the bees! is essentially a buffet world, I hope to see other bizarre buffet style worlds which I have ideas for here along with a few others:
Oops! all ocean: Makes the entire world an ocean/underground ocean with little islands and oases scattered throughout, if stone doesn't generate, put it in chests rather than use the Merchant, since the underworld is essentially a lava ocean, make houses less frequent, but have uniform scattering. Sky islands have an ocean theme. Lihzahrd temple is painted blue. Starting NPC is the Angler
Natural Selection: The only biomes are corruption/crimson and underground corruption/crimson and underworld. Lihzahrd temple is painted purple or red, sky islands generate like in for the worthy, but generate in clusters around the dungeon entrance which is elevated to the sky layer and may or may not touch the ground. Tavernkeep is the starter NPC. NPC hate towards evil biomes is disabled, but prices are still higher.
Sandstorm!(suggest other possible names): Desert is the only biome other than underworld, rain frequency is increased. Pyramids are guaranteed and spawn at higher rates. Crimson/Corruption has desert generation. Underground is only underground desert, but stone can be found in oasis crates. Sky islands are oasis themed. Lizhard temple is painted a lighter orange. Arms dealer is the starting npc.
Ice Age: Similar to Sandstorm!, but snow themed except for the underworld. Boreal crates drop stone, sky islands have snow theme, underground is purely frozen underground, dungeon entrance is sealed in a glacier and the dungeon is painted grey. Igloos spawn on sky islands with a guaranteed sky mill. Oceans spawn with layers of ice over them and the ground is snow and ice blocks, though water chest loot is preserved. Pyramid spawns are replaced with larger igloo structures. Surface cave frequency increased. Mechanic is the starter npc.
Sugar Rush!: World is completely hallowed(corruption/crimson still spawns, but sealed off until hardmode), stone drops from wooden(or hallowed) crates. Dryad is the starter npc. Sky islands are hallowed forest themed. Lizhard temple is painted pink/white
05162021: Modified drunk world gen, pre hardmode hallow generates on the surface and has a "crater" like footprint until the "v" shape spawns in hardmode. Sky islands have a chance to spawn "bouncy castles" on them which are made of slime blocks and contain slime themed loot along with the non-cloud ground being made of slime. Igloos have a change of generating likened as a parity of the pyramid concept. The dungeon generates in the sky with islands clustered around it (a reverse of being buried under a "dead" living tree). Lizhard temple is painted a random color. Some biomes have a chance to mimic the generation patterns from older versions, especially sky islands. Music option is still unlocked through the party girl, but defaults to the original soundtrack of Terraria.
Greenland/glade(please suggest a better name): Forest themed world with normal corruption/crimson and underworld, sky islands are forest themed. Lizhard temple is painted green. Starter NPC is the golfer. Living trees are more frequent. Golfer is the starting NPC.
These are my ideas for special world seeds, please suggest how I can revise and make this better, especially on some seed names.
Oops! all ocean: Makes the entire world an ocean/underground ocean with little islands and oases scattered throughout, if stone doesn't generate, put it in chests rather than use the Merchant, since the underworld is essentially a lava ocean, make houses less frequent, but have uniform scattering. Sky islands have an ocean theme. Lihzahrd temple is painted blue. Starting NPC is the Angler
Natural Selection: The only biomes are corruption/crimson and underground corruption/crimson and underworld. Lihzahrd temple is painted purple or red, sky islands generate like in for the worthy, but generate in clusters around the dungeon entrance which is elevated to the sky layer and may or may not touch the ground. Tavernkeep is the starter NPC. NPC hate towards evil biomes is disabled, but prices are still higher.
Sandstorm!(suggest other possible names): Desert is the only biome other than underworld, rain frequency is increased. Pyramids are guaranteed and spawn at higher rates. Crimson/Corruption has desert generation. Underground is only underground desert, but stone can be found in oasis crates. Sky islands are oasis themed. Lizhard temple is painted a lighter orange. Arms dealer is the starting npc.
Ice Age: Similar to Sandstorm!, but snow themed except for the underworld. Boreal crates drop stone, sky islands have snow theme, underground is purely frozen underground, dungeon entrance is sealed in a glacier and the dungeon is painted grey. Igloos spawn on sky islands with a guaranteed sky mill. Oceans spawn with layers of ice over them and the ground is snow and ice blocks, though water chest loot is preserved. Pyramid spawns are replaced with larger igloo structures. Surface cave frequency increased. Mechanic is the starter npc.
Sugar Rush!: World is completely hallowed(corruption/crimson still spawns, but sealed off until hardmode), stone drops from wooden(or hallowed) crates. Dryad is the starter npc. Sky islands are hallowed forest themed. Lizhard temple is painted pink/white
05162021: Modified drunk world gen, pre hardmode hallow generates on the surface and has a "crater" like footprint until the "v" shape spawns in hardmode. Sky islands have a chance to spawn "bouncy castles" on them which are made of slime blocks and contain slime themed loot along with the non-cloud ground being made of slime. Igloos have a change of generating likened as a parity of the pyramid concept. The dungeon generates in the sky with islands clustered around it (a reverse of being buried under a "dead" living tree). Lizhard temple is painted a random color. Some biomes have a chance to mimic the generation patterns from older versions, especially sky islands. Music option is still unlocked through the party girl, but defaults to the original soundtrack of Terraria.
Greenland/glade(please suggest a better name): Forest themed world with normal corruption/crimson and underworld, sky islands are forest themed. Lizhard temple is painted green. Starter NPC is the golfer. Living trees are more frequent. Golfer is the starting NPC.
These are my ideas for special world seeds, please suggest how I can revise and make this better, especially on some seed names.
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