Portfolio/Multi-Topic New Terraria content beyond Moon Lord: True Hardmode or Hellmode in-game

FishronningTime

The Destroyer
I have an idea for a post-Moon Lord content of Terraria: True Hardmode / Hellmode in-game.
True Hardmode is unlocked after the player obtains the Zenith. After the player obtains the zenith a message: "The ancient celestial spirits has been released." will appear and the game shifts to True Hardmode. True Hardmode focuses on expanding the Moon Lord and Lunatic Cultist's lore. True Hardmode's new enemies, bosses and gears are all centered around Celestial theme
The early game bosses are: Selenian Crab, Vortexian Void, Crab Nebula, and the Stardust Devourer. Anyways these bosses all drops the Celestial Bars, but each bosses have can drop Solarfury, Void's Blaster, Nebula Claw, and Devourer's Staff. Celestial Bars can be used to craft: Sunburn Armor, Solar Radiation, Core of the Sun, Void Launcher, Vortexian Bane, Nebula Pinchers, and Stardust Staff.
The midgame bosses are: Celestial Cultist, Living Moon, True Eye of Cthulhu, Celestial Wall, Celestial Plant
The lategame ones are: Celestial Golem, The Fallen
The fallen will drop 1x Zenith Fragment, Moon Lord (whip), Celestial Pillar (sentry), Lunatic Cultist's Book (mage), The Void (ranged weapon), C.M.G (a gun weapon, upgrade from SDMG), treasure bag (expert only), The Fallen'd Skull (master only) and The Wrath (melee weapon)
Zenith Fragments can be used to craft the True Zenith.
Please do let me know if this concept is good or bad, or if you want to improve some of the ideas there be sure to let me know, and i swear i will never make one of these again
 
I don't mean any disrespect with this comparison, but this kind of just sounds like very old versions of the Calamity mod.
 
I don't mean any disrespect with this comparison, but this kind of just sounds like very old versions of the Calamity mod.
It is?
 
I have an idea for a post-Moon Lord content of Terraria: True Hardmode / Hellmode in-game.
True Hardmode is unlocked after the player obtains the Zenith. After the player obtains the zenith a message: "The ancient celestial spirits has been released." will appear and the game shifts to True Hardmode. True Hardmode focuses on expanding the Moon Lord and Lunatic Cultist's lore. True Hardmode's new enemies, bosses and gears are all centered around Celestial theme
The early game bosses are: Selenian Crab, Vortexian Void, Crab Nebula, and the Stardust Devourer. Anyways these bosses all drops the Celestial Bars, but each bosses have can drop Solarfury, Void's Blaster, Nebula Claw, and Devourer's Staff. Celestial Bars can be used to craft: Sunburn Armor, Solar Radiation, Core of the Sun, Void Launcher, Vortexian Bane, Nebula Pinchers, and Stardust Staff.
The midgame bosses are: Celestial Cultist, Living Moon, True Eye of Cthulhu, Celestial Wall, Celestial Plant
The lategame ones are: Celestial Golem, The Fallen
The fallen will drop 1x Zenith Fragment, Moon Lord (whip), Celestial Pillar (sentry), Lunatic Cultist's Book (mage), The Void (ranged weapon), C.M.G (a gun weapon, upgrade from SDMG), treasure bag (expert only), The Fallen'd Skull (master only) and The Wrath (melee weapon)
Zenith Fragments can be used to craft the True Zenith.
Please do let me know if this concept is good or bad, or if you want to improve some of the ideas there be sure to let me know, and i swear i will never make one of these again
I’m sorry dude post moon lord will never exist in vanilla imo and adding more zenith is just power creep but I do like the idea of lunar tower bosses would be kinda sick if they spawned with the towers
 
The early game bosses are: Selenian Crab, Vortexian Void, Crab Nebula, and the Stardust Devourer. Anyways these bosses all drops the Celestial Bars, but each bosses have can drop Solarfury, Void's Blaster, Nebula Claw, and Devourer's Staff.
No offense but the Vortex one sounds just like Ceaseless Void and the Stardust one feels eerily similar to Devourerer of Gods. I’m not one to go around comparing everything to Calamity, but this feels ripped straight out of it. Vanilla just has no need for post-ML stuff.

Would this be a neat mod? Sure. Vanilla? No.
 
No offense but the Vortex one sounds just like Ceaseless Void and the Stardust one feels eerily similar to Devourerer of Gods. I’m not one to go around comparing everything to Calamity, but this feels ripped straight out of it. Vanilla just has no need for post-ML stuff.

Would this be a neat mod? Sure. Vanilla? No.
Fr
 
No offense but the Vortex one sounds just like Ceaseless Void and the Stardust one feels eerily similar to Devourerer of Gods. I’m not one to go around comparing everything to Calamity, but this feels ripped straight out of it. Vanilla just has no need for post-ML stuff.

Would this be a neat mod? Sure. Vanilla? No.
Man I'm craving for post-ml content but ok ig
 
I’m sorry dude post moon lord will never exist in vanilla imo and adding more zenith is just power creep but I do like the idea of lunar tower bosses would be kinda sick if they spawned with the towers
Yeah like imagine when you defeat a pillar then a boss appears inside it
 
-Post-Moon Lord bosses and events - Moon Lord will always be the final combat challenge unless Red changes his mind.
 
No offense but Red is also the one who created the infamous Last Update™

Even then I don’t think this is still something you should make suggestions of. If the devs suddenly want more past ML, they’ll add it on their own accord.
 
Wait it would be awesome if, instead of shields, the pillars acted as "Cocoons" that held minibosses
 
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