CDR_Xavier
Skeletron Prime
Note: Do not mix up "terrain" with "biome". They are two different things.
My general thought of it was to have less caves and make the hills flatter.
Moving from Mobile (which was long updated), the jagged terrain of 1.2.4 had been updated to smooth hills with the intro of 1.3.
As much as I admit that I might being perfectionist here, I feel like the current terrain generation is not ... very ...
I figured from looking at the world (map view) that the terrain is most flat at the center perhaps because of the increased filtering of the generation noise. Moving outwards the amplitude of the movements increases so the terrain is more irregular.
That's so un-cool. A cool terrain should be a somewhat irregular one from one side to the other, agreeing to global constants (e.g. the water level of the oceans, boundary of surface and underground layer, etc.)
Imagine, that instead of spawning in the middle of a large, flat "Wide Park" with flowers and trees all around, you are standing on a low mountain top with a small lake on one side and a forest on the other.
Or, perhaps you spawn next to living trees (of which you now can)? a valley between two mountains?
Although, as much as I like to see the new terrain generation come into place, I believe that I might not have the time to play through another one.
My general thought of it was to have less caves and make the hills flatter.
Moving from Mobile (which was long updated), the jagged terrain of 1.2.4 had been updated to smooth hills with the intro of 1.3.
As much as I admit that I might being perfectionist here, I feel like the current terrain generation is not ... very ...
I figured from looking at the world (map view) that the terrain is most flat at the center perhaps because of the increased filtering of the generation noise. Moving outwards the amplitude of the movements increases so the terrain is more irregular.
That's so un-cool. A cool terrain should be a somewhat irregular one from one side to the other, agreeing to global constants (e.g. the water level of the oceans, boundary of surface and underground layer, etc.)
Imagine, that instead of spawning in the middle of a large, flat "Wide Park" with flowers and trees all around, you are standing on a low mountain top with a small lake on one side and a forest on the other.
Or, perhaps you spawn next to living trees (of which you now can)? a valley between two mountains?
Although, as much as I like to see the new terrain generation come into place, I believe that I might not have the time to play through another one.
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