Sigma90
Brain of Cthulhu
I've been reading reviews about NMS and most of them seem to have a common theme: there's lot of ideas and things it tries to do, but none of them are fully fleshed out. Exploration, procedural generation, mining, mystery, combat, space, crafting... It seems like all of these things exist, but none of them were done well. That could be a problem for NMS, because if other games do these things better, those other games will be preferred.
To quote Ars Technica: (quote from page 2)
"I'm tired of underwhelming systems in combat, flight, planet generation, crafting, and lore, all pushed at a snail's pace while I farm just enough resources to inch toward the galaxy's center."
So I wonder if it really is hype that doomed it or if the concept/execution was inherently flawed.
After reading darthmorf's post above, I checked price: $62. That's more than a new 3DS release. It's too high for the "give it a chance" price range. Is there a demo or something to try before you buy?
To quote Ars Technica: (quote from page 2)
"I'm tired of underwhelming systems in combat, flight, planet generation, crafting, and lore, all pushed at a snail's pace while I farm just enough resources to inch toward the galaxy's center."
So I wonder if it really is hype that doomed it or if the concept/execution was inherently flawed.
After reading darthmorf's post above, I checked price: $62. That's more than a new 3DS release. It's too high for the "give it a chance" price range. Is there a demo or something to try before you buy?