Paige
Pixel Pirate
Some people, like me, enjoy taking their time when building houses and such. The other day I was building a rather large house on a new world, but it was so large and rather unfinished that Zombies and Demon Eyes kept interrupting my work. I decided that I wanted to get some better weapons to fend them off. So I decided to go to my local demon vault and break some orbs. I got what I wanted, the Vilethorn, but I was unhappy when I got invaded by Blood Moons and a Goblin Army when still trying to complete my house. This forcing players to get past obstacles that they may not want to get past just yet is quite uncalled for. There is no point, it's not like someone is going to have an advantage by not getting past them as fast as possible.
So, I propose these "natural" boss spawnings and invasions get removed. There was something else I had thought of but it fled my mind due to a lot of loud children in my house.
Edit: Oh yes, I remember now. On the topic of blood moons, should they be random or should there be a way of summoning them? I like the idea of them being random, but that creates the issue of them either arriving when unwanted, or not arriving when wanted. So, I thing there should either be a setting to set them as random, or to make them summonable. They could be summoned by an item called "Blood/Corrupt Sacrifice, depending on whether or not the world has Corruption or Crimson. Made from 5 Fallen Stars, 5 Vertebrae/Rotten Flesh, and 5 Feathers. Summons a Blood Moon. Now that's a bit of work for just a simple Blood Moon. This is why I propose the Blood Moon add special enemies that drop new items.
New enemies: Blood/Corrupt Harpies. Drops: Blood/Corrupt Feathers (1-3).
New items: Blood/Corrupt Wings. Crafted from 15 Blood/Corrupt Feathers and 15 Rotten Flesh/Vertebrae. Rather than being an accessory, these items are a way to fly in early game. The way they are used is you put them in your hot bar, rapidly clicking to fly, but flight is very slow and you can only fly about 25 blocks high.
May sprite later, comment if you want to see sprites.
So, I propose these "natural" boss spawnings and invasions get removed. There was something else I had thought of but it fled my mind due to a lot of loud children in my house.
Edit: Oh yes, I remember now. On the topic of blood moons, should they be random or should there be a way of summoning them? I like the idea of them being random, but that creates the issue of them either arriving when unwanted, or not arriving when wanted. So, I thing there should either be a setting to set them as random, or to make them summonable. They could be summoned by an item called "Blood/Corrupt Sacrifice, depending on whether or not the world has Corruption or Crimson. Made from 5 Fallen Stars, 5 Vertebrae/Rotten Flesh, and 5 Feathers. Summons a Blood Moon. Now that's a bit of work for just a simple Blood Moon. This is why I propose the Blood Moon add special enemies that drop new items.
New enemies: Blood/Corrupt Harpies. Drops: Blood/Corrupt Feathers (1-3).
New items: Blood/Corrupt Wings. Crafted from 15 Blood/Corrupt Feathers and 15 Rotten Flesh/Vertebrae. Rather than being an accessory, these items are a way to fly in early game. The way they are used is you put them in your hot bar, rapidly clicking to fly, but flight is very slow and you can only fly about 25 blocks high.
May sprite later, comment if you want to see sprites.
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