Trifost Razomie
Terrarian
The Corruption or the Crimson has a habit of spreading to other biomes right? I noticed that the mobs in those biomes (hence be zombies and slimes to man eaters and ice golems) don't really fight back the opposing mobs and are just allowing their biome to be turned into the evil biome and allows their home to be destroyed. So my idea, is to make these biome mobs, fight back the corruption or crimson mobs. It's going to give the player a "enemy of my enemy is my friend" feeling or a truce style of fighting whenever this may occur. But to make it not over powered, if the player gets too close to any of the mobs, they will stop fighting each other and begin to attack you instead. Or if you hit them, they will turn agro towards you instead also. How do you feel about this? It can make for some unique mob farms or combat scenarios. But if you're making a specific mob farm and you don't want pure and utter chaos, then there will be a new candle called a "teamwork" candle. What it does, is that if NPCs are in the area of the candle, they will bundle up together to form a powerful defense. But for mobs, they will no longer attack each other, and will all focus on you instead, and you only. How do you feel about this change?
Edit:
Jon smitten's request:
So, the mobs who die from other mobs will drop less loot (like from a normal 10 silver coins to a measly 3-5 silver coins) and any drop chance below 10% will not drop at all.
Also, about kill stealing from other mobs. As long as you or your minion hit the enemy mob before it dies, you will guarantee gain the normal drops without it being decreased by it dying by an enemy mob.
Edit:
Jon smitten's request:
So, the mobs who die from other mobs will drop less loot (like from a normal 10 silver coins to a measly 3-5 silver coins) and any drop chance below 10% will not drop at all.
Also, about kill stealing from other mobs. As long as you or your minion hit the enemy mob before it dies, you will guarantee gain the normal drops without it being decreased by it dying by an enemy mob.
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