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WIP Not A Normal Kind Of Rain Suggestion (Check Back Often For Updates!)

Discussion in 'Game Mechanics' started by Bry-ccentric, Sep 15, 2015.

  1. Bry-ccentric

    Bry-ccentric Steampunker

    [11/24/2017] Hey, real quick, this was my first REAL suggestion thread, and it's massive and generally unpleasing to the eyes. It's Full Of Typing Like This where I didn't revise, and also weirdly formatted, and the sprites aren't that good compared to what I have now.
    Also, things are explained horribly. This thread is WAY too big for me to want to fix anything, though.

    [7/14/2018] The redoing-ing begins.

    [7/22/2018] Oh :red: me, I forgot how volatile the BBCode in this suggestion was. I'll just fix it as I fix up the enemies, so until this is done, some things are going to look a nice, disgusting shade of pale-yellow(?).
    Okay, Rain. It gives us around, what, 7 enemies? In total? And a higher fishing level?
    It's like a Blood Moon, but instead of blood it's water.
    You'd think rain'd have at least a little more than that. I sure did.
    Guess where that train of thought landed me.
    I wanted to make rain feel a little more lively, but I didn't really know how to go about achieving this for a while.
    Then I saw a Goldfish waddling on its fins in the rain, and Angry Nimbi only spawning in the Forest.
    Alright, before you go on ahead to the giant wall of spoiler, make sure you remember these following five things (don't stress over it too much; I just need to save space for other images, as well as my time):
    1. All of the Quest Fish can be found in the world once you catch it for the first time; handing it over to the Angler is not required (for those overly-determined players who end up catching a quest fish in the last 5 seconds before 4:30 AM).
    2. All fish can drop themselves when killed with a 12.5% chance (that's 1/8, for those bad with percentages), hostile or not. Well, unless stated otherwise.
    3. Pre-Hardmode Fish drop 12 [​IMG], while Hardmode Fish drop 45, unless stated otherwise (the exceptions usually drop a LOT more).
    4. All Biome Nimbi spawn as often as the Angry/Rainy Nimbus, unless, again, stated otherwise.
    5. All Fish spawn inside tiles of Water, u n l e s s s t a t e d o t h e r w i s e .
    Alright, with that out of the way, let's move on to the meat of this suggestion!
    [​IMG]

    First (and biggest) thing on the list...
    The Enemies!
    Forest/Underground
    Bunny Fish
    [​IMG]

    It's a Bunny.
    It's a Fish.
    It's a Bunny Fish!
    This lil' guy bounces around without a care in the world.
    Which is accurate, since it's oblivious to pretty much everything. It uses its tail as a pogo stick of sorts to move around, but when it stops raining it starts to flop around frantically. Don't let it know you know that, though; it claims it's trying to start a new hopping trend.
    Yeah, not sure how well that'll go for him.
    These fish spawn in place of bunnies during rain, including Statue-spawned Bunnies.
    AI: Fish
    No damage.
    HP: 10

    Or defense.
    KBR: 10% Upright, 75% Swimming (20%, 85% EX, for whatever it's worth)
    Drops:
    (Every 50 Kills) [​IMG]

    Zombie Fish (Upright)

    [​IMG]

    Zombie + Fish. There are 3 variants with different stats, Variant 3 being slightly more common than a Pinky. Slightly. 50% chance of spawning in place of normal Zombies.
    These guys move a little faster than normal zombies in water. Otherwise, they move a little slower.
    AI: Fighter + Fish
    Damage: 25 v1, 18 v2, 10 v3 (50, 36, 20/84, 60, 33 EX)
    HP: 65 v1, 49 v2, 200 v3 (130, 98, 400/346, 261, 440 EX)
    Defense: 5 v1, 7 v2, 15 v3
    KBR: 35% v1, 18% v2, 5% v3 (45%, 25%, 15% EX)
    Drops:
    8-24 [​IMG] 100% (v3 Only)
    (Every 50 Kills) [​IMG]

    Slimefish (Upright)
    [​IMG]

    It's a Slime. But it's a fly-ey slime. Have you ever seen the Kuribo Shoe in Super Mario Maker, with wings? This slime acts the same way, hopping, dipping down a bit and then floating up for extra height. It has the jump height of a normal slime's full jump, floats down a block, then makes another jump in midair which is 3 blocks (with a 25% chance of jumping 5 blocks instead). Replaces 15% of Rain Slimes.
    AI: Slime
    Damage: 20 (40/92 EX)
    HP: 40 (80/172 EX)
    Defense: 2
    KBR: -15% (5% EX)
    Drops:
    1-2 [​IMG] 100%
    [​IMG] 0.01%
    (Every 50 Kills) [​IMG]

    Flying Fish
    [​IMG]

    All it has is more health. Oh, and a bowl of it's own that it can't even fit in.
    AI: Flying Fish
    Damage: 9 (18/64 EX)
    HP: 30 (60/264 EX)
    Defense: 4
    KBR: 20% (28% EX)
    Drops:
    90 [​IMG]
    (Every 50 Kills) [​IMG]

    Dirtfish (Dirt-swimming)
    [​IMG]

    It swims through Dirt, all Grasses, all (Mossy) Stone, and all Ores.
    Its shape allows it to move 50% faster than a Digger. Has the Worm AI, but if you hadn't noticed, it only has 1 segment. Due to this, it is NOT immune to Knockback.
    Will spawn in the Caverns, regardless of its status, corruption-wise.
    AI: Worm
    Damage: 15 (30/69 EX)
    HP: 75 (150/364 EX)
    Defense: 2
    KBR: 35% (42% EX)
    Drops:
    3-6 [​IMG] 100%
    (Every 50 Kills) [​IMG]

    Batfish (Flying)
    [​IMG]

    It's a Cave Bat that moves 15% slower.
    Sure glad this exists.
    AI: Flying
    Damage: 21 (42/96 EX)
    HP: 37 (74/197 EX)
    Defense: 5
    KBR: 15% (25% EX)
    Does NOT inflict Feral Bite.
    Drops:
    [​IMG] 0.4%
    [​IMG] 1%
    (Every 50 Kills) [​IMG]

    Jewelfish

    [​IMG]

    Don't ask me how this is possible. Because I'd probably know as much as you do. Which is presumably next to nothing.
    It throws jewels at ya, each doing something different, and it has a chance to freaking lob itself at ya (which hurts a lot more than the individual jewels; the thing's body is solid diamond).
    Each gem has an equal chance of being thrown. It has an attack radius of 18 blocks, and the projectile distance is the same as the Expert Skeleton's.
    In order... Amethyst can bounce once, Topaz arcs a lot less, Sapphire flies normally underwater, Emerald freakin' sticks to ya to deal damage two more times, Amber flies mostly straight and travels 33% faster, Ruby bounces up to 6 times (off of anything, including nearby players and monsters), and Diamond... does nothing.
    Except hurt. A lot.
    Spawns as common as a Sand Elemental, but instead spawns underground near veins of Gemstone.
    AI: Fighter
    Damage: 15 Amethyst, 18 Topaz, 23 Sapphire, 16 Emerald, 30 Amber, 24 Ruby, 40 Diamond (30/66, 36/79, 46/101, 32/70, 60/132, 48/106, 80/176 EX)
    HP: 250 (500/1100 EX)
    DEF: 20
    KBR: 75% (85% EX)
    Getting hit by the Amethyst, Emerald, Amber or Diamond will make you Bleed out for varying periods of time, the stronger gems making you bleed for longer.
    Drops:

    1-4 [​IMG] 25%
    1-4 [​IMG] 25%
    1-4 [​IMG] 14.5%
    1-4 [​IMG][​IMG] 14.5%
    1-4 [​IMG] 9%
    1-4 [​IMG] 6.25%
    1-4 [​IMG] 6.25%
    10 [​IMG]
    (Every 50 Kills) [​IMG]

    Dynamite Fish
    [​IMG]

    It's a stick of dynamite that can move on its own. In case you couldn't tell, that's a really good recipe for disaster. This thing is a very destructive force, though it's an uncommon spawn during Hardmode (even rarer beforehand, too). You might not be able to tell at first, since it'll act like a Goldfish when it doesn't see any adventurers. But when it DOES see an adventurer, that adventurer better start running, since this thing's fuse'll start burning and it'll run at you with about as much agility as the Fritz (it DOES run a little slower, though).
    The fuse time, damage, and explosion radius for this bad boy are the exact same as a normal stick of dynamite's, so unless you clear outta there fast, you're likely gonna be blown to bits.
    Take comfort in knowing that this fish had to kill itself to kill you.
    Oh yeah, also, if it can't see you anymore, the fuse'll stop. Try running the fuse down to the end and get a friend to try and kill it.
    AI: Flying
    Damage: 0 Contact, 250 Self-Destruct (20/68, 500 EX)
    HP: 100 (200/680 EX)
    Defense: 8
    KBR: 55% (62% EX)
    Drops:
    [​IMG] 100%
    (Every 50 Kills) [​IMG]

    HM
    Rainy Nimbus (Buffed)

    [​IMG]

    All we need is a name change and a stat boost and we're done with this guy.
    Maybe a speed bonus, too, but that's up for debate.
    Damage: 60 (120 EX)
    HP: 360 (720 EX)
    Defense: 24
    KBR: 70% (84% EX)
    Inflicts Wet on anything, friendly or not, that its raindrops hit.
    Drops:
    2 [​IMG]
    1-4 [​IMG] 100%
    (Nimbus Rod but retextured) 14.67%
    [​IMG]

    Bonefish (Upright)
    [​IMG]

    Bonefish
    Bone fish
    Fish bone
    ...Wish bone
    I want that fish.
    It's like an Expert Skeleton, but, uh, not.
    It throws a bone but then proceeds to follow suit.
    Gotta wonder how it survives doing that. You'd think it'd fracture itself to death or something.
    AI: Fighter
    Damage: 20 Bone, 40 Contact (40, 80/88, 196 EX)
    HP: 85 (170/482 EX)
    Defense: 13
    Inflicts Dazed for 6 seconds if it hits you with its tackle.
    KBR: 63% (72% EX)
    Drops:
    (Every 50 Kills) [​IMG]

    Golden Carp (Burrowing)
    [​IMG]

    Pull out your favorite pickaxe (or only pickaxe), because it's Whack-a-Fish Time!
    Simply mine the guy with a pickaxe and it'll... take ONE damage.
    ...What? Getting a Golden Carp shouldn't be EASY.
    It spawns in lit up areas and cannot spawn in front of Background objects and debris. Every 6 seconds (4, in Expert) it'll burrow back below ground and pop up in a new spot, and if it has no other location to go to that isn't well lit or in front of stuff, it despawns.
    It also only pops up in Dirt, Stone, Mud, Clay, or ore blocks, meaning it can't spawn in the Underground Snow biome.
    ...It might occasionally try to pop up under you and lunge upwards to attack, though. It'll quickly pull its head back in after surfacing before it does this, so be attentive.

    AI: "Mole" (New)
    Damage: 250 (499 EX), doesn't deal damage if it's just sticking its head out
    HP: 5 (10 EX)
    Defense: 9999
    KBR: 100%
    Funny thing about this guy, he can actually inflict Midas on you for 2 minutes, meaning you'll drop more coins if you die. So don't.
    Immune to Midas, because it's already made of solid gold.
    Drops:
    5 [​IMG]
    (Every 50 Kills) [​IMG]

    Snow
    Tundra Trout
    [​IMG]

    This is one of the few fish that are actually passive.
    ...Well, I say that, but I still wouldn't recommend attacking it. Ignore my warning if you want; just don't come crying to me if you end up dying because you got Frozen for 3 seconds after killing it.
    AI: Fish
    No damage.
    HP: 5
    Or defense. Again.
    KBR: 10% Upright, 75% Swimming (20%, 85% EX)

    As a self-defense mechanism, it'll freeze you if you hit it. If it didn't die in one hit from literally everything in the game, this would actually be pretty helpful.
    Drops:
    (Every 50 Kills) [​IMG]

    HM
    Frozen Nimbus

    [​IMG]

    A Tundra nimbus. As one would expect, this guy attacks similarly to the Rainy Nimbus. As one would also expect, it hails instead of rains. As one would also also expect, its hail can both Chill and Freeze you, which, as one would guess (stop groaning, damnit), kinda sucks.
    As one wouldn't expect, however, this guy uses the Rainy Nimbus's previous stats.
    Damage: 50 (100 EX)
    HP: 300 (600 EX)
    Defense: 24
    KBR: 70% (73% EX)
    Can Chill you out for 30 seconds, or Freeze you for 2.
    Immune to Frostburn.
    Drops:
    2 [​IMG] 50 [​IMG]
    1-4 [​IMG] 100%
    [​IMG] 14.67%
    (Every 50 Kills) [​IMG]

    Mutant Flinxfin (Snow-Swimming)
    [​IMG]

    Hey look, it's the Dirtfish but it's pale and furry. Also it's not made of dirt.
    Can only burrow through Snow, Slush, and any Ice. It moves slower than the Dirtfish, but is also tankier.
    Still not immune to Knockback, though. Actually, I think this guy is even more susceptible to Knockback than the Dirtfish is.
    AI: Worm
    Damage: 22 (44/97 EX)
    HP: 100 (200/420 EX)
    Defense: 11
    KBR: 17% (24% EX)
    Drops:
    (Every 50 Kills) [​IMG]

    Corruption/Crimson/Hallow

    Corrupt Goldfish (Upright)
    [​IMG]

    Why isn't this a thing yet?
    It's a walking Goldfish. But purple-ier and bloodthirsty-ier.
    AI: Fish
    Damage: 30 (60/54 EX)
    HP: 100 (200/480 EX)
    Defense: 6
    KBR: 10% Upright, 55% Swimming (20%, 65% EX)
    I put this here because these guys really should spawn in the Corruption without the need for rain.
    Drops:
    (Every 50 Kills) [​IMG]

    Infected Scabbardfish
    [​IMG]

    Yes, that sprite is just the pre-existing item sprite. I didn't bother making another sprite because 1) This works for what I intended for it anyways, and 2) Drawing this thing sideways looks weird.
    Remember the Cursed Hammer enemy? Well, this fish acts a lot like it, but instead of directly attacking you, it just spins in place for a bit, flies around semi-randomly, and repeats. Sounds like a crappy enemy, but that's because I haven't fully explained yet.
    When it spins around, it spawns in Infected Swordfish, which is a new enemy that is... essentially just a much faster Cursed Hammer.
    That's pre-Hardmode.
    AI: Flying Weapon
    Damage: 20 (40/56 EX)
    HP: 380 (760/1,660 Ex)
    Defense: 8
    KBR: 45% (53% EX)
    Drops:
    (Every 50 Kills) [​IMG]

    Infected Swordfish
    [​IMG]

    I swear effort was put into this sprite.
    So here's the faster-yet-weaker Cursed Hammer. Still pretty strong for when you'd find it, though.
    AI: Flying Weapon
    Damage: 43 (86/135 EX)
    HP: 110 (220/562 Ex)
    Defense: 0
    KBR: 86% (94% EX)
    Drops:
    (Every 50 Kills) [​IMG]
    [​IMG] 0.2% (Yes I'm serious about this item)

    Crimtane Goldfish (Upright)
    [​IMG]

    Only makes sense to give the gift of walking to this guy, too.
    Damage: 32 (64/107 EX)
    HP: 110 (220/330 EX)
    Defense: 8
    KBR: 14% Upright, 61% Swimming (24%, 71% EX)
    This guy really should also spawn in the Crimson without requiring rain. Or Vile Powder, actually; I forgot about that one with the Corrupt Goldfish.
    Drops:
    (Every 50 Kills) [​IMG]

    Bloody Man o' War (Air-Swimming)
    [​IMG]

    Did "Air-Swimming" make you go "WHAT?!"?
    It better have. This thing can chase you wherever it damn please while it's raining. It moves just a little bit faster than other jellyfish, too, so you better be watching out.
    When it stops raining, it just kinda becomes a Blood Jelly.
    ...A superfast Blood Jelly. It moves at double the normal speed in bodies of water, AND it can detect you if you're 10 blocks near it, regardless of whether you're in water or not. Which means you better be careful, because it'll lunge out of the water if it can get you in its line of sight.
    AI: Jellyfish
    Damage: 35 (70/186 EX)
    HP: 360 (720/1,900 EX)
    Defense: 8
    KBR: 0% out of water, 25% air-swimming, 75% in water (15%, 40%, 90% EX)

    Inflicts Electrified for like, a millennia. No touchy.
    Drops:
    (Every 50 Kills) [​IMG]

    HM
    Cursedfish (Flying)

    [​IMG]

    This fish is kinda like a Wraith. It swims normally, alright, but as soon as it leaves the water to chase their prey, they begin floating around and become semi-transparent.
    They're capable of attacking in an identical manner to the Cursed Dart, though, uh, they use no darts; they kinda just summon in the embers a good 15 blocks above you (or as high as the ceiling'll permit).
    AI: Wraith
    Damage: 90 Contact, 40 Embers (180, 80 EX)
    HP: 340 (680 EX)
    Defense: 20
    KBR: 92% (100%)

    Touching this thing and/or its embers will leave you with some nice 2nd degree burns from the Cursed Inferno. Water won't help putting this fire out.
    Drops:
    1-3 [​IMG] 33%
    (Every 50 Kills) [​IMG]

    Cursed Nimbus

    [​IMG]

    HE RAINS CURSED FLAMES ON YOU!
    ...
    That's about it. It just drops Cursed Fireballs down on you that always inflict Cursed Inferno for around 13 seconds.
    Could kinda suck, since they bounce a couple of times before disappearing.
    Damage: 54 (108 EX)
    HP: 435 (870 EX)
    Defense: 32
    KBR: 50% (58% EX)
    Drops:
    2 [​IMG] 50 [​IMG]
    1-4 [​IMG] 100%
    (Every 50 Kills) [​IMG]

    [​IMG] 14.67%

    Ichorfish (Upright)
    [​IMG]

    The Ichor Sticker with gills.
    It'll fire droplets of Ichor from its... antenna... thingy, at 33% the rate that the Ichor Sticker fires Ichor streams, meaning you fight this thing a hell of a lot more freely than the Ichor Sticker. I guess it makes sense; this thing also fights YOU rather freely, seeing it spawns overground and all. Be wary of any droplets it fires skyward; as you may know, whatever goes up must come down. Unless it breaks the atmosphere.
    If it's in water, it'll fire Ichor droplets twice as fast.
    AI: Swimming
    Damage: 40 (80 EX)
    HP: 500 (1500 EX)
    Defense: 26
    KBR: 40% (50% EX)
    The droplets splash you with Ichor for 7-25 seconds.
    Drops:
    1-3 [​IMG] 33%
    (Every 50 Kills) [​IMG]

    Godly Nimbus
    [​IMG]

    Don't take its name seriously (ignoring the HP).
    This Nimbus shoots short streams of Ichor at you. By which I mean it shoots short streams of Ichor directly downwards.
    This thing moves at about 5 blocks a second, so, uh, it's gonna be rather sad if you can't outrun this.
    Damage: 32 (64 EX)
    HP: 5,000 (10,000 EX)
    Defense: 28
    KBR: 96% (100%)
    The Ichor streams inflict Ichor for a while minute.
    Drops:
    3 [​IMG]
    1-4 [​IMG] 50%
    (Every 50 Kills) [​IMG]

    [​IMG] 14.67%

    Pixiefish
    [​IMG]

    oOOooOooh loOK IT's a piIIIxieeEE.

    This may SEEM like a hostile creature, but it's actually pretty tame, and won't hunt you down until the end of time. Unless, well you attack it first.
    That's when the swarm happens.
    Yes, attacking a Pixiefish that's flying around will turn it into a vicious little pixie fish that flies towards you with almost TRIPLE the speed of a normal Pixie, AND it'll summon 2-5 MORE Pixiefish. Another Pixiefish can also be seen lingering in the edges of the screen, making calls to arrange your funeral.
    AI: Hovering
    Damage: 40 (80 EX)
    HP: 105 (210 EX)
    Defense: 11
    KBR: 12% (18% EX)
    This thing can still Silence and Slow you, though not for as long as the normal Pixie does.
    Drops:
    1 [​IMG] 100%
    [​IMG] 0.25%
    [​IMG] 0.125%
    [​IMG] 0.125%
    (Every 50 Kills) [​IMG]
    [​IMG] 4.17%

    Unicorn Fish
    [​IMG]

    Look at that majestic mane it's got.

    Little did you know, that's actually a fin.
    It acts as a much faster Unicorn that hovers a few blocks above the ground. Unfortunately for it, charging into things headfirst usually ends up in its horn getting stuck in something. Usually blocks.
    However, it can also lodge itself into your face, dealing hit after hit until you kill the thing and pry it off.
    AI: Flying
    Damage: 40 (80 EX)
    HP: 285 (570 EX)
    Defense: 26
    KBR: 80% (86% EX)
    Yeah, if it sinks its horn into you, expect a lot of Bleeding.
    Drops:
    [​IMG] 100%
    1% [​IMG]
    0.5% [​IMG]
    (Every 50 Kills) [​IMG]

    Mirage Fish
    [​IMG]

    yyyyyeeeEEEEEEEEEHAAAAAAAAWW
    Moves like a cockroach on a sugar high. It can also jump better than Luigi when it's not swimming, which looks really cool with the after-image effect it has.
    Can be seen violently shaking when standing still, getting exponentially more violent the longer it stands.
    AI: Swimming
    Damage: 60 (120 EX)
    HP: 420 (840 EX)
    Defense: 16
    KBR: 34% (40% EX)
    Drops:
    (Every 50 Kills) [​IMG]

    Dust Pixie

    [​IMG]

    Hah, get it? It has fairy wings, and it's made of pixie dust...
    ...Ok. `:sigh:
    It rains down Crystal Storm projectiles at a rate of 5 every second. Each crystal projectile shatters into 3 shards on impact with anything (including blocks), after which the shards fly out in random directions in an attempt to lodge themselves into you.
    Damage: 25 (50 EX)
    HP: 485 (970 EX)
    Defense: 29
    KBR: 35% (45% EX)
    The shards inflict Bleeding for a bit, while the Dust Pixie itself inflicts Silenced.
    Drops:
    2 [​IMG] 75 [​IMG]
    1-4 [​IMG] 50%
    0-2 [​IMG] 25%
    [​IMG] 0.1%
    (Every 50 Kills) [​IMG]

    [​IMG] 14.67%

    Desert/Ocean
    Venomtail
    [​IMG] [to-do (l-p)]

    Can be fished in the Desert.
    "But, dude, there's no water in the Desert; are you stupid?"
    Yes. But that doesn't mean I didn't think of that. And I have an easy solution to that.

    Every world would have exactly 1 "oasis" - a medium-sized pool of water with a few Palm Trees here and there - in any Desert that doesn't have the Underground Desert entrance or a pyramid.
    ...Yeah I don't think this is gonna work, but I can still dream.
    Used in a new potion.

    Shrimp
    [​IMG]
    It's A Shrrrrrriiiiiiiiiiiiimmmp. Yyyyummyyyyyyy.
    As your ocular receptors have likely notified you, this thing is TINY. It's like a Worm. A very hurty worm.
    AI: Fighter
    Damage: 16 (32/54 EX)
    HP: 30 (60/102 EX)
    Defense: 0
    KBR: 0% (8% EX)
    Drops:

    Will actually NOT drop Shrimp when killed; you gotta use a bug net on this thing.
    (Every 50 Kills) [​IMG]

    Starfish

    [​IMG]

    Looks exactly like the decorative Starfish.
    Reason for that is, any placed Starfish will become alive and mobile when it rains, if they're actually getting wet and there aren't any blocks, uh, blocking the rain. They'll stay like this until they either step out of the rain for more than 10 seconds, or it stops raining, after which they'll revert back to the Decorative version (if there's placed stuff preventing them from doing so, they'll keep moving until they find an empty spot to stop).

    I don't think I have to mention this, but being in bodies of water does NOT let them move around. Has to be raining for them to do so.
    Can't revert to decorative Starfish on slopes.
    AI: Swimming
    No damage; passive.
    HP: 30
    Defense: 5
    KBR: 0%
    Drops:
    (Every 50 Kills) [​IMG]

    Clownfish
    [​IMG]

    It's everybody's favorite family-less fish!
    Except this one has some sort of summoning ritual to procure more Clownfish, so maybe it's not so family-less!

    If you get within 25 blocks of this little fish, it'll freak out and start doing a little three-second dance. Following this dance, another Clownfish will jump in from the edges of the screen and begin to summon MORE Clownfish. If you don't deal with these things quickly enough, you'll soon have up to like, 32 of the things present. Which is bad for you, since if there's at least 6 present, any extras will begin rapidly swimming towards you.
    You can stop the dance by simply hitting them. It's the actual knockback that stops the dance, though, so you're gonna have to kill it in Expert Mode.
    Speaking of Expert Mode, the dance will summon TWO Clownfish instead of one in Expert.
    AI: Swimming
    Damage: 32 (64/92 EX)
    HP: 85 (170/244 EX)
    Defense: 6
    KBR: 92% (100% EX)
    Drops:
    (Every 50 Kills) [​IMG]

    Flying Shark
    [​IMG]

    Oh, you know, just a shark. THAT FLIES.

    Spawns in place of Flying Fish at the Ocean. What's different about this thing, besides the obvious "it's a :red:ing flying shark", is that it accelerates as it moves. The acceleration works pretty similarly to the Unicorn's, though it's slower and has a much larger speed cap.
    AI: Flying Fish
    Damage: 46 (92 EX)
    HP: 280 (560 EX)
    Defense: 0
    KBR: 15% (25% EX)
    Drops:
    4 [​IMG]
    2% [​IMG]
    1-2 [​IMG] 100%
    (Every 50 Kills) [​IMG]

    HM
    Dust Cloud

    [​IMG]

    This tiny little Nimbus will spawn in the Desert during rain, regardless of whether there's a Sandstorm going on (though it'll spawn a LOT more during a Sandstorm). Instead of actually raining down on you, the Dust Cloud blows gusts of sand at you, knocking you back twice as far as you'd usually go. This is especially annoying since the bugger moves a lot faster than most other Nimbi, making it hard to avoid its torrent of dust.
    Damage: 48 Contact, 0 Dust Gust (96, 36 EX)
    HP: 220 (440 EX)
    Defense: 12
    KBR: 15% (20% EX)
    Inflicts a new debuff called Blinding Wind for 12 seconds while there's a Sandstorm, plus an extra 6 for every time it hits you while inflicted with Blinding Wind.
    Drops:
    4 [​IMG]
    1-4 [​IMG] 50%
    (Every 50 Kills) [​IMG]

    [​IMG] 3.67%

    Bloated Nimbus
    [​IMG]
    A bloated nimbus (ORLY now?). Bursting at the seams, it drops massive rain drops (which probably isn't even the proper term for it, at this point) that hurt a lot more than the Rainy Nimbus's rain, but only fall at half of the usual rate, so it'll be easier to run under this thing if need be.
    One little thing I should mention; upon being defeated, this thing will burst like a water balloon, dealing double damage to and soaking anyone within 6 blocks of the thing.
    Damage: 95 (190 EX)
    HP: 670 (1,340 EX)
    Defense: 32
    KBR: 86% (94% EX)
    The rain "drops" inflict a new debuff I've dubbed "Soaked" for around 9 seconds. The self-destruct attack inflicts it for 30.
    Drops:
    4 [​IMG]
    2-8 [​IMG] 100%
    (Every 50 Kills) [​IMG]
    [​IMG] 7.33%

    Jungle/Hive/Mushroom

    Tropical Barracuda (Upright)
    [​IMG]
    Walks and swims moderately quickly. Also hurts moderately.

    What a moderately moderate enemy.
    AI: Swimming
    Damage: 45 (90/129 EX)
    HP: 150 (300/430 EX)
    Defense: 11
    KBR: 50% (60% EX)
    Actually wait this guy can break your armor for a little bit. Not as moderate as you were thinkin', huh?
    Drops:
    (Every 50 Kills) [​IMG]

    Mudfish

    [​IMG]

    The Mudfish has a unique (I'm sorry, "unique") ability to swim through mud, as well as Jungle and Mushroom grass. It's too weak to make its way through dirt.
    It spawns above and below ground (mainly above). Moves 35% faster than a Dirtfish, as well as having more health, less defense, and an immunity to knockback.
    AI: Worm
    Damage: 37 (74 EX)
    HP: 110 (220 EX)
    Defense: 8
    KBR: 100%
    Drops:
    3-6 [​IMG] 100%
    (Every 50 Kills) [​IMG]

    Bumblebee Tuna (Flying)

    [​IMG]
    Iz B.
    But iz tuff B.
    But iz also :red:ing gigantic for a bee. I hope for your sake that you're not allergic.
    Spawns in honey, and from Hive blocks.
    AI: Bee
    Damage: 40 (80/122 EX)
    HP: 50 (100 EX)
    Defense: 10
    KBR: 85% (90% EX)
    Inflicts Poisoned for a LOT longer than normal bees do.
    Drops:
    [​IMG] 0.25%
    (Every 50 KIlls) [​IMG]

    Amanitia Fungifin (Upright)

    [​IMG][​IMG]

    Spawns disguised as a background mushroom. It'll pop out of hiding once you either hit it, or get within 3 blocks of it.
    It attacks similarly to the Truffle NPC, using the spores growing on it to attack.
    It sends out around 3-7 spores out at a time, and then slowly walks away from you.
    The spores last 15 seconds, have 50 (100 EX) HP each, and take 10 seconds to regrow on the Fungifin so it can attack again.
    I shall call him "Spore Spammer".
    AI: Fighter
    Damage: 40 Contact, 75 Spores (80, 150 EX)
    HP: 260 (520 EX)
    Defense: 6
    KBR: 100% (0% EX)
    The spores inflict Minimized for a minute. Don't let this thing touch you when that happens, because you're gonna get murdalized.
    Drops:
    2-6 [​IMG]
    (Every 50 Kills) [​IMG]

    HM
    Catfish

    [​IMG]

    Here's a living paradox.
    It moves twice the speed of a Player with Frostspark boots.
    In the water, it's tail starts spinning violently, allowing it to go at the EXACT SAME SPEED in the water. In it, it moves like a Demon Eye but can perform tighter turns. It literally flies out of the water and I think it gets like a whole 10 seconds of air time. On land it stalks you pretending to be a pet. While ramming into you at Mach 12.
    This fish is as rare as the Rune Wizard when at the overground Jungle and as rare as a Nymph before 1.3 underground. Just a rare fish in general, really.
    AI: Pet (Land), Flying (Water)
    Damage: 137 (274 EX)
    HP: 400 (800 EX)
    Defense: 10
    KBR: 90% (100% EX)
    Drops:
    4 [​IMG]
    [​IMG] 25%
    (Every 50 kills) [​IMG]

    Thundering Nimbus

    [​IMG]

    Who needs rain when you have ol' grandmaster, here?
    This nimbus, as the name would imply, strikes both fear and lightning into the hearts of adventurers, likely killing them on the spot.
    This nimbus moves rather quickly horizontally, but has some slow vertical movement speed.
    The lightning reaches an infinite # of blocks downwards, but will NOT go through blocks.
    Damage: 60 Contact, 185 Lightning (120, 370 EX)
    HP: 985 (1,970 EX)
    Defense: 15
    KBR: 92% (99% EX)
    Inflicts Electrified for a bit when it strikes you with lightning. Won't ALWAYS inflict it, but when it does, you can kiss your behind goodbye.
    Drops:
    3 [​IMG]
    1-4 [​IMG]
    (Every 50 Kills) [​IMG]

    6.7% [​IMG]

    Funbus

    [​IMG]

    Fungus + Nimbus. Fun + bus. It's the Fun Bus, everyone.
    Rains down spores at random rates. The spores stick around for a good 10 seconds.
    Damage: 80 Contact, 45 Spores (v1), 65 Contact, 60 Spores (v2) (160, 90 [v1], 130, 120 [v2] EX)
    HP: 430 v1, 625 v2 (860 v1, 1,250 v2 EX)
    Defense: 18 v1, 26 v2
    KBR: 75% v1, 85% v2 (90% v1, 100% v2 EX)
    The spores inflict Minimized for a minute. Try to avoid getting crushed.
    Drops:
    1-3 [​IMG]
    (Every 50 Kills) [​IMG]

    Underworld

    HM
    Flarefin Koi
    [​IMG]

    It's a fireball. But it's a fish. But it's a fireball. But it's a fish.
    But I'm confused.
    This fish can be found swimming around in lava, minding its own business until something (anything) passes over it. It is then when it lunges upwards like a Podoboo, burning anything it touches.
    Will very quickly jump up to 4 blocks above where the target was. This is pretty much the only time you can actually hit it, as it's invincible while in lava.
    What sucks is that it can only be hurt by water and ice attacks. That, and it'll slowly regenerate health while in lava.
    AI: Swimming
    Damage: 60 (120 EX)
    HP: 125 (250 EX)
    Defense: 0
    KBR: 45% (100% EX)
    Inflicts Burning for up to 3 seconds, which could really screw you when you're jumping over a large pool of lava.
    Drops:
    (Every 50 Kills) [​IMG]

    Space

    Angelfish
    [​IMG]

    It's another passive fish! And it swims in the air as well as water!

    ...And it has a catch to it, again!
    Killing this thing will cut down your health by 50%. So it's like a Demon/Crimson Altar that you apparently just love smacking with a Broken Copper Hammer.
    AI: Swimming
    Damage: 0
    HP: 1
    Defense: 0
    KBR: 100%
    Drops:
    (Every 50 Kills) [​IMG]

    Cloudfish (Cloud-Swimming)

    [​IMG]
    It swims in any clouds, dirt, any grass, and, uh, air.
    "Ssssooooo a Wyvern reskin," I hear you saying (I think. I dunno; maybe I'm going crazy).
    No no no, though; it can't go through Sunplate Blocks. Anyways, when it swims into cloud blocks, it'll slowly regenerates HP, and when it exits the cloud blocks (if it's been in there for at least two seconds), it'll stop regenerating health, but will also become TWO Cloudish, splitting the HP 50-50. You could potentially get swarmed if you decide to camp in a little box (why you would do that is beyond me), but otherwise this ability only serves to delay the inevitable (though the cloud regen could be a problem if you find yourself unable to keep it from splitting).
    AI: Worm
    Damage: 39 (78/94 EX)
    HP: 120 (240/338 EX)
    Defense: 6
    KBR: 100%
    Drops:
    3-6 [​IMG]
    (Every 50 Kills) [​IMG]

    Fallen Starfish (Upright)

    [​IMG]
    Now here's a VERY special fish. When this starfish sees you, it'll rise up into the air, and after a second or two, it'll begin to nosedive with the appearance of a Fallen Star.
    When it starts falling, it'll do 80 damage, but gains 2 extra damage (4 in Expert Mode) for every block dropped after the first 10, with no actual damage cap, so make sure you don't happen to fall in the exact same angle that the Fallen Starfish is, or else you're gonna be ground into a fine paste.
    AI: Swimming + Fallen Star (New?)
    Damage: 80, +2 for every block it falls after the first 10 (80, +4perblock EX)
    HP: 200 (400 EX)
    Defense: 14
    KBR: 25% (35% EX)
    Drops:
    Only drops itself if it's killed before daytime, where it'll just disappear.
    (If the fish itself doesn't drop) [​IMG]
    (Every 50 Kills) [​IMG]

    HM
    Wyverntail

    [​IMG]

    It's literally just a Baby Wyvern. It's two segments long.
    Thankfully, this little guy is a lot more common than the full-grown variety, so you can get Souls of Flight a little more easily if you've got a Water Candle or Battle Potion handy.
    Funny thing about these things: They're able to make some slick U-turns, and they barrel towards you like a missile. Can't really turn much while attacking, though.
    AI: Worm
    HP: 400 (800 EX)
    KBR: 85% (93% EX)
    Head
    Damage: 96 (192 EX)
    Defense: 5
    Tail
    Damage: 24 (48 EX)
    Defense: 0
    Drops:
    10 [​IMG]
    1-2 [​IMG] 100%
    (Every 50 Kills) [​IMG]

    Blood Moon

    Flying Bloodfish
    [​IMG]

    A much more menacing Flying Fish. Can't tell if that's blood or if that's actually how the thing looks like.
    Moves at twice the speed of normal Flying Fish, makes much tighter turns, and takes close to no knockback.
    It smells REALLY bad. Even worse than the Stinkfish.
    AI: Flying Fish
    Damage: 31 (62 EX)
    HP: 65 (130/572 EX)
    Defense: 13
    KBR: 92% (99% EX)
    Drops:
    2 [​IMG]
    (Every 50 kills) [​IMG]
    0.5% [​IMG]

    HM
    Bloody Nimbus

    [​IMG]

    A bloody Rainy Nimbus. It rains BLOOD. Because the blood of your enemies splattering everywhere wasn't enough.

    Generally better than the Rainy Nimbus, stat-wise. Being rained on by this thing will splatter you with blood, which slightly slows you down, but also heavily slows down your melee speed. It also gets all over your Ranged and Throwing weapons, too, so the projectiles'll be slower and heavier.
    Damage: 75
    HP: 424 (900 EX)
    Defense: 35
    KBR: 75% (85% EX)
    Inflicts Bloodied, which makes non-Mana users slower in the attacking front.
    Drops:
    4 [​IMG]
    (Every 50 kills) [​IMG]
    0.5% [​IMG]

    Miscellaneous
    HM
    Nimbi Guardian

    [​IMG]

    This nimbus has a 20% chance of replacing all of King Nimbus's minions during Phase 3, and will spawn normally in place of 15% of Nimbi after the King is defeated for the first time.
    Every 10 seconds, it fires a silver cloud projectile that functions like the Ice Rod's projectiles, travelling until it reaches its mark. Like the Ice Rod, this places blocks, but unlike the Ice Rod, instead of a single block of ice, this projectiles expands into a 6x6 frame of silvery cloud blocks, trapping anything in it.

    I'll describe these blocks in more detail in the Items section, but for now, know that your only escape from this cloud cage is mining through it, and teleportation (excluding the Rod of Discord).
    Damage: 125 Contact, 25 Cloud (250, 50 EX)
    HP: 3,000
    Defense: 30
    KBR: 56% (65% EX)
    Drops:
    5 [​IMG]
    1-4 [​IMG] 100%
    (Every 50 Kills) [​IMG]
    14.67% [​IMG]

    [​IMG]

    The New Boss
    King Nimbus.
    [​IMG] [​IMG] [​IMG] [​IMG]

    The ruler of the skies, as well as Terraria itself.
    Yes, the thing that rules this world is now a :red:ing cloud with a face.
    This is a 4-phase boss. That's right, FOUR.
    I drew the first phase sprite. It was :red:, so I took it to @Tetrazile and had it refined.
    I then edited off of THAT to make the 2nd/3rd Phase sprites.
    Then I used the Official Terraria Wiki for Phase 4.
    I don't really know what I want for the theme anymore.
    Summon Item:
    Tormenting Soul
    [​IMG]
    Summon this world's god, and with him the souls of the fallen.
    Same stats as every other summon, and it won't sell for money.
    5 Luminite Bars, 250 Rain Clouds, and 10 Souls of both Light and Dark. Good :red:ing luck.

    Phases:
    The King hopes for the safety of all Nimbi.
    King Nimbus can go through blocks. If it shoots projectiles while in blocks, the projectiles will act like a Starfury's star, going through blocks until it leaves blocks, then can impact blocks again.
    All Phases have the Nimbus AI, except Phase 4, where the Dungeon Spirit AI takes place.


    [​IMG]
    Look at him, with his twig arms. Who's he gonna rough up with those, huh?
    You.
    He Has 3 Attacks In This Phase, The Regular Nimbus Rain, Thunder, And Spawning Minions. Each Attack Lasts 10 Seconds, And Each Attack Has A Different Chance To Activate. Rain Has A 50% Chance, Thunder Has A 35% Chance, And Minions Have A 15% Chance. Rain Falls At The Same Rate As The Angry Nimbus, But Each Rain Drop Takes Up A 2x2 Space. Creates A 1/4 Of A Block Of Water Every Time A Rain Drop Collides With A Block. Rain Drops Pierce 2 Players Before Exploding.
    Thunder Strikes Every 2 Seconds, Dealing Massive Damage And Has A 35% Chance Of Inflicting "Electrified" For 5 Seconds. Thunder Takes Up 2 Blocks In Width, And Reaches Up To 15 Blocks In Height. Lightning That Strikes Water Will Make Any Water Blocks Connected To It Inflict Massive Damage.
    The Minion Attack Is Special, As It Summons Nimbi. That's Not So Special. What IS Special Is The Fact That The Nimbi It Summons Change Type According To The Biome The Boss Is In.
    2 Nimbi Are Summoned Every 2 Seconds, And The Nimbi Are Shot Out Of The Boss's Sides.
    The Boss's Speed Is 4/5 Of The Players Speed At All Times, And The Boss's Hitbox Is 9 Blocks High And 15 Blocks Wide.
    The Boss Changes According To The Current Biome.

    [​IMG]
    Rain Becomes Hail, Dealing 120 DMG And Being Able To Inflict "Chilled" On An 100% Chance For 5 Seconds.
    [​IMG]
    Attacks Become Twice As Fast, But Are Weakened By -25%. Attacks Now Inflict "Blind" For 2 Seconds With An 100% Chance.
    Also Gets A Green Tint.
    [​IMG]
    Attacks Now Take x3 As Long, But Are Buffed By +100%. Attacks Now Inflict "Bleed" For 5 Seconds With An 100% Chance.
    Also Gets A Red Tint.
    [​IMG]
    New Attack Chances: 40% Rain, 30% Thunder, 30% Minions.
    Minion Phase Now Lasts 14 Seconds, Rain And Thunder Last 8 Seconds.
    [​IMG]
    Activates When The Boss Is In A Giant Body Of Water (35 Blocks Minimum) For 3 Seconds. It Will Stay On This Sprite For 3 Seconds, Then It Will Unleash Either 1 Giant Rain Drop That Will Trap You In It If It Hits You For 3 Seconds, Unleashes A Lethal Lightning Bolt That Is 2 Blocks Wide And Can Reach Up To 30 Blocks Down, Or Summons 20 Nimbi That Correspond To The Current Biome.

    Phase 1 Stats:
    HP: 1,000,000/1,000,000 (2,000,000/2,000,000 EX)
    DMG: 100 Rain, 250 Thunder, 125 Watershock, 75 Contact (200, 500, 250, 150 EX)
    DEF: 50 Rain, 100 Thunder, 75 Minions
    KBR: 100%


    [​IMG]
    In This Phase, King Nimbus Starts To Get Impatient And Crabby, And It Starts Doing Lightning Attacks More. You'll noticed the now-cracked gem on the top of the crown is red, the Cloud Gem is now really dark, and the Lightning Gems are glowing. Lightning Now Has A 75% Chance Of Occuring And Lasts For 15 Seconds, Rain Has A 20% Chance And Lasts For 8 Seconds, And Minions Have A 5% Chance And Last For 9 Seconds. All Minions Spawned Are Thundering Nimbi. When It Goes In Water, It Electrifies The Water, Damaging You Every 1/6th Of A Second And Inflicting "Electrified" For 5 Seconds With A 50% Chance.
    Lightning Now Strikes Every Second, Striking Up To FIFTEEN Times, And Has The Same Width And Twice The Reach From Phase 1.
    Rain Falls Every 1/8 Of A Second, With The Same Stats And Size As Before.
    The Boss's Speed Is Still 4/5 Of The Players Speed At All Times, And The Boss's Hitbox Is Now 8 Blocks High And 13 Blocks Wide.
    Minion Attacks Now Summon A Nimbus Every 1.5 Seconds And Summon Only 1 Nimbus.

    Phase 2 Stats:
    HP: 775,000/1,000,000 (1,650,000/2,000,000)
    DMG: 100 Rain, 255 Thunder, 10 Watershock, 125 Contact (200, 510, 20, 250 EX)
    DEF: 75 ALL
    KBR: 100%


    [​IMG]
    His Crown is almost completely destroyed.
    The Cloud Gem, however, is acting strangely. The power from the other Gems seems to have flowed into it, strengthening it immensely. With the Gem now powered up, he is now able to summon many more Nimbi to attack you.
    He can no longer use his rain and lightning attacks.
    Although...
    He still has another trick up his now-destroyed sleeve. He can now perform a new Cloning Attack, where he locks the screen in place (Which prevents you from escaping, periodically) and splits into 3 of himself, each clone flying to the top of the screen (If there aren't any blocks on the ground when he freezes the screen, you just stand on nothing). They will start
    Phase Stats:
    HP: 400,000/1,000,000 (800,000/2,000,000 EX)
    DMG: 200-300 Boomerang (400-600 EX)
    DEF: 100 Minion, INV Clones, 25 Tormenting Soul
    KBR: 100%


    [IN CONSTRUCTION - PLEASE HOLD]

    Phase 4 Stats:
    HP: 5,000/1,000,000 (EX As Well)
    DMG: 0 (9999 EX)
    DEF: -25 (-20 EX)
    KBR: 50% (0% EX)
    Killing him will fade the screen to white for 10 seconds, and then you'll appear at your spawn, where the loot has dropped.
    Drops:
    1 Platinum
    25% [​IMG] /25% [​IMG]/25%[​IMG]/25% [​IMG]
    25% [​IMG]
    10% [​IMG]
    14.29% [​IMG]
    [​IMG]

    Banner!
    Hey, you. Yeah, you.
    Why not get this AMAZING BANNER, done by @DarkAwesome? You can support this suggestion, and give some publicity to DarkAwesome (assuming he's still in the Banner-making business, that is).

    [​IMG]

    Code:
    [URL=forums.terraria.org/index.php?threads/not-a-normal-kind-of-rain-suggestion-check-back-often-for-updates.33446/][IMG]http://i.imgur.com/n4Y1IP6.png[/IMG][/URL]

    [Soaked, Blinding Wind, Minimized, Bloodied]
     
    Last edited: Aug 19, 2018
  2. XenoCat

    XenoCat Steampunker

    That's an actually pretty interesting concept. Huh. I didn't expect a rain themed suggestion to be decent.
     
    Bry-ccentric likes this.
  3. Bry-ccentric

    Bry-ccentric Steampunker

    Well the first post is probably about to burst from the sheer amount of BBCode it's holding in. Let's move on to a second post.
    If only I knew the concept of reserving a post when I first made this thread...
    [​IMG]

    Crafting / Items

    All bowls are worth jack :red: and are 2 blocks high and wide.

    Bunnyfish
    [​IMG]
    Crafted With 1 Bunny Fish And 1 Water Bottle.
    A Jumpy Decoration!

    Slimefish Bowl
    [​IMG]
    Crafted With 1 Slimefish And 1 Water Bottle.
    A Corrosive Decoration!

    Dirtfish Bowl
    [​IMG]
    Crafted With 1 Dirtfish And 1 Water Bottle.
    A Dirty Decoration!

    Flying Fish Bowl
    [​IMG]
    Crafted With 1 Flying Fish And 1 Water Bottle.
    I Thought The Bowl Was Flying...

    Zombie Fish Bowl
    [​IMG]
    Crafted With 1 Zombie Fish And 1 Water Bottle.
    A Revolting Decoration!

    Batfish Bowl
    [​IMG]
    Crafted With 1 Batfish And 1 Water Bottle.
    Boy, Am I GLAD It's Not Flying Out.

    Bonefish Bowl
    [​IMG]
    Crafted With 1 Bonefish And 1 Water Bottle.
    A Dry Decoration!

    Golden Carp Bowl
    [​IMG]
    Crafted With 1 Golden Carp And 1 Water Bottle.
    Not Worth As Much When Caged.

    Jewelfish Bowl
    [​IMG]
    Crafted With 1 Jewelfish And 1 Water Bottle.
    Not Worth Anything When Caged. What A Shame.

    Tundra Trout Bowl
    [​IMG]
    Crafted With 1 Tundra Trout And 1 Water Bottle.
    A Chilly Decoration!

    Mutant Flinxfin Bowl
    [​IMG]
    Crafted With 1 Mutant Flinxfin And 1 Water Bottle.
    A Fluffy Decoration!

    Cursedfish Bowl
    [​IMG]
    Crafted With 1 Cursedfish And 1 Water Bottle.
    A Cursed Decoration!

    Ichorfish Bowl
    [​IMG]
    Crafted With 1 Ichorfish And 1 Water Bottle.
    A Godly Decoration!

    Bloody Man o' War Bowl
    [​IMG]
    Crafted With 1 Bloody Man o' War And 1 Water Bottle.
    A Violent Decoration!

    Pixiefish Bowl
    [​IMG]
    Crafted With 1 Pixiefish And 1 Water Bottle.
    A Sparkly Decoration!

    Unicorn Fish Bowl
    [​IMG]
    Crafted With 1 Unicorn Fish And 1 Water Bottle.
    A Magestic Decoration!

    Mirage Fish Bowl
    [​IMG]
    Crafted With 1 Mirage Fish And 1 Water Bottle.
    A Blinding Decoration!

    Tropical Barracuda Bowl
    [​IMG]
    Crafted With 1 Tropical Barracuda And 1 Water Bottle.
    A Tropical Decoration!

    Mudfish Bowl
    [​IMG]
    Crafted With 1 Mudfish And 1 Water Bottle.
    No, Not THAT Kind Of Bowl!

    Catfish Bowl
    [​IMG]
    Crafted With A Catfish And A Water Bottle.
    I Can't Tell If It Likes The Water Or Not.

    Bumblebee Tuna Bowl
    [​IMG]
    Crafted With 1 Bumblebee Tuna And 1 Honey Bottle.
    A Sweet Decoration!

    Clownfish Bowl
    [​IMG]
    Crafted With 1 Clownfish And 1 Water Bottle.
    It Looks Deprived.

    Shrimp Bowl
    [​IMG]
    Crafted With 1 Shrimp And 1 Water Bottle.
    Not Edible... Yet.

    Flarefin Koi Bowl
    [​IMG]
    Crafted With 1 Flarefin Koi And 1 Lava Bucket.
    A Hot Decoration!

    Angelfish Bowl
    [​IMG]
    Crafted With 1 Angelfish And 1 Water Bottle.
    An Angelic Decoration!

    Fallen Starfish Bowl
    [​IMG]
    Crafted With 1 Fallen Starfish And 1 Water Bottle.
    "Make A Wish!"

    Wyverntail Bowl
    [​IMG]
    Crafted With 1 Wyverntail And 1 Water Bottle.
    How Does This Fit. Why Does This Fit.

    Amanitia Fungifin Bowl
    [​IMG]
    Crafted With 1 Amanitia Fungifin And 1 Water Bottle.
    Don't Lick It. I'm Watching You.

    Corrupt/Crimtane Goldfish Bowl
    [​IMG][​IMG]
    Goldfish Bowls Will Turn Into One Of These When A Blood Moon Occurs. The Variant Depends On The Current Evil Biome.

    Flying Bloodfish Bowl
    [​IMG]
    Crafted With 1 Flying Bloodfish And 1 Water Bottle.
    Don't Even Use An Umbrella, It'll Get All Bloody Red.

    Bunny Fish Banner
    [​IMG]
    I think anyone that owns this banner along with the Bunny Banner is on PETA's hit list.

    Raining Nimbus Banner
    [​IMG]
    Luckily for you, though, I don't think PETA gives two :red:s about clouds, so this is fine. I hope.

    Dirtfish Banner
    [​IMG]
    Man, you folks at Redigit sure achieved the pinnacle of creativity with this fish.

    Flying Fish Banner
    [​IMG]
    Oh yeah this thing actually exists in real life. Surprised this isn't, like, an ocean enemy. Pretty sure they're found in the ocean in real life.

    Slimefish Banner

    Scientists have yet to explain why wings made out of slime actually work. Actually, wait, I don't think Terraria HAS scientists. Closest this game has to a scientist is the Steampunker.

    Zombie Fish Banner
    [​IMG]
    So do zombies just not need oxygen at all?

    Batfish Banner
    [​IMG]
    Oh my god what if there was a Robinfish? It could totally work, now that I think about it.

    Bonefish Banner
    [​IMG]
    Kinda... dry for a fish. Guess that's why it looks the way it does, huh?

    Golden Carp Banner
    [​IMG]
    What do you mean, this thing sells for 2 silver?! It's a banner of a GOLDEN FI- oh, wait.

    Jewelfish Banner
    [​IMG]
    The Jewelfish then went extinct due to being hunted to make necklaces.

    Frozen Nimbus Banner
    [​IMG]
    It's Snowing, It's Freezing!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Frozen Nimbus

    Mutant Flinxfin Banner
    [​IMG]
    To SPACE!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Mutant Flinxfin

    Tundra Trout Banner
    [​IMG]
    This Is The Only Way A Fish Is Going To Survive In The Tundra.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Tundra Trout

    Bloody Man o' War Banner
    [​IMG]
    This Man's Been In Mo' Wars Than Time Can Tell.
    ...
    I'm Sorry. `:cry:
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Bloody Man o' War

    Crimtane Goldfish Banner
    [​IMG]
    Very Gross.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Crimtane Goldfish

    Cursed Nimbus Banner
    [​IMG]
    It's Flaming, It's Cursed!
    These Jokes, They're Worse!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Cursed Nimbus

    Cursedfish Banner
    [​IMG]
    Don't Touch It. Not Because It'll Burn You.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Cursedfish

    Dust Fairy Banner
    [​IMG]
    It's Magic, It's Dusty!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Dust Fairy

    Godly Nimbus Banner
    [​IMG]
    It's Gross, It's Godly!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Godly Nimbus

    Ichorfish Banner
    [​IMG]
    H-HEY, We Don't Need To See THAT.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Ichorfish

    Mirage Fish Banner
    [​IMG]
    Look At That Wyverntail!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Mirage Fish

    Pixiefish Banner
    [​IMG]
    So Many Wiiiiiiiings.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Pixiefish

    Unicorn Fish Banner
    [​IMG]
    I Thought This Was A Spear.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Unicorn Fish

    Amanitia Fungifin Banner
    [​IMG]
    Whoa, Look At That Wyvern!
    I Told You Not To Lick It. `-_-
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Amanitia Fungifin

    Bumblebee Tuna Banner
    [​IMG]
    ALL OF MY NOPE.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Bumblebee Tuna

    Catfish Banner
    [​IMG]
    CALM IT DOWN!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Catfish

    Mudfish Banner
    [​IMG]
    How Is This. Why Is This.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Mudfish

    Thundering Nimbus Banner
    [​IMG]
    It's Stormy, So Shocking!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Thundering Nimbus

    Tropical Barracuda Banner
    [​IMG]
    Very Feisty.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Tropical Barracuda

    Bloated Nimbus Banner
    [​IMG]
    It's Pouring, It's Flooding!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Bloated Nimbus

    Clownfish Banner
    [​IMG]
    I FOUND HIM!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Clownfish

    Dust Cloud Banner
    [​IMG]
    It's Dusty, I'm Choking!
    I Think I Have Asthma!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Dust Cloud

    Flying Shark Banner
    [​IMG]
    Sharknado 3 Confirmed.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Flying Shark

    Shrimp Banner
    [​IMG]
    I Sea-Food.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Shrimp

    Flarefin Koi Banner
    [​IMG]
    You're Fired. Up.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Flarefin Koi

    Angelfish Banner
    [​IMG]
    So You CAN See Angels!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Angelfish

    Fallen Starfish Banner
    [​IMG]
    The Only Wish You'll Get Is Your Death Wish.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Fallen Starfish

    Wyverntail Banner
    [​IMG]
    Did I Lick The Fish?
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Wyverntail

    Bloody Nimbus
    [​IMG]
    It's Bloody, It's Gorey!
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Bloody Nimbus

    Nimbi Guardian
    [​IMG]
    The Guardians Of All Nimbi Have Arrived.
    Grants Buff: [​IMG] Banner
    Buff tooltip: Increased damage and defense from the following: Nimbi Guardian

    All Cloud Blocks Have A Use Time Of 14 (Very Fast), And Are 1 Wide x 1 High. Rarities Are All White And They All Do Not Sell For Money.
    They're All Blocks / Crafting Materials / Ammunition

    Cloud
    [​IMG]
    Now Bought From The Wizard For 35 [​IMG].
    Smoke Cloud Has An Area Of 5 Wide x 5 High. Deals +5 DMG Every .25 Seconds, Making For 40 DMG A Second. No Special Effects.
    DMG: +5

    Rain Cloud
    [​IMG]
    Now Crafted At A Crystal Ball With 1 Cloud Near A Body Of Water.
    Same Function As Before.
    Smoke Cloud Has An Area Of 5 Wide x 3 High. Deals +2 DMG Every .20 Seconds, Making For 35 DMG A Second. Inflicts "Wet" For 25 Seconds With A 10% Chance.
    DMG: +2
    Inflicts Debuff: [​IMG] Wet
    Debuff Tooltip: You Are Dripping Water.

    Snow Cloud [VISITING ITEM]
    [​IMG]
    Crafted At A Crystal Ball With 1 Rain Cloud And 1 Ice Block.
    Emits A Snow Effect Similar To The Rain Cloud's.
    Smoke Cloud Has An Area Of 6 Wide x 6 High. Deals +0 DMG Every .20 Seconds, Making For 25 DMG A Second. Inflicts "Chilled" For 25 Seconds With A 15% Chance.
    DMG: +0
    Inflicts Debuff: [​IMG] Chilled
    Debuff Tooltip: Movement Speed Is Reduced.

    Storm Cloud [VISITING ITEM]
    [​IMG]
    Crafted At A Crystal Ball With 1 Rain Cloud And 1 Snow Cloud.
    Has A Rain Effect Double The Effect Of Rain Clouds, Along With A Thunder Strike Every 5 Seconds That Does 50 DMG Ignoring DEF.
    10% Chance Of Inflicting "Electrified" For 30 Seconds.
    Smoke Cloud Has An Area Of 7 Wide x 3 High. Deals +1 DMG Every .1 Seconds, Making For 60 DMG A Second. Inflicts "Electrified" For 1 Second With A 20% Chance.
    DMG: +1
    Inflicts Debuff: [​IMG] Electrified
    Debuff Tooltip: You Cannot Move.

    (Ebon/Crim/Pearl)Dust Cloud
    [​IMG] [​IMG] [​IMG] [​IMG]
    Crafted At A Crystal Ball With 1 Cloud And 1 (Ebon/Crim/Pearl)Sand Block.
    Emits An Effect Identical To The Dust Cloud Enemy, But They Are Purely Aesthetic.
    Changes In Color If Corrupted. By The Way This Block Can Get Corrupted.
    Smoke Cloud Has An Area Of 8 Wide x 8 High. Deals -5/-3/-2/-4 DMG Every .50 Seconds, Making For 0/14/16/12 DMG A Second. Inflicts "Suffocation" Until You Escape The Hitbox Of The Cloud.
    DMG: -5/-3/-2/-4
    Inflicts Debuff: [​IMG] Suffocation
    Debuff Tooltip: Losing Life.

    Cursed Rains Cloud
    [​IMG]
    Crafted At A Crystal Ball With 1 Rain Cloud And 1 Cursed Flame.
    Emits A Glowing Green Rain Effect That Inflicts "Cursed Inferno" For 5 Seconds With An 100% Chance.
    Smoke Cloud Has An Area Of 4 Wide x 4 High. Deals +0 DMG Every .20 Seconds, Making For 25 DMG A Second. Inflicts "Cursed Inferno" For 10 Seconds With A 10% Chance.
    DMG: +0
    Inflicts Debuff: [​IMG] Cursed Inferno
    Debuff Tooltip: Losing Life.

    Godly Rain Cloud
    [​IMG]
    Crafted At A Crystal Ball With 1 Rain Cloud And 1 Ichor.
    Shoots An Infinite Stream Of Ichor, That, You Guessed It, Inflicts "Ichor" For 30 Seconds With An 100% Chance.
    Smoke Cloud Has An Area Of 4 Wide x 4 High. Deals +10 DMG Every .25 Seconds, Making For 60 DMG A Second. Inflicts "Ichor" Until You Escape The Hitbox Of The Cloud.
    DMG: +10
    Inflicts Debuff: [​IMG] Ichor
    Debuff Tooltip: Armor Reduced By 20.

    Pixie Dust Cloud
    [​IMG]
    Crafted At A Crystal Ball With 1 Dust Cloud, 1 Pixie Dust, And 1 Crystal Shard.
    Emits A Purple, Pink, And Blue Rain Effect That Has A Glow Identical To Placed Crystal Shards.
    Smoke Cloud Alternates From Random Sizes From Of 4 Wide x 4 High To 6 Wide x 6 High. Deals +15 DMG Every .25 Seconds, Making For 80 DMG A Second. Inflicts "Confused" For 30 Seconds With A 15% Chance.
    Crystals And Smoke Cloud Swap Between The 3 Crystal Colors.
    DMG: +2
    Inflicts Debuff: [​IMG] Confused
    Debuff Tooltip: Movement Is Reversed.

    All Potions sell for 50 [​IMG]

    Extension Potion
    [​IMG]
    Crafted with a Water Bottle, a Venomtail and 2 Spores.
    Melee weapons increase in size by 20% for 5 minutes.
    Buff: [​IMG] Extension

    Stalker Potion
    [​IMG]
    Crafted with a Water Bottle, a Chaos Fish and a Blinkroot.
    Allows you to teleport to any enemy icon on the minimap.
    Gives a second of invincibility after teleporting.

    Revival Potion
    [​IMG]
    Crafted with a Water Bottle, a Light Shard, 4 Cloud blocks and an Angelfish.
    When consumed, you'll be granted with the Revival buff, which makes you revive 33% faster when you die with the buff. Better use it wisely, though; the buff only lasts 20 seconds.
    Buff: [​IMG] Revival

    Limit Of 4 Clouds Total For Every Rod That Creates Rain Cloud Projectiles.

    Rain Rod
    [​IMG]
    The Nimbus Rod, just, y'know, renamed and reskinned.
    This thing will inflict Wet on your foes, which may seem to be completely useless (though nice, aesthetically); HOWever, Wet now makes enemies take double damage from electric attacks, guarantees infliction of Electrified, and increases Electrified's duration and damage by 25%. Could be exceptionally useful in conjunction with the Lightning Rod.
    Damage: 40 (Magic)
    Knockback: None
    Mana: 10
    Critical Chance: 4%
    Use Time: 21 (Fast)
    Velocity: 16
    Tooltip: Summons a cloud to rain down on your foes
    Rarity: Light Purple
    Sell Price: 3 [​IMG] 50 [​IMG]

    Blizzard Rod
    [​IMG]
    A colder Rain Rod; this thing's clouds drop snow (obviously) that spawns 25% faster but falls 50% slower. The snow Chills (and occasionally Freezes) foes.
    The snow pierces twice.
    Type: Weapon
    Damage: 32 (Magic)
    Knockback: None
    Mana: 13
    Critical Chance: 4%
    Use Time: 35 (Slow)
    Velocity: 13
    Tooltip: Summons a snow cloud to chill and freeze your foes
    Rarity: Light Purple
    Sell Price: 3 [​IMG] 50 [​IMG]

    Lightning Rod
    [​IMG]
    A rather shocking Rain Rod. This one strikes lightning downwards, dealing considerable damage, although the lightning only strikes once every second, so it's very prone to missing.
    The lightning strikes pierce infinitely and have a decent chance of inflicting Electrified.
    Type: Weapon
    Damage: 108 (Magic)
    Knockback: None, though stops all enemies it strikes for .33 seconds if they aren't immune to knockback.
    Mana: 17
    Critical Chance: 8%
    Use Time: 29 (Average)
    Velocity: 12
    Tooltip: Summons a storm cloud to strike down on your foes
    Rarity: Light Purple
    Sell Price: 3 [​IMG] 50 [​IMG]

    Downpour Rod
    [​IMG]
    Rains down a hell of a lot faster than the Rain Rod (300% rain speed whoa), though the rain itself cannot pierce, and only does half the damage, meaning this thing's gonna do jack :red: against enemies with, well, any defense.
    Any enemies that DON'T have defense, though, are gonna be taking a lot more damage.
    Type: Weapon
    Damage: 20
    Knockback: Still none
    Mana: 15
    Critical Chance: 4%
    Use Time: 15 (Very Fast)
    Velocity: 10
    Tooltip: Summons a bloated cloud to soak your foes
    Rarity: Light Purple
    Sell Price: 3 [​IMG] 50 [​IMG]

    Cursed Nimbus Rattle
    [​IMG]
    1% Chance To Be Dropped From A Cursed Nimbus.
    IT'S A BABY CURSED NIMBUS. SNUGGLE WITH IT.
    Type: Pet Summon
    Use Time: 25 (Fast)
    Tooltip: Summons A Baby Cursed Nimbus.
    [​IMG]
    Buff: [​IMG] Baby Cursed Nimbus
    Buff Tooltip: It's Fluffy AND Adorable!
    Rarity: Light Red
    Sell: 0

    Godly Nimbus Rattle
    [​IMG]
    1% Chance To Be Dropped From A Godly Nimbus.
    Ew...
    Type: Pet Summon
    Use Time: 25 (Fast)
    Tooltip: Summons A Baby Godly Nimbus.
    [​IMG]
    Buff: [​IMG] Baby Godly Nimbus
    Buff Tooltip: It's... Um... Ew.
    Rarity: Light Red
    Sell: 0

    Cloud Wand
    [​IMG]
    14.67% Chance To Be Dropped From A Nimbi Guardian.
    Trap The Evil-doers Of The Skies... Or Of The Land. Sure.
    It's The Cloud Version Of The Ice Rod.
    Whoopee. Cushion.
    Well, Um, It Creates A 5x5 Frame Of Cloud Blocks When It Hits An Enemy, Like A Nimbi Guardian.
    These Frames Last About 15 Seconds Before Disappearing Into Smoke. The Blocks Look Identical To Normal Cloud Blocks And The Projectile Launched To Make The Frame Is Just A
    Rain Rod Projectile. Any Other Properties Of The Rod Are Present Here (Excluding Ice Physics), Like When You Click On A Solid Block The Cloud Just Kinda Flies To Infinity And Beyond. Or Until It Hits A Non-Cloud Wand Block.
    Type: Weapon
    DMG: 75
    Mana: 20
    CRIT Chance: 2%
    Use Time: 60 (Snail)
    Velocity: 16
    Tooltip: Trap The Evil-doers Of The Skies... Or Of The Land.
    Rarity: Lime
    Sell: 5 [​IMG]

    Starfish Rod
    [​IMG]
    Crafted with a Radioactive Starfish and 15 Coralstone Blocks.
    Summons a Starfish to slap your foes into submission.
    It Tries To Latch On To Foes. When It Does It Starts To Spin On It, Traveling At 2 Blocks A Second Around The Enemy's Hitbox. Does 3 DMG Every 1/10th Of A Second (Ignoring DEF), Making For 30 DPS.
    Type: Weapon
    DMG: 3
    Knockback: 0 (None)
    Mana: 15
    Critical Chance: 1%
    Use Time: 20 (Very Fast)
    Velocity: 8
    Tooltip: Summons a Starfish to slap your foes
    Buff: [​IMG] Starfish
    Buff Tooltip: The Starfish will slap enemies into submission
    Rarity: Green
    Sell: 50 [​IMG]

    Water Gun (Thank You, @MadCat!)
    [​IMG]

    How About, We Give This To King Nimbus Instead Of The Travelling Merchant?
    It'd Still Inflict "Wet" And Be Harmless To Players, But...
    It Will Severely Debuff Enemies. Let Us Begin Terrorizing Monsters With A "Toy".
    The Debuff Now Lasts 45 Seconds, And Will Cut Speed In Half (Bosses Are Immune To This), Lower DEF By 5 (Stacks With Ichor), Grants Immunity To "On Fire!" And "Shadowflame", And Cuts The Damage Of Attacks That Can Inflict "On Fire!" And "Shadowflame" By 25%.
    Type: Weapon
    DMG: 1
    Mana: 5
    Knockback: 0
    Use Time: 14 (Very Fast)
    Velocity: 11
    Tooltip: Squirts A Stream Of Water.
    Inflicts Debuff: [​IMG] Wet
    Debuff Tooltip: You Are Dripping Water.
    Rarity: Lime
    Sell: 20 [​IMG]

    Storm Gun
    [​IMG]

    Uses Clouds As Ammo.
    Shoots Clouds As Smoke Clouds. Different Cloud Types Have Recolored Smoke Effects.
    Each Cloud Type Has A Different Effect And DMG, etc. Smoke Lasts For 10 Seconds Unless Specified Otherwise.
    Ignores DEF At All Times. Does No Extra DMG If Enemy Is Affected By Debuffs That Lower DEF, Like "Ichor".
    Type: Weapon
    DMG: 5
    Auto Fire: Yes
    Knockback: 1 (Extremely Weak)
    CRIT Chance: 15%
    Use Time: 70 (Snail)
    Velocity: 4 (Slows Down By 1 Every .25 Seconds Until 0 Is Reached)
    Rarity: Lime
    Sell: 20 [​IMG]

    Soaker Spear (Once Again, Thank You, @MadCat!)
    [​IMG]

    This Thing Reaches 7 Blocks.
    But THAT'S NOT ALL.
    Right Click With The Weapon And You'll Swing, But 1) Your Reach Is Reduced To 4 Blocks, And 2) It Shoots 4 Water Bolts Where The Mouse Is.
    The Thing With The Water Bolts Is, They Work Like Paintball Gun Projectiles, As In, The Gun Won't Lock On A Position, It Follows The Mouse The Entire Time.
    How Lovely That Is. Also, The Water Bolts Have The Same Properties As The Spell Book Besides Being Affected Slightly By Gravity (Half The Gravity Of Seeds Shot From Blowpipes, I Guess), Don't Worry About New Mechanic Thingies.
    It Shoots 4 Water Bolts Following The Mouse, With A .20 Second Wait In Between Bolts.
    Type: Weapon
    Damage: 75 Soaker Spear, 50-100 Water Bolts
    Knockback: 4 (Weak)
    Critical Chance: 3%
    Use Time: 40 (Very Slow)
    Velocity: 4.5
    Tooltip: Shoots A Volley Of Sharp Water Bolts.
    Rarity: Lime
    Sell: 20 [​IMG]

    Nimbu Guardian Staff
    [​IMG]

    Huh. So this is how he summons his guardians.
    Summons a young Nimbi Guardian, who, unlike his older brethren, has literally no idea who you are, and therefore is open to help you.
    What a lucky ducky YOU are, huh?
    The young Nimbi Guardian is able to trap enemies in little cloud boxes to keep them off your tail while you fight. The young guardian is able to fire its clouds through blocks, meaning it can literally just keep the same guy trapped for eternity if he so desires to waste eternity in this fashion.
    Type: Weapon
    Damage: Nada
    Knockback: Zilch
    Critical Chance: Zip
    Use Time: 36 (Very Slow)
    Velocity: 16
    Tooltip: Summons a young Nimbi Guardian to defend you
    Grants Buff: Young Nimbi Guardian
    Buff Tooltip: The young guardian will guard you as best it can
    Rarity: Lime
    Sell: 20 [​IMG]

    Moody Cloud (Thank You @daderpycoolguy!)
    [​IMG]

    Oh crap, a Boss mount. It's not even locked behind Expert Mode, either.
    It's a mount that grants you infinite flight, but with a lousy movement speed of 7 blocks per second. On the bright side, it'll triple your total health regeneration rate while flying on it.
    On the dark side, however...
    Getting hit while soaring the skies on this thing will turn it into A N G E R Y C L O U D. For the next 5 seconds, A N G E R Y C L O U D will move at QUADRUPLE speed, and drop both raining AND lightning on foes in an identical manner to the Rain Rod and Lightning Rod. While cloud is A N G E R Y, though, you lose that regeneration bonus, as well as your ability to dismount the cloud, so that's helpful.
    Type: Mount Summon
    Use Time: 19
    Tooltip: Summon a VERY temperamental cloud
    Buff: [​IMG] Moody Cloud
    Buff Tooltip: Happy cloud... angry cloud...
    Rarity: Lime
    Sell: 20 [​IMG]

    King Nimbus Trophy
    [​IMG]

    Hey, remember that time you killed the god of Terraria?
    Good times.
    Type: Furniture
    Placeable
    Dimensions: 3 Wide x 3 High
    Use Time: 14 (Very Fast)
    Rarity: Blue
    Sell: 1 [​IMG]

    King Nimbus Mask
    [​IMG]

    Truly a face only a mother could love.
    Type: Vanity
    Body Slot: Social Helmet
    Rarity: Blue
    Sell: 0

    [​IMG]
     
    Last edited: Jul 30, 2018
    Anthony Plays and Juan like this.
  4. Redstonetam15

    Redstonetam15 Eater of Worlds

    Corrupted Goldfish is already a thing.
     
  5. XenoCat

    XenoCat Steampunker

    Not an upright one. Or rather, a walking one.
     
    Bry-ccentric likes this.
  6. Bry-ccentric

    Bry-ccentric Steampunker

    You ever see a walkin' Corrupted Goldfish without any sort of mod?
     
    Last edited: Jul 21, 2018
  7. Bry-ccentric

    Bry-ccentric Steampunker

    [UPDATE]
    Added Banners And Stats!
     
    XenoCat likes this.
  8. Zanthor

    Zanthor Golem

    I really like this idea. There's just two major things I have to point out:
    1. Godly Nimbus needs to be a rare spawn to justify that much health.
    2. Frozen Nimbus' freeze debuff time should be reduced to 1 second (2 in expert). 5 is way too much time to be frozen, especially from a constant-damage enemy. Plus, there's the fact that in blizzards, Ice Golems are out. We really don't need to be frozen for 5 seconds when there's one of those shooting at us.
    With that said, it's a great suggestion overall! (I have no idea why I colored the text so don't ask.)
     
  9. Bry-ccentric

    Bry-ccentric Steampunker

    I Don't Need To Ask. Color Coding. `:naughty:
    And Thanks For The Feedback!
    I Feel I Balanced Out The Godly Nimbus With Low DEF And DMG, But That's Just Me. `:p
    I Will Immediately Change The Frozen Nimbus, As I Forgot About Ice Golems.
     
  10. Zanthor

    Zanthor Golem

    The thing is that ichor reduces defense by 20 and hardmode crimson is very hostile with a lot of high-damage enemies. This would be great if it were a rare enemy, though.
     
  11. Bry-ccentric

    Bry-ccentric Steampunker

    Ah, Ok.
    Well, I Had Been Planning For It To Move At 4 Blocks A Second Which Even New Characters Can Outrun.
     
    Zanthor likes this.
  12. Bry-ccentric

    Bry-ccentric Steampunker

    [UPDATE]
    Added Jungle Enemies Along With Their Stats And Drops, And Suggested A New Desert Fish And A Potion!
     
  13. thecoolkni

    thecoolkni Terrarian

    I like it, but a couple of suggestions:

    Buff the Godly Nimbus' damage to 30, With hardmode armor, This thing would be doing around 5 damage on normal mode, and 15 on expert, and yes, I am taking the ichor debuff into account.

    The Dust Cloud is kinda useless as the only other enemies that would spawn in the Surface Desert are pre-hardmode. You have 2 solutions:

    1: Add more HM desert enemies that would spawn during rain.
    2: The Dust Cloud only spawns in the Underground Desert.

    And finally:
    1,000 damage= bye-bye hardcore characters. I would lower it to 200 damage.(400 expert)

    All-in-all, good suggestion! :)
     
    Last edited: Sep 17, 2015
    Bry-ccentric and Zanthor like this.
  14. Rejn

    Rejn Cultist

    To be honest I didn't expect that thread to make sense in game, but I'm so positively surprised! I actually can see playing with that all stuff and I like that vision :) Even if it will not make to the game it would be nice if sb made it into a mod.
     
    thecoolkni and Bry-ccentric like this.
  15. Bry-ccentric

    Bry-ccentric Steampunker

    Thanks! `:D
    Thanks For The Feedback! (Also Sorry For Coloring Your Text)
    I Will Think About The Dust Cloud And Godly Nimbus!
    Also, 1000 DMG Makes Sense To Me, Because The Fallen Starfish Is A Fallen Star (If The Angler Is Correct).
    Though I Forgot To Mention, If The Fish Hits A Solid Block Without Going Through At Least 3 Blocks Of Water Diagonally, It Turns Into A Fallen Star.

    --- Double Post Merged, Sep 17, 2015, Original Post Date: Sep 17, 2015 ---
    ALSO, There ARE Mummies And Other Things If The Desert Is Corrupted, And The Nimbuses ARE HM Only.
     
    Last edited: Sep 17, 2015
    thecoolkni likes this.
  16. Finich

    Finich Official Terrarian

    This would basically make me feel like nimbuses are the new slimes. Which honestly, I don't see as a bad idea. Also, making them drop golden shower and cursed flames isn't a bad idea either. Especially golden shower, considering since because it's coming from a cloud, it pretty much is a shower.
    It has a few things that can be worked on. But I like it nonetheless.
     
    thecoolkni and Bry-ccentric like this.
  17. Bry-ccentric

    Bry-ccentric Steampunker

    [UPDATE]
    Added More Banners, Enemies, And Changed The Thundering Nimbus's Sprite.
     
    thecoolkni likes this.
  18. thecoolkni

    thecoolkni Terrarian

    Interesting, Keep up the good work.

    Are you thinking about adding the hallow?
     
  19. Bry-ccentric

    Bry-ccentric Steampunker

    ':eek:
    I FORGOT THE HALLOW!
    THANK YOU For Reminding Me!
     
    thecoolkni likes this.
  20. XenoCat

    XenoCat Steampunker

    Lookin' good.
     
    thecoolkni and Bry-ccentric like this.