As far as I know the US is the same as the UK in that to be properly employed somewhere you need to be 16 years old.
Well, who said I would be "properly employed". I could just work on Terraria for free without pay or work hours, and from home.
So Pipeworks: "I'm probably to young to be your lead software engineer, but I can do some work for free. As long as I'm mentioned in the credits. as "Giant Porkchop" "
So, here's what I'll do:
I'll work for you for free, with credit in-game.
But: I can't have work hours, and I won't always be available.
I will be available more than most people though.
Because really? How many Terraria-Loving C#/C++ programmers are there in the world?
Especially those that are offering to work for free?
Please, accept me, this isn't a joke.
- Giant Porkchop
Actually, I assume it is: XNA is no longer supported (and never was in some cases), it makes sense to get Unity in for cross platform purposes as opposed to writing the entire engine from scratch.
Actually, I'd prefer to "make my own engine". Whatever that means...
I'm guessing a "game engine" is the components of the game that create the possibility for its existence.
I don't like using Unity because it's not very customizable and I prefer to make my own "engine".
As well, making your own engine, while less neater, is easier to fix bugs in, because you know every inch of it.
I'm not saying Unity's bad, exactly. Just that I'd prefer otherwise. Although I think Pipeworks might decide to use it.
But then, they wouldn't be copying the PC version, would they?