I think a version for standalone could do some good.
I like the tougher enemies, but they are simply too much without accompanying mods just to combat them. Especially on expert.
Ideally, I'd like a version where the highest anything went was x5 stats, and with attack stats being less. For instance, Frenzied has x3 attack. That should be about the highest anything gets, because an expert mode lategame mob with x3 attack is going to kill you in two hits TOPS.
Love the idea of tougher enemies, but there's a line that gets crossed with some of these crazy x30 modifiers. x10 HP could be alright on an ultimate prefixed mob in vanilla, but x30 is far too much. Unless it didn't appear until post moonlord or something.
Whatever, bottom line is, a version for standalone would be lovely, I don't really like the feel of big RPG mods because they don't feel like "terraria."
Considering with rockos i can kill moonlord and ragnarok (the endgame boss from thorium) in less than a minute when they are boosted by this mod to have like 1m hp i think ill be good.
well... i could tag more posts for reply, but i left it at these 2.
first of all, i know this mod is a bit too much to handle if people arent using rockos arpg mod. im also thinking of creating a low-spec version of it... or rather.. a scaling version... considering how little time i currently have to spend (exams *cough*) planning out a balanced scaling might take a little while...
regarding the ones who posted about it being too much and grindy even with rockos:
if it were me, it could be even higher... im currently doing modded-only equipment runs specified on certain classes... my last run was an archer run and i completely finished it in 16 hours of playtime.
i agree with the beginning being harsh on players, due to the frequent spawns of hard monsters... once you reach certain breakpoints (equipment and level wise) it becomes easier though.
currently, it's really worth getting the critical damage increases from rockos arpg.. together they grant you about 10x critical damage which helps with the high defense prefixes.
please be aware that all the really high prefixes could vanish the way they exist as soon as rockos has enough time to update and balance his skill tree.
Heres a small idea of mine, tell me if you'd like it or not.
#region Idea
there will be 2 versions, 1 the way it currently is (maybe with some boss scaling though, meaning each killed boss will increase the difficulty by a bit), and another with 1/10th of the multipliers. meaning frenzied will probably move to 2 times, while the others will have only a tenth of their power. this should be enough for non arpg players to handle (i hope, since there are other mods which increase the power).
as an idea for both: once the moonlord has been killed -ONCE-, the multipliers will get a boost. i consider adding a boss on my own which will function as a difficulty increaser. each time the boss is killed, a counter gets incremented and functions as an additional parameter for the multipliers.
#endregion
if you have other suggestions, then tell me.. i will set up a low-spec version and try to add a scaling to the current version. i cant guarantee the scaling to function the way i want it to, though.