Terminus.
Terrarian
I just started playing this game today and I just found out how convoluted the NPC Happiness system is.. I was looking forward to making a big fortress and having all the NPCs together like a big community where they can all walk around and interact with each other etc. Now I'm learning NPC's need to be in this biome or that biome and like or dislike eachother , and only 2 NPC's per location and at this tile distance etc .
If you want a big castle with all the NPC's together that should be completely fine they should be happy and the player should not be penalized at all. If you want NPC's around the map in different biomes/houses thats fine too . Neither should be penalized . Pylons need rethinking.
NPC's should not like or dislike each other. and sell/buy for less because of it.
NPC's should not have biome preferences and sell/buy for less because of it.
maybe Pylons could be rewards for boss kills in the particular biomes? I don't know this answer or solution but it should be discussed and reworked .
If you want a big castle with all the NPC's together that should be completely fine they should be happy and the player should not be penalized at all. If you want NPC's around the map in different biomes/houses thats fine too . Neither should be penalized . Pylons need rethinking.
NPC's should not like or dislike each other. and sell/buy for less because of it.
NPC's should not have biome preferences and sell/buy for less because of it.
maybe Pylons could be rewards for boss kills in the particular biomes? I don't know this answer or solution but it should be discussed and reworked .
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