Other NPC's can sit in chairs, can we sit in chairs while fishing?

Zalpha

Terrarian
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While it would be a nice touch, the problem with this suggestion is that every single armour set in the game would need an additional sprite to accommodate this. It's extremely unlikely that it would be worth the time and effort.
 
While it would be a nice touch, the problem with this suggestion is that every single armour set in the game would need an additional sprite to accommodate this. It's extremely unlikely that it would be worth the time and effort.
well if they can create a game then they can do this.
 
well if they can create a game then they can do this.
It's not a matter of being able to, it's a matter of it being worth the time and effort. All time spent on making sitting animations is time that can't be spent on something arguably more functional. And seeing how there are currently 160 leg sprites in the game files, that would mean 160 new frames to draw and test, which translates to a lot of time.
 
While it would be a nice touch, the problem with this suggestion is that every single armour set in the game would need an additional sprite to accommodate this. It's extremely unlikely that it would be worth the time and effort.
Could they manipulate the way the sprites appear?
 
Could they manipulate the way the sprites appear?
They could, but I don't think the results would be pretty. You could theoretically rotate the legs 90 degrees, but that would disembody them from the torso, which doesn't exactly look good. And even if they did find one way that looked half-decent, the odds of it looking good for all 160 sprites (and any future ones) is virtually none, so they'd have to tailor to every single sprite individually, causing the exact same problem you were trying to avoid by doing so.
 
You could add the ability to sit to the fisherman gear's set bonus, I suppose. That being said, there would still be the issue of armor in the vanity slot...
 
They could, but I don't think the results would be pretty. You could theoretically rotate the legs 90 degrees, but that would disembody them from the torso, which doesn't exactly look good. And even if they did find one way that looked half-decent, the odds of it looking good for all 160 sprites (and any future ones) is virtually none, so they'd have to tailor to every single sprite individually, causing the exact same problem you were trying to avoid by doing so.
What about a loophole then? Make it so in a poof of smoke the player reverts to their normal unarmored appearance while sitting in a chair, or maybe some kind of swimsuit if they're in an ocean biome.
 
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