Weapons & Equip Obsidian Sheriff’s Badge

Asternove

Retinazer
Obsidian Sheriff’s Badge
Form: Accessory
Obtaining: 10 Obsidian + 10 Shadow Scales/Tissue Samples (Hellforge)
Effects: +15% whip range
Notes: “If the Bee Armor gets an accessory (Pygmy Necklace,) then why shouldn’t Obsidian armor get something?”

Obsidian Emblem
Form: Accessory
Obtaining: Obsidian Sheriff’s Badge + Avenger Emblem (Tinkerer’s Workshop)
Effects: +15% Summon damage and whip range
Notes: “Summoner equivalent to the Celestial Emblem; I had to intentionally make the Obsidian Sheriff’s Badge worse so this wouldn’t be overpowered.”
 
What if the witch doctor sold it in hell, so its like a secret
 
Pretty sure the Pygmy Necklace goes with the Tiki armor, not the bee armor.
 
Pretty sure the Pygmy Necklace goes with the Tiki armor, not the bee armor.
I think it used to be, but then the Pygmy Necklace was moved to Post-Queen Bee. Killing her now gives both the necklace and armor, so I put them together.
 
What if the witch doctor sold it in hell, so its like a secret
This is nearing the same levels of tediousness as unlocking the Truffle. That is a crucial NPC for Rangers while this is a mediocre accesory.
 
I think it used to be, but then the Pygmy Necklace was moved to Post-Queen Bee. Killing her now gives both the necklace and armor, so I put them together.
Ok I see that
 
Obsidian Emblem
Form: Accessory
Obtaining: Obsidian Sheriff’s Badge + Avenger Emblem (Tinkerer’s Workshop)
Effects: +15% Summon damage and whip range
Notes: “Summoner equivalent to the Celestial Emblem; I had to intentionally make the Obsidian Sheriff’s Badge worse so this wouldn’t be overpowered.”
I think for this to work and not be insanely overpowered it would have to be 10 or 12% increased damage instead of 15%
 
15% summon range by itself is fine, a little underpowered even. Thing is that whip range is the kind of thing that gets exponentially more useful, 15% whip range doesnt do a lot on its own but combined with Obsidian or Tiki armor's 30%, and with 15% from stacking tinkers of this, you can very easily end up with Whips that cover the whole screen.

i think the whip range stat should be tweaked to somehow only make the reach further without making it wider before we can play with multiple Whip Range increases

Also man you made a generic Avenger Emblem tinker instead of making a Summoner-oriented Feral Claws tinker...
 
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Also man you made a generic Avenger Emblem tinker instead of making a Summoner-oriented Feral Claws tinker...
That would probably be Papyrus Scarab + this, so that would be way too good.
 
That would probably be Papyrus Scarab + this, so that would be way too good.
I meant that you should make a tinker with this and feral claws how did your mind go to Papyrus Scarab here?
 
Obsidian Sheriff’s Badge
Form: Accessory
Obtaining: 10 Obsidian + 10 Shadow Scales/Tissue Samples (Hellforge)
Effects: +15% whip range
Notes: “If the Bee Armor gets an accessory (Pygmy Necklace,) then why shouldn’t Obsidian armor get something?”

Obsidian Emblem
Form: Accessory
Obtaining: Obsidian Sheriff’s Badge + Avenger Emblem (Tinkerer’s Workshop)
Effects: +15% Summon damage and whip range
Notes: “Summoner equivalent to the Celestial Emblem; I had to intentionally make the Obsidian Sheriff’s Badge worse so this wouldn’t be overpowered.”
Instead if it being a avenger tinker it should be a claws upgrade like bame suggested
 
Instead if it being a avenger tinker it should be a claws upgrade like bame suggested
I like that idea, but I don’t want to make that big of an edit to the original post.
 
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