ZeroGravitas
The Destroyer
You don't need the upwards sloped blocks there at all (they'd in fact just hoik the dummy up, if it weren't for the other slopes taking precedence). But yup, that works fine. It's as fast as the design I would have suggested (2 ticks per cycle), that pushes the dummy back into starting position entirely passively, with hoik teeth, by keeping the plates adjacent:here is the final product:
@DicemanX posted this design (here) that has a 1 tick cycle time, by using a second pair of teleporter pads with specific off-set positions, to instantly teleport the dummy back to starting position:
The right hand side, that is, ignore the faulty gates (for a randomization mechanism).
Yes. Should do the job. But you'll be limited to one use every 3.33 seconds.wouldn't this be more simple ?
It should do by default (if you have just one) - "off" is a toggle pulse, just the same as "on".does anyone know a way to make a player sensor emit a second signal when it turns off