public override void SetStaticDefaults()
{
Tooltip.SetDefault("This is a modded block.");
ItemID.Sets.ExtractinatorMode[item.type] = item.type;
// This is an example of how translations are coded into the game. Making your mod Open Source is a good way to enlist help with translations and make your mod more popular worldwide. Be sure to have "using Terraria.Localization".
DisplayName.AddTranslation(GameCulture.German, "Beispielblock");
Tooltip.AddTranslation(GameCulture.German, "Dies ist ein modded Block");
DisplayName.AddTranslation(GameCulture.Italian, "Blocco di esempio");
Tooltip.AddTranslation(GameCulture.Italian, "Questo è un blocco moddato");
DisplayName.AddTranslation(GameCulture.French, "Bloc d'exemple");
Tooltip.AddTranslation(GameCulture.French, "C'est un bloc modgé");
DisplayName.AddTranslation(GameCulture.Spanish, "Bloque de ejemplo");
Tooltip.AddTranslation(GameCulture.Spanish, "Este es un bloque modded");
DisplayName.AddTranslation(GameCulture.Russian, "Блок примера");
Tooltip.AddTranslation(GameCulture.Russian, "Это модифицированный блок");
DisplayName.AddTranslation(GameCulture.Chinese, "例子块");
Tooltip.AddTranslation(GameCulture.Chinese, "这是一个修改块");
DisplayName.AddTranslation(GameCulture.Portuguese, "Bloco de exemplo");
Tooltip.AddTranslation(GameCulture.Portuguese, "Este é um bloco modded");
DisplayName.AddTranslation(GameCulture.Polish, "Przykładowy blok");
Tooltip.AddTranslation(GameCulture.Polish, "Jest to modded blok");
}