Wolf Gamer
Terrarian
I did both ways and they never worked. With the mod content it says I cant convert from float to Microsoft.Xna.Framework.Vector2
using Beskil.Items.Accesories;
using Beskil.Projectiles;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace Beskil
{
public class BeskilPlayer : ModPlayer
{
public bool BrainBand;
public override void UpdateBadLifeRegen()
{
if (BrainBand){
Projectile.NewProjectile(player.Center.X, player.Center.Y, 0f, 0f, ModContent.ProjectileType<CreeperBand>());
}
}
public override void ResetEffects()
{
BrainBand = false;
}
}
}
using Beskil.Projectiles;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Terraria;
using Terraria.DataStructures;
using Terraria.GameInput;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace Beskil
{
public class BeskilPlayer : ModPlayer
{
public bool BrainBand;
public override void UpdateBadLifeRegen()
{
if (BrainBand){
Projectile.NewProjectile(player.Center.X, player.Center.Y, 0f, 0f, ModContent.ProjectileType<CreeperBand>());
}
}
public override void ResetEffects()
{
BrainBand = false;
}
}
}
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Beskil.Projectiles;
using Beskil;
namespace Beskil.Items.Accesories
{
public class BrainBand : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Brain Band");
Tooltip.SetDefault("Shoots little Creepers");
}
public override void SetDefaults()
{
item.width = 28;
item.height = 20;
item.value = 0;
item.rare = -12;
item.accessory = true;
item.defense = 4;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.GetBeskilPlayer().BrainBand = true;
}
}
}
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Beskil.Projectiles;
using Beskil;
namespace Beskil.Items.Accesories
{
public class BrainBand : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Brain Band");
Tooltip.SetDefault("Shoots little Creepers");
}
public override void SetDefaults()
{
item.width = 28;
item.height = 20;
item.value = 0;
item.rare = -12;
item.accessory = true;
item.defense = 4;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.GetBeskilPlayer().BrainBand = true;
}
}
}