Hey all, as a new years thing I decided to make a mod which I'd add at least one thing to each day in order to improve my hideous art and C# skills.
This mod includes:
More will be added every day, and probably more often than that, but every day is the minimum (With updates being released weekly). Here's the currently near empty list:
Tier One Arbitrary Essence: Made with three dirt blocks, two pieces of wood, and one stone block at a furnace. It's a material for all extremely low tier items, before ores are obtained.
Tier Two Arbitrary Essence: Made with two copper bars, two iron bars, and one silver bar at a furnace. It's a material for the "ore tier", which ranges from copper/tin through to gold/platinum.
Clear Orb: Made with 5 glass at a furnace, can be crafted into elemental orbs.
Elemental Orbs: Made with a clear orb and 10 T2AE at a workbench, can be mixed with a blank staff (and later wands, rods, and similar apparatus) at a workbench to make a magic staff.
Blank Staff: Made with 10 wood at a workbench, can be mixed with an elemental orb at a workbench to make a magic staff.
Vermillion Blade: Made with a Wooden Sword and ten T1 Arbitrary Essence at a workbench, has a speed of "very fast" and has auto-swing but suffers from a lower damage (which makes it near worthless against anything which has eight or more defense and high enough health)
5 Damage, Very Fast speed, and weak knockback.
Vermillion Bow: Made with a Wooden Bow and ten T1AE at a workbench, has autofire and shoots like a freaking machine gun. However, it has no ammo reduction (good luck keeping your ammo reserves for more than a few seconds ) and a slightly lower damage stat
Vermillion Armour: Has a total of one defense (AMAZING!), and is an upgrade of wooden armour. For each piece, you need ten T1AE and the respective piece of wooden armour at a workbench. The chestplate gives the red balloon jump effect, and the set bonus gives a whopping 1.5x move speed, as well as a permanent feather fall effect. Pretty much here for a fun little challenge, as it gives you a chance at killing most things without a point of damage if you're clever enough
[BUGGED] Transmutation Table: Allows you to transmute materials of a tier to their counterpart using the AE of the previous tier. e.g 1 tin bar and 1 T1AE makes 1 copper bar at the transmutation table. Sadly, at the moment once you go near it tAPI seems to think that you're next to it for the rest of the game (try standing next to it with an iron bar, some T1AE then walking away and you'll see what I mean). It only works with metal bars, in the case that an ore is available. Can be made with one workbench and ten T1AE.
[BUGGED] Decomposition Table: Allows you to more efficiently produce Arbitrary Essence, and also to make arbitrary essence of a higher tier than two. Made with one workbench and ten T2AE. Same issue as the transmutation table.
Download the release here, and the dev release here.
This mod includes:
- Weekly Release: 10 Materials, 8 Weapons, 2 Tiles, and 1 Set of Armour
- Dev Release: 2 Materials, 2 Weapons, 2 Tiles, and 1 Set of Armour
More will be added every day, and probably more often than that, but every day is the minimum (With updates being released weekly). Here's the currently near empty list:
Clear Orb: Made with 5 glass at a furnace, can be crafted into elemental orbs.
Elemental Orbs: Made with a clear orb and 10 T2AE at a workbench, can be mixed with a blank staff (and later wands, rods, and similar apparatus) at a workbench to make a magic staff.
Blank Staff: Made with 10 wood at a workbench, can be mixed with an elemental orb at a workbench to make a magic staff.
5 Damage, Very Fast speed, and weak knockback.
Elemental Staves: Made with a blank staff and an elemental orb at a work bench, they come in six varieties (water, earth, lightning, fire, corruption, and crimson). Find out what they do for yourself (or read below, I don't really care)
Water: Like an endless water bolt. Lots of fun
Earth: Shoots a magic flying boulder. How it flies, nobody knows....
Lightning: Shoots a bunch of lightning bolts in a similar fashion to crystal storm.
Fire: Shoots a flame wheel which functions like a demon scythe without the pierce.
Corruption: Summons some weird eater of souls abomination. Enjoy XD
Crimson: Creeper boomerangs. The s at the end of boomerang is intended. Enjoy.
Earth: Shoots a magic flying boulder. How it flies, nobody knows....
Lightning: Shoots a bunch of lightning bolts in a similar fashion to crystal storm.
Fire: Shoots a flame wheel which functions like a demon scythe without the pierce.
Corruption: Summons some weird eater of souls abomination. Enjoy XD
Crimson: Creeper boomerangs. The s at the end of boomerang is intended. Enjoy.
11/1/15:
+Added Demonite/Crimsonite and Shadow Scale/
10/1/15:
+Crimson Orb
+Crimson Sculpture Staff
9/1/15:
+Lightning Orb
+Lightning Gem Staff
8/1/15:
+Earth Orb
+Earth Gem Staff
7/1/15:
+Flame Orb
+Flame Gem Staff
6/1/15:
+Corrupt Orb
+Corrupt Sculpture Staff
5/1/15:
+Water Gem Staff
4/1/15:
+Blank Orb
+Blank Staff
+Water Orb
3/1/15 (current dev release):
+Decomposition Table
+T2AE
2/1/15:
+Transmutation Table (Slightly buggy, trying to figure out how to fix)
1/1/15:
+Vermillion Bow
+Vermillion Armour
1/1/15 (current full release):
+Tier One Arbitrary Essence
+Vermillion Blade
+Added Demonite/Crimsonite and Shadow Scale/
10/1/15:
+Crimson Orb
+Crimson Sculpture Staff
9/1/15:
+Lightning Orb
+Lightning Gem Staff
8/1/15:
+Earth Orb
+Earth Gem Staff
7/1/15:
+Flame Orb
+Flame Gem Staff
6/1/15:
+Corrupt Orb
+Corrupt Sculpture Staff
5/1/15:
+Water Gem Staff
4/1/15:
+Blank Orb
+Blank Staff
+Water Orb
3/1/15 (current dev release):
+Decomposition Table
+T2AE
2/1/15:
+Transmutation Table (Slightly buggy, trying to figure out how to fix)
1/1/15:
+Vermillion Bow
+Vermillion Armour
1/1/15 (current full release):
+Tier One Arbitrary Essence
+Vermillion Blade
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