Sadly, I had the spawn rate at something ridiculous. I just did a small update to fix that.Well, I'm definitely high enough. I'll try waiting another hour or two. Thanks!
what is that mod?View attachment 30216
im pretty sure this isn't how its supposed to be.
Forgot about it >.< Fixed it.View attachment 30216
im pretty sure this isn't how its supposed to be.
That's purely tAPI -- you have to restart itTAPI.Mods+LoadException: Omnirs Nostalgia Mod.tapimod: System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapimodModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
does anyone know why I keep getting this error???
Should be all of them. I'll check again. They need at least 3 tiles wide and 4 tiles high.Are only the Tiamat and Chaos trophies supposed to be placeable?
They should be "fixed" now, though the fall through isn't working rightEhm... I wrote something incorrect here.
By the way, is the exit and dezone tome line fixed yet? I noticed consumable runes go through walls instead of hitting them, which would actually be more useful, specially with poison and fire field runes.
Don't have enough ram, probably because TAPI doesn't allocate enough for large collections of mods.TAPI.Mods+LoadException: Omnirs Nostalgia Mod.tapimod: System.OutOfMemoryException: Insufficient memory to continue the execution of the program.
at Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapimodModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
does anyone know why I keep getting this error???
Those would be the Long Bow, Old Crossbow, and Throwing axe items.why this happen?
View attachment 30217
^ Yep :3 Also, I have fixed those 3 in 1.0.3, at least.Don't have enough ram, probably because TAPI doesn't allocate enough for large collections of mods.
Those would be the Old Bow, Old Crossbow, and Throwing axe items.
They should be. I'll check the dragon shield, but be sure to hold it out to reduce damage.Um, are shields currently not working? Because I have the dragon shield, and I still take regular damage even if it tells me I have a crazy amount of defense.