It does look pretty similar, but there's definitely something new going on with those NPCs.The more I hear about T:O, the more it seems "exactly like Terraria but with better graphics".
Terraria 1's style is very distinct from Starbound's style of weapon swinging, and T:OW has its own team and artists entirely, so there is no overlap between the T:OW's sprite creators and T1/Starbound.
Yes. The exact same NPC's from Terraria.It does look pretty similar, but there's definitely something new going on with those NPCs.
Yes. The exact same NPC's from Terraria.
What Loki said. Although they look the same, they aren't since they didn't need the player to fight a boss or build a house for them to show up. The mechanic also seems to actually be doing something instead of just being a walking vending machine.Yes. The exact same NPC's from Terraria.
At the moment, seems it has way too much of the old.Have to have a nice mix of the new and the old, sir.
It all keeps with the "its Terraria....but yet it isn't" notion.![]()
That's an extremely small difference.What Loki said. Although they look the same, they aren't since they didn't need the player to fight a boss or build a house for them to show up.
So now she's also a walking quest dispenser. Like the angler.The mechanic also seems to actually be doing something instead of just being a walking vending machine.
Not in this thread. When there is something to say about that - and I do not know when that will be - it will be in a separate announcement thread.1.3.1 news coming shortly?
At the moment, seems it has way too much of the old.
So now she's also a walking quest dispenser. Like the angler.
Technically speaking, T:O is more of a "re-invention" of Terraria. Redigit stated that Terraria's current engine was far too limited to do everything we wanted to, so essentially T:O is "Terraria with a more professionally created engine".The more I hear about T:O, the more it seems "exactly like Terraria but with better graphics".
Maybe not excatly limited but it's kind of a messy code. Some of the newer parts look better but the core is quite badly planned. Lots of "copy-paste" type code pieces etc. Also C# compiler probably doesn't create as fast code as C++ language that Otherworld is programmed with.Do modders agree that the engine is too limited?
If Otherworld comes out this year, it will probably be my New Year's present.That reminds me... Loki, are you guys still planning on releasing otherworld this year?
Probably because we've seen so little of the game. Come on, man, have some faith!At the moment, seems it has way too much of the old.
You're right, we only saw a few senesce of the game, but I expect much more content.Probably because we've seen so little of the game. Come on, man, have some faith!
...And all we've seen has been directly lifted from Terraria. The gem staves, hell, and now even the NPC's are from the previous game.Probably because we've seen so little of the game. Come on, man, have some faith!