Derunih
Steampunker
Loving the update so far, but there is a trend in everyone I have spoken to (3 people off forum): The distance for NPC crowding is too wide, especially since there is a penalty.
Now to preface this, I am NOT complaining about the following:
The size of the penalty
The other happiness conditions
The mechanic's premise
Horizontal restrictions
Thats right: I am purely complaining about how close NPCs can be to each other up and down.
After confirming the radius on the wiki (3+ others within 25 blocks), and trying it out in game, horizontally this mechanic makes sense already. But vertically, it is a nightmare to work with.
To put this in a real world perspective: 25 blocks = 50 feet. One floor of a building is around 10 feet.
So, imagine I gave each NPC an entire floor of a hotel... AND had an empty floor between each. The radius would go through 4 floors up, and down, and still find 4 npcs, causing "crowding".
YOU AREN'T HAPPY WITH 2 ENTIRE FLOORS OF A BUILDING?
So, my suggestion is to make the search rectangular: 25 blocks sideways, and 15 blocks up and down.
I will try and include screenshots tomorrow.
UPDATE: Here are the screenshots of my hypothetical scenario (Quickly mocked up, since this is not my actual base)
Even if you make the houses wider, or more dressed up, or out of better materials... Only the ones on the very top and bottom aren't "crowded", and I feel this is excessive.
Now to preface this, I am NOT complaining about the following:
The size of the penalty
The other happiness conditions
The mechanic's premise
Horizontal restrictions
Thats right: I am purely complaining about how close NPCs can be to each other up and down.
After confirming the radius on the wiki (3+ others within 25 blocks), and trying it out in game, horizontally this mechanic makes sense already. But vertically, it is a nightmare to work with.
To put this in a real world perspective: 25 blocks = 50 feet. One floor of a building is around 10 feet.
So, imagine I gave each NPC an entire floor of a hotel... AND had an empty floor between each. The radius would go through 4 floors up, and down, and still find 4 npcs, causing "crowding".
YOU AREN'T HAPPY WITH 2 ENTIRE FLOORS OF A BUILDING?
So, my suggestion is to make the search rectangular: 25 blocks sideways, and 15 blocks up and down.
I will try and include screenshots tomorrow.
UPDATE: Here are the screenshots of my hypothetical scenario (Quickly mocked up, since this is not my actual base)
Even if you make the houses wider, or more dressed up, or out of better materials... Only the ones on the very top and bottom aren't "crowded", and I feel this is excessive.
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