BlueCorvid
Terrarian
TL;DR: In case it wasn't clear, my argument isn't that it's just better now and everyone should stop complaining. It's that while I agree that the new system is an inconvenience, I don't think going back to the old system is the best way to solve the problem.
I mean, clearly not, actually. I never used them (or thought to use them) to swap hardmode helmets for the bonus, haha! Funnily enough, the "vanity" title implied to me that they were for making your character look nice while still letting you use whatever is most effective. (And how would anyone stop me or tell me I was wrong when I wasn't out here telling people who didn't ask that I used them this way? Maybe if I'd mentioned it, someone would have. I don't know.)And i can tell you exactly why you did it despite it being "clear". Nobody stopped you or even told you "no, you're wrong" in 9 years, since social armors were introduced. And they were introduced already with a quickswap AND a strong implication to use it because of hardmode helmet-bonus armors.
Oh, I see. No, I understand all that, but I mostly don't understand how you're losing functionality (as opposed to convenience, which I absolutely agree has been lost) when you can do the same thing from your inventory instead of the vanity slots, and there are more inventory slots now to put them in. (I may just misunderstand, or I might be being overly pedantic, oops.) I'm a builder as well. When I described earlier that I also was using those vanity slots as extra storage, that was what for, usually. That or the Greedy Ring. It doesn't bother me greatly to have them in favorited inventory slots instead, though it's a minor inconvenience to have to re-favorite a swapped item. That's why I was thinking about the ability to favorite inventory slots instead of items themselves, so that we could sort of designate new spaces for those kinds of things.We have already described it in too much detail, if you need a repeat here it is:
If they had graphics, that would solve the problem while keeping everyone happy. The graphic for something like an emblem isn't too intuitive, but it could be as simple as a couple of pixels on the character's chest to represent an amulet or something. (Once again, while I think this is a better solution, I know it isn't easy. And I know it's not likely in vanilla, given the state of the game. I'd be willing to make the art for a mod, though, for what it's worth.)Literally just checked, out of 62 accessories (I summed the amount of those found in chests and dropped by non-boss enemies, and Nature's Gift because it's another common one, so loot you are able to find anywhere), 35 have a graphic.
They're immunity items, not cure potions. I can see the argument for this being an exploit. I probably would have changed them long ago to prevent this, personally. I never used them this way myself, but honestly I never used any of them at all aside from the Bezoar, and that only in specific situations. As they are, I think they're too underpowered to devote a slot to, even with a modifier, but I think that's a problem with the items themselves. What kind of buff could make them usable, I wonder?Bezoar, Nazar, Armor Polish. I used to sometimes put them into vanity slots just so if I see myself poisoned, cursed, or with broken armor, I could quickly double right-click to remove the buff. Now there is no point - these buffs will be gone before you are done swapping. Also it used to be something you could do in the middle of a fight, and now it requires much more concentration if you were to do it during a boss fight for example (due to increased amount of inputs).
I was thinking of this specific comment, that likened using vanity slots as free storage to creating hoiks:And not encouraging creativity is NOT an argument - actually the exact opposite.
...which just sounded a little silly to me. (I'm not super interested in hoiks either, fwiw, but they're used for more than just cheesing the Dungeon Guardian, which you can also do with a minecart anyway.)Hammering blocks so that you travel around a rectangular box at a rapid pace while a Boomerang defeats the Dungeon Guardian wasn't intended either, but that was preserved because it allowed "creativity."
Storing my Warrior Emblem in a vanity slot and swapping away from it in the menu to bring in a different accessory as I need it, then swapping back to it quickly wasn't intended either, but it was a creative use of those slots.