NephilimRoyalty
Terrarian
So, it looks like the latest word on release for this update is still end of Q3. If that's the case, shouldn't this be coming in the next 2 weeks or so? Or are there different quarter definitions that I'm unaware of?
Don't forget to nail it to the perch.It shall, there. But otherwise, it shall run down the curtain and join the choir invisible.
I don't think they are changing split-screen, the staple of console games.This has likely been answered or documented elsewhere but do we know if the 1.3 console update will include 2 player split screen functionality?
He didn't say that, he asked if they were adding it, because currently the split screen implementation is not good.I don't think they are changing split-screen, the staple of console games.
You don't need to start from scratch and a tweak is literally all it needs. He would fit perfectly on the same tier as Duke Fishron: an optional boss you can fight to get good, but not necessary, items to prepare for the moon lord. There is nothing "obsolete" about him and It wouldn't be difficult to change the summoning requirements and armor recipesIt's not about "being lazy", it is about returning the game for all players to the vision that its creator intended - and being able to streamline updates (that means making console and mobile faster, not "slowing down PC" as some have speculated) and open up other potential possibilities as a result. Ocram doesn't fit on a variety of levels from art to design to AI to placement in progression. A "tweak" won't fix all of that - you would basically need to start from scratch. Couple that with the obsolescence of so much of this in a post-1.3 world, and there you go.
Beetle armor (attack speed variant) is the replacement you want. You'll just be trading critical and movement speed for significantly higher base damageFor example, I'm currently running around in dragon armor. With the patch I will essentially be naked, so what do I put in my inventory now in preparation?
Yeah, the xbox one's way where you have to pause and zoom in with triggers is really annoying.He didn't say that, he asked if they were adding it, because currently the split screen implementation is not good.
This has likely been answered or documented elsewhere but do we know if the 1.3 console update will include 2 player split screen functionality?
The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization.
If this means you don't start zoomed a million feet from your character on start, that's great!This was touched on in the opening post:
They said they would get it submitted for certification by q3 which takes a few weeks which effectively pushes the update into q4So, it looks like the latest word on release for this update is still end of Q3. If that's the case, shouldn't this be coming in the next 2 weeks or so? Or are there different quarter definitions that I'm unaware of?
not to mention, its not necessarily the console that needs to change to match the PC entirely. I think the PC could benefit from some of the changes the console has made.You don't need to start from scratch and a tweak is literally all it needs. He would fit perfectly on the same tier as Duke Fishron: an optional boss you can fight to get good, but not necessary, items to prepare for the moon lord. There is nothing "obsolete" about him and It wouldn't be difficult to change the summoning requirements and armor recipes
The art not fitting is just your personal opinion and the armor sets are staying as vanity so that point is invalid anyway
Tweaking Ocram and bringing him and his loot to PC would be a part of the "One Terraria" experience. Cutting him seems counterproductive to that ideal
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Beetle armor (attack speed variant) is the replacement you want. You'll just be trading critical and movement speed for significantly higher base damage
It's not about "being lazy", it is about returning the game for all players to the vision that its creator intended - and being able to streamline updates (that means making console and mobile faster, not "slowing down PC" as some have speculated) and open up other potential possibilities as a result. Ocram doesn't fit on a variety of levels from art to design to AI to placement in progression. A "tweak" won't fix all of that - you would basically need to start from scratch. Couple that with the obsolescence of so much of this in a post-1.3 world, and there you go.
You don't need to start from scratch and a tweak is literally all it needs. He would fit perfectly on the same tier as Duke Fishron: an optional boss you can fight to get good, but not necessary, items to prepare for the moon lord. There is nothing "obsolete" about him and It wouldn't be difficult to change the summoning requirements and armor recipes
The art not fitting is just your personal opinion and the armor sets are staying as vanity so that point is invalid anyway
Tweaking Ocram and bringing him and his loot to PC would be a part of the "One Terraria" experience. Cutting him seems counterproductive to that ideal
Excellent point!I suppose I agree. In T:OW I believe I heard we will have NPC/Boss/Biome/Enemy Backstories, and you can already see some of it in the main game. Eye of Cthulhu, Brain of Cthulhu, Moon Lord possibly being "Cthulhu" especially with the "True Eyes of Cthulhu" and how the Mechanical Bosses look just like previous bosses, how the WOF is summoned by the Guide with a Voodoo doll... Etc... But Ocram... A giant floating head that flies up and down, summoned by a "Suspicious Looking Skull" where the sprite looks nothing like him? (which could have changed in 1.3) he makes little sense, but then again, I didn't question giant disembodied Eyes, Skulls, or Brains, or a giant Bee, or "World Eating" Worms, or Pig/Dragon/Fish, or a strange talking mushroom, or why Santa was actually a tank all along, or come-to-life Carved Pumpkins, I wasn't gonna start questioning this strange, but cool boss.
Without laying down any accusations, is there anything stopping those many changes required to get him up to standard beyond a lack of willingness to put in the work? Do you feel the payout isn't worthwhile?Except that my opinion is also shared by the creators of the game - on all fronts. He would need FAR more than "tweaks" to hit our standards and vision. I'm sorry we disagree there, but I am just being honest with you.![]()
Without laying down any accusations, is there anything stopping those many changes required to get him up to standard beyond a lack of willingness to put in the work? Do you feel the payout isn't worthwhile?
Rip dragon armor isVery doubtful, but we shall see I suppose. We may have to agree to disagree on the sprite (speaking just for me personally). I have always (even before my Re-Logic days when I was just a PC & Console player at the time) found it to just be a pretty obvious "disembodied maskless predator head" - which is very meh (IMHO at least).![]()