One Terraria: An Introduction & Future Impacts

World Writer E-cat

Skeletron Prime
I have several comments on things thus far, so I'll just put them all into one post.

I never have played console Terraria but I'm not happy about this. For once in my life I empathize with the console peasants, especially because I've always wanted the pets and Ocram in PC. I know I'm being a hater, feel free to dab on me, but I feel your pain, filthy console peasants.

I'm not a peasant, I am a Faun-Lord.

I forgot old people aren't allowed to play video games

I'll just go back to the nursing home and listen to jazz records all day

Don't be upset, I think people in their 60's who play video games are cool.

Mobile exclusives have not been reviewed yet. This is literally undecided at this time; we will announce that information as soon as a final decision has been made. :)

I wonder how many times he'll have to post this before people understand.

Also, sorry if none of this was really on-topic.
 

ATZL 1452

Terrarian
I haven't played much PC Terraria, but switching to a set of Wire Cutters does still show where wire is, I think, taking trap-finding from impossible without using your character's foot, to easy as 3.1415926535897932384626433832.
Yes wire cutters show where traps are. But I have to get past Skeletron to get those and I have to equip the wire cutters, which really slows down what I'm doing checking for traps every three seconds, in current console versions you can see any part of the map that would have been on your screen assuming you have the view fully zoomed out regardless of how much light has touched it. If you see 1 pixel of pink on the ground you can see that a trap is there. I like the way the maps are now because it helps with both trap detection and mining without necessitating a miners potion or whichever one it is that lets you see ores. I know it's just laziness but keeping myself in potions like that takes a lot of materials and effort. (Also I know that you can see wires if you equip the pressure plates or dart traps neither of which require Skeletron's death but the fact I have to switch to them all the time is still very annoying.)
 

Nataniel16

Terrarian
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!






So 1.3 is supposed to release by the end of september? I lost all my content when i transferred from 360 to One, so now i have to go get all my ocram loot back lol
 
Yes wire cutters show where traps are. But I have to get past Skeletron to get those and I have to equip the wire cutters, which really slows down what I'm doing checking for traps every three seconds, in current console versions you can see any part of the map that would have been on your screen assuming you have the view fully zoomed out regardless of how much light has touched it. If you see 1 pixel of pink on the ground you can see that a trap is there. I like the way the maps are now because it helps with both trap detection and mining without necessitating a miners potion or whichever one it is that lets you see ores. I know it's just laziness but keeping myself in potions like that takes a lot of materials and effort. (Also I know that you can see wires if you equip the pressure plates or dart traps neither of which require Skeletron's death but the fact I have to switch to them all the time is still very annoying.)
Traps aren't meant to be easy to detect, that's why they're traps. You said it yourself though, you have the tools to solve it. The easy way out shouldn't have existed. The console map was pretty much cheating, even if it was built into the game. I'm glad to see it go.
 

ShadowOfDarkness

Duke Fishron
Yes wire cutters show where traps are. But I have to get past Skeletron to get those and I have to equip the wire cutters, which really slows down what I'm doing checking for traps every three seconds, in current console versions you can see any part of the map that would have been on your screen assuming you have the view fully zoomed out regardless of how much light has touched it. If you see 1 pixel of pink on the ground you can see that a trap is there. I like the way the maps are now because it helps with both trap detection and mining without necessitating a miners potion or whichever one it is that lets you see ores. I know it's just laziness but keeping myself in potions like that takes a lot of materials and effort. (Also I know that you can see wires if you equip the pressure plates or dart traps neither of which require Skeletron's death but the fact I have to switch to them all the time is still very annoying.)
It may be annoying, or even dangerous, if you relieve yourself of a weapon for a short time, but if it keeps you from dying and starting over, (which is likely more annoying than checking for traps) then it's worth it, right?
 

IcyRocket750

Official Terrarian
Yeah, I admet that Ocram is not fitting with the game because The exclusivities of console are like a sort of mod or something:(
 

ReaperLord

Terrarian
I just noticed this looking back. A few people have complained about losing the slime staff and early summoner builds being broken. I just want to reassure these people that the slime staff is on every platform, so don't worry! It's not going anywhere.
 

ShadowOfDarkness

Duke Fishron
I just noticed this looking back. A few people have complained about losing the slime staff and early summoner builds being broken. I just want to reassure these people that the slime staff is on every platform, so don't worry! It's not going anywhere.

Actually, I believe they either refer to the "Petri Dish" which summons a Slime pet, or I believe, In 1.3 the Slime Staff summons a slime that...now has a creepy little anime face on it.
 

GoldenTerrabyte

Empress of Light
That's like saying Roblox copied Minecraft even though Roblox was in concept years before Minecraft was a thing, it's just that fanboys like to think that since Minecraft is the one successful blocky game that everything else is copying it.
You're right, but I'm pretty sure he was joking. I might be wrong though.
 
If ReLogic or 505 are willing to do all the server hosting and matchmaking for it then theoretically yes it's possible. I wouldn't get my hopes up though, that stuff can be expensive.
Plus the final decision falls to Sony and Microsoft and Sony's been pretty reclusive lately.
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I do have one major question.

Gravity Globe. Will we still get to keep our Gravity Globes? I know it's not supposed to be in but I personally always thought of it as an apology gift for the god awful 1.2 launch way back in the day.

Yeah, and our infinite flight Red's wings? Probably not lol
Reds wings is nerfed in 1.3 on PC so i assume it will be nerfed on console.
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I myself think that removing ocram was a good idea ocram was just a big waste of time
If Duke fishron didn't drop the flairon,(my most op weapon) then I think he's a pretty useless boss comparative to ocram.
 

shadowwraith

Terrarian
Plus the final decision falls to Sony and Microsoft and Sony's been pretty reclusive lately.
[doublepost=1505628645,1505628099][/doublepost]
Reds wings is nerfed in 1.3 on PC so i assume it will be nerfed on console.
[doublepost=1505628832][/doublepost]
If Duke fishron didn't drop the flairon,(my most op weapon) then I think he's a pretty useless boss comparative to ocram.

Microsoft may consider cross platform with PC because of windows but not with other platforms, however Sony and Nintendo will probably never allow it especially Nintendo since they prefer to keep everything Nintendo only.
 

GoldenTerrabyte

Empress of Light
Microsoft may consider cross platform with PC because of windows but not with other platforms, however Sony and Nintendo will probably never allow it especially Nintendo since they prefer to keep everything Nintendo only.
Nintendo's supporting cross-platform play for both Minecraft and Rocket League
 

Aurora3500

Moderator
Staff member
Moderator
This move makes sense to me. I've only played on PC, and not once have I been interested in seeing Console/Mobile-only content come to the PC. It isn't fun to lose content I understand, but it is good to see all platforms of Terraria turning out how the Developers intended them and to make the experience similar for everyone.

1.3 is going to be amazing as a heads up. From the new items, and Lunar Events + Moon Lord, and Expert Mode. There's a lot to enjoy about 1.3Q

I never have played console Terraria but I'm not happy about this. For once in my life I empathize with the console peasants, especially because I've always wanted the pets and Ocram in PC. I know I'm being a hater, feel free to dab on me, but I feel your pain, filthy console peasants.

@The Slime Worshipper

Please do not bring the "Console Peasnants/PC Master Race" talk here by referring to Console players as "Peasants" It is rude to do so.
 

MoeHolyGhost

Terrarian
I do have one major question.

Gravity Globe. Will we still get to keep our Gravity Globes? I know it's not supposed to be in but I personally always thought of it as an apology gift for the god awful 1.2 launch way back in the day.
Copy cat?
Turns out gravity globe is an expert drop from moonlord so we're all set actually.
 

N1NJ4W4RR10R

Terrarian
What if ocram became the mechanical brain of cuthulu? So if you had a crimson world rather then a corruption you would have ocram as the third mechanical boss?

Maybe tone down the attacks slightly for normal mode and obviously change the summoning item to a destroyer type one. But I think it'd be pretty cool and it could fit.

Maybe the AI would have to be changed to become more similar to the brain rather then the eye but I'd love to see it happen.

Alternatively make him a final mech boss, something that might be optional but give some rewards that are slightly better then chlorophyte.

Would just seem like a bit of a waste to lose him...he isnt the best boss, sure but he deffinetly isnt that bad.

Maybe even put him in the PC version?
 
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