One Terraria: An Introduction & Future Impacts

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I don't mind the wait anymore. The longer the delay the more I can appreciate Ocram till Hell breaks out.
I hope the weapons get re-added in the game later (like ancient cobalt armour was, later down the line), as well as the various pets.

Will be right back... need to set up a shrine for Ocram. We will wait for his inevitable return.

EDIT: Almost complete... just need the console exclusive banners (have 1 already). The obsidian "tree" represents the new "leaf" for Terraria. The ores, mythril, cobalt and adamantite represents the grind to obtain the console exclusive. Finally, the dead branch represents the fallen and those who will be removed in the next update, thus marking an end to what was once.View attachment 186433

Looks cool, although I disagree with keeping Ocram
 
Does anyone else realize that you can just get the legacy item on xbox 360 and transfer the save to your xbox 1? The same way with the console pets turning into golden bunnies, which will turn into obvious money farms. I don't know about PS 3 and 4, but it is probably the same way so #infiniteplatiumcoins

Same way about banners. Chances are they will be kept in the game, but I'm no admin.
If you like consle exclusives so much, get PS3/PSVita/3DS/XB360 versions, as they will not recieve 1.3, nor have the exclusives removed.

I'm just happy they are keeping the Horned God set (which is my favorite vanity set)
YOU GAVE ME A REASON TO PLAY XBOX 360!!!!
Who cares about money most people who play this have stacks upon stacks of platinum.
 
I never died to him, probably because I got the crimson key mold before fighting plantera, meaning I could just stand there while killing him ;)
I'm talking about when he first became a thing, when his armor sets were the best armor sets, the crimson key didn't exist yet, but cool.
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I'm talking about when he first became a thing, when his armor sets were the best armor sets, the crimson key didn't exist yet, but cool.
also that's poorly recommended.
 
You need to kill plantera before using the key mold on console. Because of the jungle key being needed to make the key to open the crimson chest. Am I mixing up with PC here , I don't think so. PC just needs plantera beaten for harder dungeon mode and chest keys. I understand you were talking about ocram, but having the mold before plantera doesn't matter since you need to beat him to use it. Sorry if I'm not getting this. Just seemed backwards to me.. lol
 
You need to kill plantera before using the key mold on console. Because of the jungle key being needed to make the key to open the crimson chest. Am I mixing up with PC here , I don't think so. PC just needs plantera beaten for harder dungeon mode and chest keys. I understand you were talking about ocram, but having the mold before plantera doesn't matter since you need to beat him to use it. Sorry if I'm not getting this. Just seemed backwards to me.. lol
I know, I meant I could just stand there when I was fighting Ocram (not plantera). Getting the mold before was just luck.
 
That's a shame. I was kind of hoping that Ocram could become a bonus boss or something. Was kind of looking forward to fight it in the PC version. Oh well, less update/content gaps is good - and from what I see, progression was kind of wonky for the console version. (Ocram was meant as a final boss after the mech bosses, judging by the crafting requirements and loot; but Plantera, Golem and Duke Fishron still existed in those versions?)
 
That's a shame. I was kind of hoping that Ocram could become a bonus boss or something. Was kind of looking forward to fight it in the PC version. Oh well, less update/content gaps is good - and from what I see, progression was kind of wonky for the console version. (Ocram was meant as a final boss after the mech bosses, judging by the crafting requirements and loot; but Plantera, Golem and Duke Fishron still existed in those versions?)
As I recall the first release of Terraria on PS3 and Xbox 360 there were no jungle temple so Golem wasn't in (my single world from that time doesn't have it). Plantera and Duke Fishron came later as well (Duke Fishron is a fairly recent addition and was added in 1.07). The PS4 and Xbox One versions started later (around 1.02 I think) so that's probably why you are confused.
 
As I recall the first release of Terraria on PS3 and Xbox 360 there were no jungle temple so Golem wasn't in (my single world from that time doesn't have it). Plantera and Duke Fishron came later as well (Duke Fishron is a fairly recent addition and was added in 1.07). The PS4 and Xbox One versions started later (around 1.02 I think) so that's probably why you are confused.

Yeah, I meant that Ocram was sort of pushed out of the spotlight after Plantera and Fishron got introduced, making it be just... there. Sorry, I should've clarified.
 
Is there a full list somewhere of what the accomplishments are? Or are they just the Steam achievements put into the game? I'm really curious what they are.
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!



I hope that it won't take my godly stuff like my vamp knifes or paladin hammer b/c if it dose I will rage quit terraria I spent SSSOOOOOOO LONG trying to get that stuff
 
Fork it. Give me moneyback and play your game yourself. I'm tired to wait #1.3. It's more than a year since PC release. But what's you do? Stupid 4K for pixel game for PC?! Great.
 
Fork it. Give me moneyback and play your game yourself. I'm tired to wait #1.3. It's more than a year since PC release. But what's you do? Stupid 4K for pixel game for PC?! Great.
Actually, I believe that the people that are making 4k support for pc are different from the people porting 1.3 to console. And even IF it were the same team, it would still be reasonable to take such a long time since they literally have to REMAKE the ENTIRE GAME in a different engine, WHILE working on updates for the pc game. You need to give pipeworks some rest, they are getting so much :red: even though they're working on the port as hard as they can. Just give them the time they need, trust me it is 100% worth it.
 
I'm just curious as to when Re-Logic is going to finally step in and work on console/mobile?

We went from two "predictions" over the last year to silence on any release window. Clearly something is wrong on pipeworks end, if they're serious about "one terraria" then stop focusing on pc only and help out console/mobile already.
 
I'm just curious as to when Re-Logic is going to finally step in and work on console/mobile?

We went from two "predictions" over the last year to silence on any release window. Clearly something is wrong on pipeworks end, if they're serious about "one terraria" then stop focusing on pc only and help out console/mobile already.
You can't just 'step in' a compact development team with at most only three programmers (dropping all work on PC Terraria in the meantime) and just hook in to the codebase and all relevant resources and software on a whim. Apart from all the administrative and technical messing about that would require with regards to transferring data between the localised team actually at the Pipeworks' building and those few people working from home, communication (which is arguably the most important thing when working in game development) between those two fronts would be incredibly complex as well (they can't attend floor meetings, draw stuff on a whiteboard, leave memos, etc).

Game development takes time, that's inherent to the process. It's not a thing that needs to be 'solved'.
 
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