One Terraria: An Introduction & Future Impacts

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When are you gunna make the Nintendo Switch version?
Also, if you plan to make all platforms have "equal" experience, you already said wii u, 3ds, xbox 360, and ps3 wont be getting 1.3, meaning only a few platforms will have "equal" experience, those being any xbox console after the xbox 360, the pc, any playstation console (besides the psp) that was made after the ps3, and the nintendo switch, so when you say all platforms will have a equal experience, what do you mean?

@Rikter101

Please use the edit button to add more content to your post if no one else has posted. Try to avoid double posting by editing content into your post until another member has replied.

For your questions, there's no news on a Switch release at this time.

What they mean by giving the platforms an equal experience is that they want the experience to feel similar to how it does on PC. Because the platforms have felt different from each other in terms of interface/controls and content and such, it's felt like the Console/Mobile versions of Terraria were very different experiences.

They want everyone to feel they are on the same page, with there not being a huge gap in updates (With Console at the time being at 1.2.4 while PC is at 1.3.5.3) They plan to do this for the current generation consoles only since it is not possible to do it for the old generation. In short, they intend it for the current gen consoles to be similar to the PC experience which will be the goal when they release more updates for the Console/Mobile versions.
 
@Rikter101

Please use the edit button to add more content to your post if no one else has posted. Try to avoid double posting by editing content into your post until another member has replied.

For your questions, there's no news on a Switch release at this time.

What they mean by giving the platforms an equal experience is that they want the experience to feel similar to how it does on PC. Because the platforms have felt different from each other in terms of interface/controls and content and such, it's felt like the Console/Mobile versions of Terraria were very different experiences.

They want everyone to feel they are on the same page, with there not being a huge gap in updates (With Console at the time being at 1.2.4 while PC is at 1.3.5.3) They plan to do this for the current generation consoles only since it is not possible to do it for the old generation. In short, they intend it for the current gen consoles to be similar to the PC experience which will be the goal when they release more updates for the Console/Mobile versions.


They are only doing it for new gen consoles? Darn. Well the thing is, I love the 3ds, and I dont want it to be left behind as a piece of garbage just not being able to play 1.3 or have any new content for terraria 3ds. I also love the switch and would love to see Terraria on my Big screen. I guess i have to accept the fact 3ds terraria wont be getting 1.3, and just wait for the switch to get it, whenever it may come.
 
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They are only doing it for new gen consoles? Darn. Well the thing is, I love the 3ds, and I dont want it to be left behind as a piece of garbage just not being able to play 1.3 or have any new content for terraria 3ds. I also love the switch and would love to see Terraria on my Big screen. I guess i have to accept the fact 3ds terraria wont be getting 1.3, and just wait for the switch to get it, whenever it may come.
It’s been clear that 1.3 wasn’t coming to 3ds for a long time :p it’s not powerful enough to handle it.
 
I miss ocram . . .
But again the meowmere would be way too OP with full dragon armor.
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It's kind of sad to see content vanish from the game.

Even while I was not a Console owner, I do have enjoyed the Tizona's design.
back in 1.1, I always thought the console exclusive items worth the endgame grind, but things have changed and the endgame has become mediocre.
I can understand why this descision is made.

Man, I remembered that I included the console exclusive armors in my 'all-armor' picture, and I've gotten a lot of praise for adding these. I'll likely miss that moment.

On the other hand, I'm kind of relieved that beings like Turkor and Lepus doesn't make their appearance on PC.

I agree. Lepus and Turkor aren't very good bosses.
 
Hmmm seems a bug fix just came out?
 

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Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
i doubt you can speed up console(without disproving past excuses at least)...so this means slowing pc way way way way way down? :(


why remove console exclusive cosmetics such as pets instead of adding those to pc though? how does the guinneapig/turkey/rocket turtle hurt gamebalance. (and if it's a matter of ascetics? what ascetics. terraria's ascetics are "lolrandom" for the most part. you guys made some weird cross-promotion deal with a yoyo company ffs)
and that extends to other content such as boots of ostra, what was wrong with those?

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On the other hand, I'm kind of relieved that beings like Turkor and Lepus doesn't make their appearance on PC.
I donno, I'd like to see them show up reworked and with different sprites
events aren't a bad thing, pc has the thanksgiving and christmas raid, but less extensive content is fine too. even just having the trees change to fall for example

ocram had it's own unique ai/attack pattern, seems like there should be a use for that at least(well, as a base anyway). same with the iphone thanksgiving hydra.
 
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i doubt you can speed up console(without disproving past excuses at least)...so this means slowing pc way way way way way down? :(


why remove console exclusive cosmetics such as pets instead of adding those to pc though? how does the guinneapig/turkey/rocket turtle hurt gamebalance.
and that extends to other content such as boots of ostra, what was wrong with those?
As far as items and equipment go, patch 1.3 already had items that were either as good or better than what Engine came up with for consoles. So there was no sense in having a bunch of repeats. As for enemies, pets and cosmetics ReLogic decided that they just weren't up to the higher standards they set for themselves. Almost every enemy was a lazy palette swap with some boosted stats. The rest ReLogic decided were just not good enough art wise.

I donno, I'd like to see them show up reworked and with different sprites
events aren't a bad thing, pc has the thanksgiving and christmas raid, but less extensive content is fine too. even just having the trees change to fall for example

ocram had it's own unique ai/attack pattern, seems like there should be a use for that at least(well, as a base anyway). same with the iphone thanksgiving hydra.
Those PC raids should now be on the console too. Ocram's pattern was mostly the same as Brain of Cthulhu, so not that original. ReLogic has already said they will evaluate the cut content down the road and that some of it may come back. If it does though they will be actual new things, not just some lazy copies.
 
lol "high" standards. like that "tartarsauce minotaur" they added to pad some youtuber's sense of epeen?

a slime/guinneapig/rocketturtle/turkey/bat is much better than that, although the bat would have to not damage enemies
(and the worm is no more out of place than that etheria stuff, although i figured that was a licensing thing)
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and the boots of ostra not being powerful misses the point, they grow grass as you walk and make every third jump somewhat higher. it was never endgame gear even when it was new. (not that terraria would exactly suffer from a bit of variety in the equipment at each tier)
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already having a raid or two isn't the point, the point is that more seasonal content isn't a bad concept, including simple things without having to be an endgame raid.
 
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One Terraria


"One Terraria" - For too long, we have felt that the Terraria community was too "fragmented", driven by some pretty large content differences between the various versions. One of the key goals of the Console & Mobile rewrite is to bridge that gap and bring everyone together into a more unified experience. What does that mean, exactly?
  • Bringing the other versions more in-line with the expectations of the core PC version in regards to gameplay and visuals - only deviating where appropriate or needed.
  • Narrowing - or even potentially eliminating - the "update gap" between PC updates and when these are rolled out to Console (and Mobile).
  • Once that is in place, even exploring more "out there" ideas like crossplay or content sharing that such parity could potentially allow (no promises here - just sharing the thinking! ;) )

So, what does this mean in practical terms? That we have done all that we can to make what you will receive as close as possible to the PC Terraria 1.3 experience. It also means that the teams have a pretty aggressive update plan moving forward with the goal of fully catching Console (and eventually, Mobile) up to PC... and then closely coordinating update development once we are at parity to greatly shrink or even remove the "update gap" altogether. Once we get all of that together, gone should be the days of Console and Mobile players getting content up to a year later - if all goes to plan.

We suspect that will be music to your ears - and it certainly is to ours! We are looking forward to sharing the details of that plan once we get through the Console 1.3 launch window. That said, this plan has other implications, so we encourage you to read up on those below. Taken together, we are confident that this will put Terraria and the community in a much better place a year from now than today - and today is pretty good already. :cool:


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Console Exclusives

Several of you asked along the way what would come of the exclusive content that was originally released for console Terraria at launch in 2013. As we noted in response, the teams were going to take a close look at all of that content and decide what the best path forward would be here. Below, you will find the end results of that review. We fully expect that this will be met with a mixed reaction, so we want to share the "why" and logic behind this decision up front. In the end, we feel this will be a small bit of short term pain for some... with some longer term benefits for everyone.

Most of the current "exclusive" content in Console will be greatly changed or phased out altogether. (Details Below)

Why?
  • When this content was added to the game, things were very different. PC development had ceased for a time, and this was all "endgame" content for everyone to interact with and continue their adventure.
  • Since that time, things have obviously greatly changed for Terraria and the game's development. Quite simply, the game has outgrown the content itself and even the need for there to be exclusives for console.
  • The content itself is obsolete and has never fit with the vision for Terraria. What was endgame gear is now a mix of vanity and mid-game gear that is more of a stopgap/alternate to Chlorophyte that is simply not needed in the game anymore.
  • These tweaks make possible that the remaining content may see its way onto PC, finally yielding a true "One Terraria" experience once the "catch up" effort is completed.

What is changing?
  • Current Console Exclusive armors will remain in game, but will be converted to vanity sets. These will be available via the Traveling Merchant's rotating inventory.
    • Currently-owned sets will still exist, but will automatically be changed to Vanity.
  • Current Console Exclusive weapons will be removed from the game entirely.
    • Currently-owned weapons will be automatically replaced with similar gear at the Chlorophyte tier (i.e. Tonbogiris will be replaced with Chlorophyte Partisans)
    • Sharanga will be replaced with Hellwing Bow and Spectral Arrows/Vulcan Bolts with Hellfire/Chlorophyte arrows, respectively
  • Console-Exclusive mobs will be removed in their entirety.
    • Most of these were reskins/recolors that do not fit into vision and balance of the game. There is a chance that a few of the more interesting will be revisited at a later date.
  • Console Vanity will be removed from the game, with the exception of the Horned God set. This will be added to the Traveling Merchant's inventory.
  • Sparkly Wings will be removed from the game
    • Currently-owned Sparkly Wings will be replaced by Cenx's Wings.
  • Console-exclusive Pets will be removed from the game
    • Currently-owned exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
    • There is a chance that a few of these will be revisited at a later date and re-added to the game with revamped art and/or AI.

These changes will also apply to the Mobile version of Terraria. **We have not yet discussed the Mobile Exclusive Content. We do, however, understand that the Mobile experience is a different and unique one - so we would ask that no one attempt to draw any premature conclusions on what will happen there based on what our decisions were here. :)

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What about Ocram?
You will have noticed that Ocram was missing from our list above. Well, to be honest, we have never felt Ocram was a good fit or a really engaging boss fight. So, we are afraid that Ocram will be leaving us once the Terraria Console 1.3 update arrives.

Ocram Changes

  • Ocram and his related mobs and summons will be removed from the game.
  • Ocram Mask and Trophy will remain in the game as "legacy" items. Any that exist at the update will remain, but there will be no further way to obtain them in game once the update arrives.
  • Souls of Blight will be removed from the game
  • Players will receive 5g for each Soul of Blight owned (the current sell price of Souls of Blight)
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Whew, that was a lot to cover! We are sure that you all have tons of questions, and we will seek to answer them as we can. No, we do not have an exact date to give you right this second other than to say a TON of progress has been made and the team is hopeful to have something more concrete to share soon. The Pipeworks team is focused on the last few things before they can submit - squashing the final list of bugs and working on Split Screen Multiplayer performance optimization. Once those are wrapped up, they should be ready to submit. The goal remains to reach submission before the end of Q3, but we will not submit before the game is ready. We will absolutely let you know the instant submission occurs or if a bit more time will be needed.

Thanks for all of your support along this long and winding journey to Console and Mobile 1.3. We know it has required your patience, but we are confident that the end result will be well worth the wait!
It's gonna be sad to see some of those things go but at least I can show off to all the noobs my now ultra rare mask and hall of Ocram trophies I've set up. Making them tremble with envy over the fact that they can never again obtain the items for themselves. Might farm Ocram before updating though, to give him a proper goodbye :p
 
Hello i am having a issue were it says for all my houses "This is not valid houseing" and i cant put my Npc's in houses
 
Hello i am having a issue were it says for all my houses "This is not valid houseing" and i cant put my Npc's in houses
Hi @Bendy Gaming 999, is your house too close to corruption/crimson?

If that’s not the solution, you’ll probably have better results by posting a screenshot of the housing. To do that please make a new thread in the appropriate platform’s in-game support section (don’t post it here as this is an announcement thread and you’ll want to create your own topic).

Make a new thread in one of these sections, depending on what platform you’re experiencing the issue:
PC In-Game Support: https://forums.terraria.org/index.php?forums/pc-in-game-support.114/
Console In-Game Support: https://forums.terraria.org/index.php?forums/console-in-game-support.139/
Mobile In-Game Support: https://forums.terraria.org/index.php?forums/mobile-in-game-support.150/
 
Hi @Bendy Gaming 999, is your house too close to corruption/crimson?

If that’s not the solution, you’ll probably have better results by posting a screenshot of the housing. To do that please make a new thread in the appropriate platform’s in-game support section (don’t post it here as this is an announcement thread and you’ll want to create your own topic).

Make a new thread in one of these sections, depending on what platform you’re experiencing the issue:
PC In-Game Support: https://forums.terraria.org/index.php?forums/pc-in-game-support.114/
Console In-Game Support: https://forums.terraria.org/index.php?forums/console-in-game-support.139/
Mobile In-Game Support: https://forums.terraria.org/index.php?forums/mobile-in-game-support.150/
Yes it was i put Green Solution on the crim near me and it works. Thank you :)
 
Aww. Being honest, I was hoping you'd bring Ocram to the PC edition... Bye, my little skelebrain! `:cry:
That's still a possibility. They don't want to just port him as he was though because they didn't like the level of work put into him in the past. The devs have already said that they will review the cut content for possible inclusion back into Terraria in the future. This time though we won't get a bunch of palette swaps with boosted numbers.
 
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