AgreedTitle. Some people on here seem to have extreme problems with natural(death-placed) gravestones creating inadvertent graveyard biomes, and I think this would be a nifty solution.
Title. Some people on here seem to have extreme problems with natural(death-placed) gravestones creating inadvertent graveyard biomes, and I think this would be a nifty solution.
The op of this linked thread would disagree with you, and is the reason I made this thread.It takes less than a second to destroy a grave and a few seconds to destroy multiple. This doesn't need to change.
Actually, I think that's the intention.
Good thing that isn't like in one of my mods then, because Zombies used to drop them and cause something worser than Terraria's graveyard.Then it's a really, really dumb intention. It ruins a lot of builds made before 1.4 that wouldn't have had to worry about the Graveyard's negative features at the time of creation, and it makes no sense that a place where the player is dying a lot would become even more dangerous and even more likely to subsequently die in.
Actually.Then it's a really, really dumb intention. It ruins a lot of builds made before 1.4 that wouldn't have had to worry about the Graveyard's negative features at the time of creation, and it makes no sense that a place where the player is dying a lot would become even more dangerous and even more likely to subsequently die in.
That means some people have to play better. If you turn player placed gravestones into graveyards it's no longer possible to use them as decoration without turning the place into a graveyard. Your idea is not a solution, but an even worse problem.Title. Some people on here seem to have extreme problems with natural(death-placed) gravestones creating inadvertent graveyard biomes, and I think this would be a nifty solution.
That's a reasonable solution there!I'd love to see a toggle to turn gravestone drops off entirely. I wish vanilla multiplayer had some of the features that TShock has.
Actually.
Let's think about this.
If you make player placed gravestones create the Graveyard Biome, it would mean that noone could build a peaceful graveyard by hand anymore.
Imagine, builders couldn't use gravestones to decorate places, it would turn their builds into graveyards.
Now that, is actually a working solution there.I'd want to have it so you'd have to manually convert a decorative Tombstone into one that's functional with Graveyards.
Now that, is actually a working solution there.
Tho I still love the feeling that the Graveyard I have built demanded an actual sacrifice to make. Dying there like a lemming or - if I play hardcore - slaughtering friendly NPC characters as a sacrifice.
That's pretty hard to beat in my book, it has that special tickling feeling!
Especially when a friend of mine alone manages to make an unintended graveyard! Now that has a feeling to it, rubbing it under his nose that he has a literal graveyard for himself!
See? Just think about it, the current system is pretty fun if you look at the large picture.