AliceSteel
Terrarian
WIP/Beta Mods:
Completed Mods:
Planned Mods:
Customizable Respawn Time 2: Upgraded customizability and support for the in-game config system.
Beta branch for a major overhaul of Hearty Bags.
Current Vanilla Drop Rates (Each chance is separate):
10% chance LC if King Slime is dead
25% chance LC if Eye of Cthulhu is dead
50% chance LC if Brain/Eater is dead
50% chance LC if Queen Bee is dead
75% chance LC if Skeletron is dead
1 guaranteed LC if Wall of Flesh is dead
10% chance LF if Any Mechanical Boss is dead
25% chance LF if Plantera is dead
50% chance LF if Golem is dead
75% chance LF if Fishron is dead
1 guaranteed LF if Lunatic Cultist is dead
LC=Life Crystal
LF=Life Fruit
Version History:
Current Vanilla Drop Rates (Each chance is separate):
10% chance LC if King Slime is dead
25% chance LC if Eye of Cthulhu is dead
50% chance LC if Brain/Eater is dead
50% chance LC if Queen Bee is dead
75% chance LC if Skeletron is dead
1 guaranteed LC if Wall of Flesh is dead
10% chance LF if Any Mechanical Boss is dead
25% chance LF if Plantera is dead
50% chance LF if Golem is dead
75% chance LF if Fishron is dead
1 guaranteed LF if Lunatic Cultist is dead
LC=Life Crystal
LF=Life Fruit
Version History:
- 0.5: Added progression from King Slime, Queen Bee, Mechanical Bosses, Fishron, and Moonlord. Added early preparation code for mod support.
Completed Mods:
Originally released: Sep 9, 2017
A Mod which makes all bosses drop a Hearty Bag which contains a random number of Life Crystals and Life Fruits based on the world's progression.
The chances (Each chance is separate):
25% chance at a Life Crystal if Eye of Cthulhu is dead
50% chance at a Life Crystal if the World Evil boss (Brain/Eater) is dead
75% chance at a Life Crystal if Skeletron is dead
1 guaranteed Life Crystal if Wall of Flesh is dead
25% chance at a Life Fruit if Plantera is dead
50% chance at a Life Fruit if Golem is dead
1 guaranteed Life Fruit if Lunatic Cultist is dead
Version History:
A Mod which makes all bosses drop a Hearty Bag which contains a random number of Life Crystals and Life Fruits based on the world's progression.
The chances (Each chance is separate):
25% chance at a Life Crystal if Eye of Cthulhu is dead
50% chance at a Life Crystal if the World Evil boss (Brain/Eater) is dead
75% chance at a Life Crystal if Skeletron is dead
1 guaranteed Life Crystal if Wall of Flesh is dead
25% chance at a Life Fruit if Plantera is dead
50% chance at a Life Fruit if Golem is dead
1 guaranteed Life Fruit if Lunatic Cultist is dead
Version History:
- 1.0.5: Changed sprite to one provided by Catrabus. Final 1.0 series version.
- 1.0.1: Changed homepage to refer to this thread.
- 1.0.0: Rebuilt in tModLoader 0.10.1.3
- 0.99.1: Feature complete, open beta
Originally released: Jul 7, 2017
A fork of the currently released Reduced Respawn Time mod which will be fully customizable.
Features:
Options:
UseOnyxSteelPref: A true/false option to enable my personal settings, 10 second respawn time regardless of difficulty and boss status. Default=true
UsePresetTime: A true/false option to enable the use of a customized respawn time in seconds regardless of difficulty and boss status. Default=false
UseMultiplier: A true/false option to enable the use of a customized multiplier to adjust the vanilla respawn times. Default=false
RespawnSeconds: A float used when UsePresetTime is true as the number of seconds before the player respawns. Default=10.0
RespawnMultiplier: A float used when UseMultiplier is true as a multiplier to adjust the various vanilla respawn times. Default=0.33
Current stable version: 1.0.1
A fork of the currently released Reduced Respawn Time mod which will be fully customizable.
Features:
- Use a preset to use the settings that I use.
- Set a difficulty and boss status independent respawn time in seconds.
- Set a multiplier based modifier to the vanilla respawn times.
- Only one mode can be utilized at a time. If multiple modes are set to true the first one of them on the following list will be used: UseOnyxSteelPref, UsePresetTime, UseMultiplier
- Respawn times are internally measured in "ticks" which occur 60 times per second therefore the preset time and multiplier methods may have some amount of rounding error compared to how they're actually set. This is not something that I can change as it is beyond my range of expertise at the very least, though I doubt any modder could change it.
Options:
UseOnyxSteelPref: A true/false option to enable my personal settings, 10 second respawn time regardless of difficulty and boss status. Default=true
UsePresetTime: A true/false option to enable the use of a customized respawn time in seconds regardless of difficulty and boss status. Default=false
UseMultiplier: A true/false option to enable the use of a customized multiplier to adjust the vanilla respawn times. Default=false
RespawnSeconds: A float used when UsePresetTime is true as the number of seconds before the player respawns. Default=10.0
RespawnMultiplier: A float used when UseMultiplier is true as a multiplier to adjust the various vanilla respawn times. Default=0.33
Current stable version: 1.0.1
- 1.0.1: Changed homepage to refer to this thread.
- 1.0.0: Rebuilt in tModLoader 0.10.1.3 and actually wrote a proper mod description file.
- 0.76.75: Build error fixed and ready for public beta testing. Released on Mod Browser. Requesting thread move to Released.
- 0.75.75: Massive update to Information page.
- 0.75.25: All features presumably implemented, however a build error was introduced.
- 0.1.25: Quick and dirty customization of jopojelly's Shorter Respawn Time mod.
- 0.00.25: Information page updated with additional details.
- 0.00.10: Information page created.
Planned Mods:
Customizable Respawn Time 2: Upgraded customizability and support for the in-game config system.
- Thorium Butterfly Swapper: Cancelled due to lack of cooperation from Thorium's creator. I may come back to it later on when feeling masochistic.
- Hearty Bags Supplemental Series: Cancelled in favor of an overhaul to the existing mod to add such features. Beta version available now.
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