Toxophilite [East]
Terrarian
I just recently started playing Terraria again, after finally finishing Cyberpunk 2077. CP2077 ended up being my favorite game of all time, Terraria coming in a close second, but once I started exploring the world of 2D adventure again, I wasn't so sure anymore. Perhaps I love both games equally & for different reasons?
To the point though, I got to thinkin' of what exactly 1.4.1 is, what it really added, & why it seems it's still not enough for some players out there. Just to throw a few thoughts out into the wild, to get things going, I started thinking about items like Frog Gear. What does an early, pre-Hardmode-endgame item like that mean to a person like myself? Well, there's a few things that come to mind that Frog Gear manages to accomplish by just existing.
The same applies for the Bottle Items (Underground) & the Red Balloons (Sky Islands) or even the Frog Legs, Tsunami Bottle or Balloon Pufferfish (Ocean biome). This isn't to suggest that any of these things are necessarily new, it's to suggest that nearly everything added in 1.4.1 was to make it all come together. It really doesn't seem to matter where you start your adventure anymore, nearly every avenue leads to something worthwhile now. In my opinion, there really isn't any obvious place to go first anymore. You can literally start anywhere you'd like & be satisfied with your progression!
It's difficult to think that the consideration for reply value wasn't taken into account here. In fact, every time I think about Journey's End & the different ways that it can be played now, even the Maps can present newer ways to progress, newer challenges.
⚙🛠
To the point though, I got to thinkin' of what exactly 1.4.1 is, what it really added, & why it seems it's still not enough for some players out there. Just to throw a few thoughts out into the wild, to get things going, I started thinking about items like Frog Gear. What does an early, pre-Hardmode-endgame item like that mean to a person like myself? Well, there's a few things that come to mind that Frog Gear manages to accomplish by just existing.
- As a person who builds adventure maps, I always find it necessary to make Hardmode items available sooner, because they're just so much fun to use! Frog Gear, in my eyes, is an alternative to Master Ninja Gear, but balanced in a way that still leaves space for items like Brain of Confusion & Shield of Cthulhu.
- Frog Gear also acts as a progression benchmark, pre-Hardmode technically has an "endgame" now. With the addition of other newer items & armor, a player can truly feel powerful & readily prepared for the difficult challenges ahead. Everything isn't about how much damage you do or don't do, now it's more about utility & problem solving, less about banging your head into a wall, until you finally succeed.
- Bundle of Balloons isn't the only game in town anymore, Frog Gear, some decent boots & a set of Fledgling Wings is all you really need. There's so many new ways to increase mobility & survivability now, playing the game differently isn't just limited to what Class a player is using anymore.
- If you want to be immune to fall damage, try searching the Cloud Islands for a set of pre-Hardmode wings.
- If you want to be immune to fall damage, try searching the Underground Caverns & you may possibly find a Luck Horseshoe!
- Find or craft a Featherfall Potion, the same as you could in the days of 1.3.5!
The same applies for the Bottle Items (Underground) & the Red Balloons (Sky Islands) or even the Frog Legs, Tsunami Bottle or Balloon Pufferfish (Ocean biome). This isn't to suggest that any of these things are necessarily new, it's to suggest that nearly everything added in 1.4.1 was to make it all come together. It really doesn't seem to matter where you start your adventure anymore, nearly every avenue leads to something worthwhile now. In my opinion, there really isn't any obvious place to go first anymore. You can literally start anywhere you'd like & be satisfied with your progression!
- Going for Skeletron first lands you a possible Bone Glove & shortly afterward, Spinal Tap & Bewitching Table (Summoner).
- Going for Queen Bee first is similar to 1.3.5's progression method, only better, considering the Snapthorn Whip & Pygmy Necklace (Summoner).
It's difficult to think that the consideration for reply value wasn't taken into account here. In fact, every time I think about Journey's End & the different ways that it can be played now, even the Maps can present newer ways to progress, newer challenges.
- Classes have branching progression paths.
- Class Neutral powerups have branching paths.
- PreHardmode officially has an endgame now.
- Special Seeds can throw things for a loop!
⚙🛠