Weapons & Equip Origin Gear: a utility armor and others

This is a poll


  • Total voters
    126

MiltVala

Plantera
Origin gear.png


So, what do you use to build and mine? Your usual Spectre/Beetle/Shroomite/etc., or the mining armor with its insanely high 3 defense!

Well I for one, would like to have a new armor for the task of efficient mining and building in hardmode.

kdcROYP.png


Enter: Origin Gear
divider.png


So before I begin, I'd like to introduce a new enemy/npc:

Meet Frank, he's a human, and critically insane.

Frank.png


Charming fella isn't he?

Now, he will be a semi rare (like wyvern rarity), post mech spawn in (take note of this) a pure area of the cavern layer. No, he won't be just standing there like a nymph. He has..... a bit more style

Frank's ride.png


Frank's ride

Max life: 3500
Damage: 50
Defense: 35
KB resist: 100%
Coins:
Gold_Coin.png
x3

Drops:
100%
tech.png
Origin Core 10-15

Frank's Ride behaves in a similar way to the current Frost Moon elf copters. Hovering around you, while firing a barrage of glowing green bullets. Considering the cramped conditions of many areas in the cavern layer, Frank's ride can no-clip blocks in a similar way.

At half health, The cockpit window breaks open, revealing Frank. At this point, the ride will also begins firing heat ray-like lasers. When destroyed, Frank hops out and begins attacking you on his own.

Frank.png


Frank

Max life: 500
Damage: 30
KB resist: 45%
Coins:
Silver_Coin.png
x5

He isn't the brightest fella, so all he'll do for now is charge at you with Fighter Ai. Nothing extremely special. When "killed" , rather than gibing like most enemies, he'll "poof" in a green light.

I'm also considering that he and his ride also may spawn on the surface during Solar Eclipses. What are your opinions on that?

divider.png


Now for the actual bulk of the suggestion.

tech.png


Origin Core

Type: Crafting Material
Max stack: 99
Rarity:
Rarity_color_3.png

Sell:
Silver_Coin.png
x3

These will be the main component of this suggestion.

divider.png

Origin Gear


Origin headgear.png


Origin Headgear

Defense: 9
Max stack: 1
Body Slot: Helmet
Tooltip:
10% increased mining speed
provides light

Crafted with:
tech.png
Origin Core x8

Origin Chestplate.png


Origin Breastplate

Defense: 12
Max stack: 1
Body Slot: Shirt
Tooltip:
15% increased mining speed
Enemies are less likely to target you

Crafted with:
tech.png
Origin Core x12

Origin leggings.png


Origin Leggings

Defense 9
Max stack: 1
Body Slot: Pants
Tooltip:
10% increased movement speed
8% increased flight time
Enemies are less likely to target you

Crafted with:
tech.png
Origin Core x10

Full Set

Origin armor m.png
Origin armor f.png


Total Defense: 30
25% increased mining speed
10% increased movement speed
8% increased flight time
Enemies are less likely to target you
Provides light

Set bonus: +2 tool range, increased tile placement.

Pretty self explanatory. It doesn't provide the full 30% mining speed of mining armor, but has ten times the defense, making it less suicidal for hardmode. Additionally, the light provided would be equal to that of holding an ultra bright torch.

divider.png


Drones and Turrets

Now, a crafting material with only one use is looked down upon right? (I'm looking at you bee wax). Cue drones and turrets.

divider.png


Drones

Drones act like minion, hovering around the player and attacking nearby mobs. Unlike minions, drones have a 2 minute time limit, displayed as a health bar below each drone. When that time limit is reached, they deactivate, and fall to the ground. Deactivated drones have a 25% chance to be recoverable.

Drones will always stay near the player, only venturing 5 blocks away to target enemies, moving in sync with the player. A limit of 4 drones can be active at any given time. Each drone type has a specific range and damage.

Drone bullet.png


B Type Drone
Type: Consumable
Damage: 23
Knockback: 2
Max stack: 99
Velocity: 8
Firing speed: 11
Range: 12 blocks

B Types fire bullets in 3 shot volleys

Drone arrow.png


A Type Drone
Type: Consumable
Damage: 39
Knockback: 2.5
Max stack: 99
Velocity: 10
Firing speed: 19
Range: 18 blocks

A Types shoot arrows that pierce 2 enemies.

Drone flame.png


F Type Drone
Type: Consumable
Damage: 25
Knockback: 0
Max stack: 99
Velocity: 7
Firing speed: 25
Range: 8 blocks

F Types shoot 4 short ranged lines of fire that inflict On Fire!

Drone rocket.png


R Type Drone
Type: Consumable
Damage: 50
Knockback: 4
Max stack: 99
Velocity: 5
Firing speed: 40
Range: 12 blocks

R Types fire rockets that deal splash damage.

All drones are crafted the same way, but with their respective ammo types.

Crafting:

tech.png
Origin Core x3
Soul_of_Light.png
Soul of Light x5
Musket_Ball.png
x50/
Wooden_Arrow.png
x25/
Gel.png
x50/
Rocket_I.png
x5

Crafts 3 drones

Alternately, the F type drones could be crafted with fuel canisters from this suggestion by @SzGamer227

divider.png


Turrets

Turrets are stationary traps that occupy 2x2 blocks. When enemies are near, they track enemies and fire at them. They must be wired to and turned on to fire. They can be placed on any block and will rotate accordingly. They can also be placed on background walls.

Like drones, each type has specific stats:

Turret bullet.png


B Type Turret
Type: Functional Furniture
Damage: 12
Knockback: 2
Max stack: 99
Velocity: 8
Firing speed: 4
Range: 10 blocks

Continuously fires bullets

Turret arrow.png


A Type Turret
Type: Functional Furniture
Damage: 20
Knockback: 2.5
Max stack: 99
Velocity: 10
Firing speed: 19
Range: 15 blocks

Shoots arrows

Turret flame.png


F Type Turret
Type: Functional Furniture
Damage: 12
Knockback: 0
Max stack: 99
Velocity: 7
Firing speed: 25
Range: 6 blocks

Shoots 4 short ranged lines of fire that inflict On Fire!

Turret rocket.png


R Type Turret
Type: Functional Furniture
Damage: 25
Knockback: 4
Max stack: 99
Velocity: 5
Firing speed: 40
Range: 10 blocks

Fires rockets that deal splash damage

All turrets share the same crafting recipe.

Crafted with:

tech.png
Origin Core x2
Iron_Bar.png
/
Lead_Bar.png
Iron/Lead bars x10
Wire.png
Wire x2

Crafts 1 turret

You might have noticed the lack of ammo and the generally low damage values. That is because turrets need to have a stock of ammo to fire. Right clicking a turret brings up 4 ammo slots. Each turret will only accept its specific ammo type (bullets/arrows/gel(fuel canisters)/rockets). Meaning you can have a B type firing crystal bullets, or an A type firing Jester arrows. Due to how these come from functional furniture, Rocket II and Rocket IV will not destroy blocks when fired out of a R type turret. Due to current in-game balancing, Pumpkin Moon ammo and Stynger bolts will not be compatible with turrets.

divider.png


Propulsion Unit

Also, why not include a nice new set of wings to go along with this suggestion?

Propulsion unit.png
Propulsion unit equiped.png


Propulsion unit
Type: Accessory
Max Stack: 1
Duration: 190%
Speed: 100
Special: Down + jump allows horizontal hovering.

Crafted with:

tech.png
Origin Core x8
Soul_of_Flight.png
Soul of Flight x20

Pretty self explanatory. It's slow, has a long flight time, and can hover. However, these don't get the horizontal speed boost the Hoverboard grants.

divider.png


Well that's it for this suggestion. Comments and any proper feedback is really appreciated
index.php


Frank is named after one of my dad's IRL friends (Frank) who has a rather humorous Chinese name, FaLingDai. This caused some....interesting exchanges with an American immigration officer.

Banner code:
Code:
[URL=http://forums.terraria.org/index.php?threads/origin-gear-a-utility-armor-and-others.12945/][IMG]http://forums.terraria.org/index.php?attachments/origin-gear-png.32174/[/IMG][/URL]
 
Last edited:
amazing ideas! but isn't that too much content/items coming out from just a normal enemy? I think it would fit better to a boss.
He's supposed to be a mini boss, but I could bump up his health to fit better.

Edit: Bumped health from 2000 to 3500. Increased defense and coin drop.
 
He's supposed to be a mini boss, but I could bump up his health to fit better.
I still think that's way too much stuff, there no mini boss with that much content.
also people would love to have these drones and turrets, which means grinding this rare mini boss for a long time.. I don't think people would like this
 
I still think that's way too much stuff, there no mini boss with that much content.
also people would love to have these drones and turrets, which means grinding this rare mini boss for a long time.. I don't think people would like this
I'll have to think on that. I'll add some additional ways to get the Origin Cores when I come up with them.
 
I like this idea. It's original, and adds a bunch of cool things that I really believe we should have. I have no problem with the amount of content this suggestion adds, but I do think that getting the stuff would require a bit too much grinding. While I normally don't really have a problem with having to grind bosses, this one doesn't really have a spawning item or bulb but rather just spawns randomly. It would take a bit too long to get even just the armour set, I think.
 
This looks really great, I often mine/build/fish/something that isn't fighting with summons. To avoid getting disturbed. doubts if the drones will replace the twins, as the drones seems to not work forever.
And of course, an upgrade to mining armor is simply needed. I also like Frank's role.

So yeah, Great suggestion, And support
 
I clarified how rare he would be. I guess this should solve most of the problems for now. Now I'm wondering if it's a bit trollish.
 
I actually had this one time when I was building something and I seriously had like 15 :red:ing wyverns in 10 minutes. Probably just bad luck, though. In general they tend to be pretty uncommon, yeah. I think this is a good spawn rate for Frank.
 
This is awesome. Love it. The defense for the armor is a little weak, but the buffs make up for that. Overall good suggestion. Support.
 
it's actually a pretty amazing idea...the in-game shields almost do their work with mining set, but yeahh, 30 Def? off course i support!!! ;)
 
I can see it now! Frank: The new Tim
I really like this suggestion. The armor seems like something I'd keep on a mannequin or in my inventory. As for the Drones and turrets, they seem like they'd be really fun to use.
 
It's nice, and the sprites are really good. I would love to see this in the game. Though it is a bit strong, maybe post-plantera? Anyways,
Support Badge.png
 
Yes! But I think armor should only use 1-3 Cores and Hallowed Bars. Also, I think the mob should only drop 3-4 Cores, and drones should only use one.
Drones only need 1 core to craft tho <.<

the crafting recipe crafts 3

Anyway, lowering the core count would severely lower their use. If 3-4 cores dropped, you could get the full armor in one kill. Frost armor takes a total of 3 ice golem kills to craft. This also takes 2-3 kills depending on rng.

After crafting the armor (and wings because I somehow forgot to include the crafting recipe
index.php
) Each kill would grant either 9-15 drones or 5-7 turrets. I think it’s fine as is.
 
Drones only need 1 core to craft tho <.<

the crafting recipe crafts 3

Anyway, lowering the core count would severely lower their use. If 3-4 cores dropped, you could get the full armor in one kill. Frost armor takes a total of 3 ice golem kills to craft. This also takes 2-3 kills depending on rng.

After crafting the armor (and wings because I somehow forgot to include the crafting recipe
index.php
) Each kill would grant either 9-15 drones or 5-7 turrets. I think it’s fine as is.
Ah yes, I forgot. Still support! :)
 
Back
Top Bottom