Portfolio/Multi-Topic Overgrown block/furniture set, Spiked armor/weapon and their upgrades

crow real

Terrarian
would be funny if this was added for 1.4.6 or 1.5 instead

Overgrowth
Overgrown Stone: crafted with 5 stone + 1 grass seed at a Living Loom
skibidi toilet or creeper.png

Furniture set is crafted similarly to others
Perfect for overgrown builds


Spiked armor/weapons
Spiked Helmet: 8 defense, +2% damage, gives a thorns effect but ONLY when hit on your head, crafted with 20 spikes and 10 bones at an Anvil, "I have a headache"
Spiked Chestplate: 10 defense, +2% damage, crafted with 35 spikes and 25 bones at an Anvil
Spiked Greaves: 7 defense, +2% damage, crafted with 25 spikes and 15 bones at an Anvil
Set Bonus: Returns 30% of damage taken

Name: The Yeoucher
Damage: 41 (Melee shortsword)
Bonus Crit: 2%
Speed: Fast speed
Knockback: Average
Material
Hit enemies "bleed out"
"Yeouch!"
Inflicts a DoT debuff onto hit enemies
Crafted using 30 spikes at an Anvil

The Yeoucher.png


Upgrade time!!!

Name: The Splinter
Damage: 68 (Melee shortsword)
Bonus Crit: 2%
Speed: Average speed
Knockback: Average
Shoots out two wooden splinters on attack
Embeds wooden splinters into enemies
Inflicts a stronger DoT debuff onto hit enemies
Crafted using 15 wooden spikes and The Yeoucher at a Mythril Anvil
The Splinter.png


Splintered Helmet: 13 defense, +6% damage, gives a thorns effect but ONLY when hit on your head, crafted with 10 wooden spikes and Spiked Helmet at a Mythril Anvil, "I have a bad headache"
Splintered Chestplate: 20 defense, +9% damage, crafted with 20 spikes and Spiked Chestplate at a Mythril Anvil
Splintered Greaves: 14 defense, +6% damage, crafted with 15 wooden spikes and Spiked Greaves at a Mythril Anvil
Set Bonus: Returns 40% of damage taken and inflicts a DoT debuff onto enemies when hit or on a critical strike
 
Last edited:
nerfed the upgrade armor's defense and added a description to "The Yeoucher"
 
An overgrown furniture set is a neat idea, and you can't go wrong with new furniture sets, so i support that.

Once again, the spike armour is a cool idea - I think a thorns armour set in any game is always fun to mess around with. (Cactus is too early game to count for me.) However, this is absurdly OP, even if it doesn't look it at first glance: Necro armour gives you +15% ranged damage. This gives you +18% any damage, basically just making Necro Armour obsolete off the bat. All damage is fine, but it would have to be reduced significantly to work.

Also, tip for armour sets in future: Leggings are more expensive than helmets in this game. I don't know why, presumably because they are bigger so they require more materials, but either way they just are.

So, here's my suggestion:

Spiked Helmet - 8 defence (up 1), +2% damage, crafted from 20 spikes and 10 bones (swapped crafting recipe with greaves)
Spiked Chestplate - 10 defence (up 1), + 2% damage, crafted from 35 spikes and 25 bones
Spiked Greaves - 7 defence (up 1), +2% damage, crafted from 25 spikes and 15 bones (swapped crafting recipe with helmet)

Set bonus: Returns 30% of damage taken (excluding enraged EoL for obvious reasons, and I removed the 10% more damage taken, because then it's like you're being penalised for wearing the full set)

I'm not good with balancing weapons, so I don't know about the yeoucher balance-wise. However, there are a couple of changes I would make - turning it into a spear so it works like a shortsword but more viable, and I'm pretty sure the bleeding debuff can't be applied to enemies, so maybe it could be like how you embed spikes into enemies with the tentacle spike.

Hold up. The spike armour set was already broken, but the beneficial set? Another level. This gives you the same defence as cobalt/palladium armour with the mask (melee variant), and that's in hard mode. That aside, I think it should be endgame with corresponding stats if it's going to be the quote and quote the ultimate utility set and unfortunately for you, I think there's a very easy opportunity you've missed for an upgrade here that fits the spike theme a lot more: A wooden spike set of armour. I won't go into the details, but it would basically just be stronger spike armour crafted with it and some wooden spikes, aside from maybe the spike effect from the tentacle spike I mentioned earlier.

Lastly, I don't see the point of the cactus armour nerf other than consistency with the spike armour set bonus you suggested; I think it's perfectly fine how it is.

Overall, great concepts, but in future, keep balancing in mind (not saying I'm an expert or anything, just try looking at items/weapons/accessories at the same progression tier as a baseline, like the necro armour I mentioned for post-Skeletron).
 
Beneficial Armor completely defeats the purpose of loadouts. And we already have Mining and Angler Armor Upgrades.
 
An overgrown furniture set is a neat idea, and you can't go wrong with new furniture sets, so i support that.

Once again, the spike armour is a cool idea - I think a thorns armour set in any game is always fun to mess around with. (Cactus is too early game to count for me.) However, this is absurdly OP, even if it doesn't look it at first glance: Necro armour gives you +15% ranged damage. This gives you +18% any damage, basically just making Necro Armour obsolete off the bat. All damage is fine, but it would have to be reduced significantly to work.

Also, tip for armour sets in future: Leggings are more expensive than helmets in this game. I don't know why, presumably because they are bigger so they require more materials, but either way they just are.

So, here's my suggestion:

Spiked Helmet - 8 defence (up 1), +2% damage, crafted from 20 spikes and 10 bones (swapped crafting recipe with greaves)
Spiked Chestplate - 10 defence (up 1), + 2% damage, crafted from 35 spikes and 25 bones
Spiked Greaves - 7 defence (up 1), +2% damage, crafted from 25 spikes and 15 bones (swapped crafting recipe with helmet)

Set bonus: Returns 30% of damage taken (excluding enraged EoL for obvious reasons, and I removed the 10% more damage taken, because then it's like you're being penalised for wearing the full set)

I'm not good with balancing weapons, so I don't know about the yeoucher balance-wise. However, there are a couple of changes I would make - turning it into a spear so it works like a shortsword but more viable, and I'm pretty sure the bleeding debuff can't be applied to enemies, so maybe it could be like how you embed spikes into enemies with the tentacle spike.

Hold up. The spike armour set was already broken, but the beneficial set? Another level. This gives you the same defence as cobalt/palladium armour with the mask (melee variant), and that's in hard mode. That aside, I think it should be endgame with corresponding stats if it's going to be the quote and quote the ultimate utility set and unfortunately for you, I think there's a very easy opportunity you've missed for an upgrade here that fits the spike theme a lot more: A wooden spike set of armour. I won't go into the details, but it would basically just be stronger spike armour crafted with it and some wooden spikes, aside from maybe the spike effect from the tentacle spike I mentioned earlier.

Lastly, I don't see the point of the cactus armour nerf other than consistency with the spike armour set bonus you suggested; I think it's perfectly fine how it is.

Overall, great concepts, but in future, keep balancing in mind (not saying I'm an expert or anything, just try looking at items/weapons/accessories at the same progression tier as a baseline, like the necro armour I mentioned for post-Skeletron).
I made this late at night for me, and now i've changed it to be more balanced + removing the Beneficial armor
 
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