Terrarian 2
Plantera
He is the final boss in the game, let him remain difficult to beat. If you can fly around him and still win with minimal effort then it is broken.
So you should be guaranteed 150 damage for something far out of your control that you can't counter?He is the final boss in the game, let him remain difficult to beat. If you can fly around him and still win with minimal effort then it is broken.
yeah okay, tell that to someone who has only fought the moon lord like 2-3 times. they are basically bound to lose those 2-3 times, because of how difficult the fight is. So there's 40 minutes to a goddamn hour wasted on the lunar pillars.He is the final boss in the game, let him remain difficult to beat. If you can fly around him and still win with minimal effort then it is broken.
Every time I fly away from the boss it makes the laser undodgable, and I shouldn't have to use a single item to dodge a single attack when I can already easily dodge every other attack.I beat the guy on my second attempt. My strategy was to fly away on my Fishron mount whenever I got hurt by a serious amount of damage and use the shiny stone to heal up more.
If you want to counter it, try the ice rod
okay now I know you are stretching the truth somehow, because you can't get away from the moon lord at all. If you manage to somehow get away from him, he will teleport to you.I beat the guy on my second attempt. My strategy was to fly away on my Fishron mount whenever I got hurt by a serious amount of damage and use the shiny stone to heal up more.
If you want to counter it, try the ice rod
Can't mirror from him, can't lifesteal, can't regen HP.Did they seriously buff him again? Sorry I did not realise.
Because sitting at a lake for an hour = skillI don't understand this thread. You people complain that certain parts of the game are tedious and not optional, but when it's pointed out that these things clearly are optional and that there are workarounds you try to counter with that newer players couldn't do this? So what you're saying is that newer players should get a shortcut? How about we leave the shortcuts to good players so there's any point with skill? This game has always been about preparation and experience, and experimentation (man, I remember when the Guide was useless and only opening doors to let enemies into your house... now it almost feels like cheating that he tells you every crafting recipe in the game).
I call bull on that one. You can't just do something like that. The tongue of the Moon Lord has a leeching effect which gives him significant amounts of health, much more than would be needed to counter the Minishark. (The Minishark would be doing 1 damage and the moon lord would be out-leeching it by miles.)Seriously, this game has so many shortcuts if you just bother to learn them. Why introduce obvious ones? Just the other day I saw someone kill the Moon Lord using Molten Armour and a Minishark (Pre-Hardmode gear!). It wasn't skilful, just clever. He used a heart statue, a jellyfish statue and a Crossnecklace (and Cobalt shield, but that is optional since you can achieve the same effect using a hook). So I really don't see the point of adding easy shortcuts.
But the problem is is that 70% of the time you CAN'T avoid the martian probe, I've jumped down my hellevator and been spotted by one, and they're usually in a wall or a small hole underground, meaning I can't shoot them. Plus they're available as soon as Golem's killed.When I read the original post it seems to me like the perceived progression is Golem -> Martian Madness. But you've forgotten Pumpkin Moon and Frost Moon (speaking of which, if there's any part of Terraria I think is slow it's farming those events... so dull having to wait a full "day" to try again - I wish there was a "set to night" item), as well as Duke Fishron. All of those give plenty of gear to prepare for the new stuff (which I think seems hard only because people haven't really figured them out yet by the way).
Of course, it's just that the game gets incredibly tedious in some parts when they could easily be not tedious.The beauty of this game is that you can chose yourself how you want to play it. The game doesn't tell you how to do it, just a suggestion to point you in the right direction. Have you for example considered the fact that mining for the hardmode ores gives the player a chance to get accustomed to the difficulty of the new enemies (=making them easier since you can start to predict them)?
(And also... in what way is the Destroyer harder than the other Mechs? I think it's by far the easiest one... and it's been nerfed enough all ready!)
uuh, hate to break it to you, but destroyer laser spam isn't at all impossible to dodge. So long as you keep moving, you will take very minimal damage. Yes maybe you will get hit by 1 or 2 here and there, but that's not a huge issue. You WILL get hit during a boss fight, or else what's the point in the boss?Because sitting at a lake for an hour = skill
I call bull on that one. You can't just do something like that. The tongue of the Moon Lord has a leeching effect which gives him significant amounts of health, much more than would be needed to counter the Minishark. (The Minishark would be doing 1 damage and the moon lord would be out-leeching it by miles.)
But the problem is is that 70% of the time you CAN'T avoid the martian probe, I've jumped down my hellevator and been spotted by one, and they're usually in a wall or a small hole underground, meaning I can't shoot them. Plus they're available as soon as Golem's killed.
Of course, it's just that the game gets incredibly tedious in some parts when they could easily be not tedious.
And as someone who experienced 1.1, the game gives enough time to get used to Hardmode as-is, the removal of having to mine for a Cobalt & Mythril Drill would do practically nothing in that area. Rather than giving players an annoying tedious part of the game they have to sludge through, how about we make enemies beforehand harder to both make hell not a joke, and make players be able to go through Hardmode without feeling completely overwhelmed.
Also, the Destroyer's laser spam is near impossible to dodge, that's why I find him the hardest.
@General Milky could go on for DAYS about the Destroyer.uuh, hate to break it to you, but destroyer laser spam isn't at all impossible to dodge. So long as you keep moving, you will take very minimal damage. Yes maybe you will get hit by 1 or 2 here and there, but that's not a huge issue. You WILL get hit during a boss fight, or else what's the point in the boss?
feel the same way the boss need to be difficult or otherwise what is the point of the endgame? its supposto be hard and just try until u get it dont say that the moon lord needs a nerf hes a good boss the final boss evenuuh, hate to break it to you, but destroyer laser spam isn't at all impossible to dodge. So long as you keep moving, you will take very minimal damage. Yes maybe you will get hit by 1 or 2 here and there, but that's not a huge issue. You WILL get hit during a boss fight, or else what's the point in the boss?
uuh, hate to break it to you, but destroyer laser spam isn't at all impossible to dodge. So long as you keep moving, you will take very minimal damage. Yes maybe you will get hit by 1 or 2 here and there, but that's not a huge issue.
More like 8 min (1 Fishing potion and 3 Crate potions). It will give you plenty enough to skip tedious mining, and go straight to Hallowed/Chlorophyte or whatever. I wasn't talking about fishing in particular however.Because sitting at a lake for an hour = skill
I call bull on that one. You can't just do something like that. The tongue of the Moon Lord has a leeching effect which gives him significant amounts of health, much more than would be needed to counter the Minishark. (The Minishark would be doing 1 damage and the moon lord would be out-leeching it by miles.)