MaxAstro
Terrarian
P. R. : An Adventure Reborn
Original Map, Mod, and Story by Tim Hjersted
Converted to Terraria 1.3 (with permission) by MaxAstro
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...And that's about all the details I'm going to give for now. This is a very early alpha, and likely to be a fairly buggy experience, with lots of missing features, so those of you who know what the above means please don't get too excited just yet.
What is Working?
Core Mechanic: 100%!
Map: 100%! (...but also unchanged from the original)
Story: 100%! (Everything needed to complete the map should be working)
Town NPCs: 100%!
Bosses: 60% (All bosses up to the final boss are implemented, but might be buggy; post-final bosses are not implemented yet)
Enemies: 1% (Only enemies spawned by bosses are in)
Items: 3% (Only items sold by town NPCs, dropped by bosses, or used to craft one of the above)
What Might Not Work?
Multiplayer is completely untested; in particular I have no idea how the core mechanic might interact oddly with multiplayer. Please, let me know if you find any bugs.
There are likely a lot of progression breaks that new 1.3 items cause, and I haven't started looking for them yet. If you find any, please share!
It's highly likely that one or more bosses has a bug or three. Again, feedback is highly appreciated!
There may be some visual weirdness - in particular, lightning spells animate sideways. It's a work in progress.
What is Definitely Not Working Yet?
Sandbox mode. I know this is likely to be a popular request, but it's a ways off; my goal is to get adventure mode completed first.
Download Link!
http://www.mediafire.com/download/h698cc4h88g5qn0/PR.zip
IMPORTANT NOTE: This mod and map are designed as a package. Trying to use this mod with other maps will almost certainly break lots of things.
Install like any tModLoader mod and map; the tmod file goes into Modloader\Mods folder and the wld file goes into your Modloader\Worlds folder.
If you would like to help this project reach 100%, please leave feedback on any bugs or general weirdness you encounter!
Special Thanks
Thank you to jopojelly, Bluemagic123, pie75, GabeHasWon, jason, EchoNex, and everyone else on the tModLoader Discord channel; without your help this project wouldn't even have made it this far.
Thank you to Tim Hjersted, both for creating the original and for giving me permission to tackle this project.
Original Map, Mod, and Story by Tim Hjersted
Converted to Terraria 1.3 (with permission) by MaxAstro
-----------------
...And that's about all the details I'm going to give for now. This is a very early alpha, and likely to be a fairly buggy experience, with lots of missing features, so those of you who know what the above means please don't get too excited just yet.
What is Working?
Core Mechanic: 100%!
Map: 100%! (...but also unchanged from the original)
Story: 100%! (Everything needed to complete the map should be working)
Town NPCs: 100%!
Bosses: 60% (All bosses up to the final boss are implemented, but might be buggy; post-final bosses are not implemented yet)
Enemies: 1% (Only enemies spawned by bosses are in)
Items: 3% (Only items sold by town NPCs, dropped by bosses, or used to craft one of the above)
What Might Not Work?
Multiplayer is completely untested; in particular I have no idea how the core mechanic might interact oddly with multiplayer. Please, let me know if you find any bugs.
There are likely a lot of progression breaks that new 1.3 items cause, and I haven't started looking for them yet. If you find any, please share!
It's highly likely that one or more bosses has a bug or three. Again, feedback is highly appreciated!
There may be some visual weirdness - in particular, lightning spells animate sideways. It's a work in progress.
What is Definitely Not Working Yet?
Sandbox mode. I know this is likely to be a popular request, but it's a ways off; my goal is to get adventure mode completed first.
Download Link!
http://www.mediafire.com/download/h698cc4h88g5qn0/PR.zip
IMPORTANT NOTE: This mod and map are designed as a package. Trying to use this mod with other maps will almost certainly break lots of things.
Install like any tModLoader mod and map; the tmod file goes into Modloader\Mods folder and the wld file goes into your Modloader\Worlds folder.
If you would like to help this project reach 100%, please leave feedback on any bugs or general weirdness you encounter!
Special Thanks
Thank you to jopojelly, Bluemagic123, pie75, GabeHasWon, jason, EchoNex, and everyone else on the tModLoader Discord channel; without your help this project wouldn't even have made it this far.
Thank you to Tim Hjersted, both for creating the original and for giving me permission to tackle this project.
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