• Journey's End on PC - Find info here and here. Please report bugs and issues for PC 1.4 and 1.4.1 to Re-Logic here.
  • Journey's End on Mobile - Find info here. Report bugs for Mobile 1.4 to DR Studios at this link and give as much detail as possible.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Console and Switch - The latest news can be found here. To report a bug, please use this link.

Painting Swatches


MrP's Paint Swatches

A Builder's Resource​
Each swatch shows how the various paints look on a particular block and its corresponding wall (where applicable; some are block-only or wall-only). On the left is a 4×4 chunk of the regular block, and on the right is a 4×2 chunk of the same block actuated.

Paint colours are arranged as follows:
Top: Unpainted
Row 1: Red and Deep Red; Orange and Deep Orange; Yellow and Deep Yellow
Row 2: Lime and Deep Lime; Green and Deep Green; Teal and Deep Teal
Row 3: Cyan and Deep Cyan; Sky Blue and Deep Sky Blue; Blue and Deep Blue
Row 4: Purple and Deep Purple; Violet and Deep Violet; Pink and Deep Pink
Row 5: Black; Gray; White; Brown; Shadow; Negative


The Swatches
Browse the whole gallery (287 swatches)

Soil: Dirt • Grass (RegularCorruptCrimsonHallowedJungleMushroom) • MudClay • Sand (RegularEbonsandCrimsandPearlsand) • Hardened Sand (RegularEbonsandCrimsandPearlsand) • SiltAsh

Stone: Regular (Active/Inactive) • Marble (Smooth) • Granite (Smooth) • EbonstoneCrimstonePearlstoneObsidian (with natural Obsidian Back Wall)Hellstone • Gemmed (AmethystTopazSapphireEmeraldRubyDiamond) • Mossy (BlueChartreusePurpleRedTealFire) • Sandstone (RegularEbonsandstoneCrimsandstonePearlsandstone) • Fossil (DesertSturdy)

Ores: Pre-Hardmode (CopperTinIronLeadSilverTungstenGoldPlatinumDemoniteCrimtaneMeteorite) • Hardmode (CobaltPalladiumMythrilOrichalcumAdamantiteTitaniumChlorophyteLuminite)

Frozen: Snow • Ice (RegularThinPurpleRedPink) • Slush

Natural Walls: Dirt (CaveCrackedCrumblingLayeredRockyRoughWavy) • Stone (CraggyFracturedMottledOldStalactiteWorn) • Spider • Grass (IvyLichen) • Jungle (LeafyVine) • Corrupt (GrowthMassPustuleTendril) • Crimson (BlisterCrustScabTeeth) • Hallowed (CavernCrystallinePrismShard) • Lava (CinderEmberMagmaSmouldering Stone)

Wood: RegularBorealDynasty (with white and blue walls)EbonwoodPalmPearlwoodRich MahoganyShadewoodSpooky • Living (RegularLeafMahoganyMahogany Leaf)

Other plants: CactusGlowing MushroomHayPine TreePumpkinFlower Wall • Thorns (JungleCorruptCrimson) • Vines (RegularJungleCrimsonHallowed)

Bricks: GrayRedIridescentMudstoneIceSnowSandstoneEbonstonePearlstoneHellstoneObsidian (both player-placed and natural walls)RainbowLihzahrd

Ore bricks: Pre-Hardmode (CopperTinSilverTungstenGoldPlatinumDemoniteCrimtaneMeteorite) • Hardmode (CobaltPalladium [Column]MythrilOrichalcum [Bubblegum Block]Adamantite [Beam]Titanium [Titanstone]ChlorophyteLuminite)

Fences: Wooden (RegularBorealEbonwoodPalmPearlwoodRich MahoganyShadewood) • Metal (IronLead)

Plating: CopperTinShroomiteMartian Conduit

Dungeon: Blue Brick (SlabTiled) • Green Brick (SlabTiled) • Pink Brick (SlabTiled)

Glass: Regular • Stained (PurpleYellowBlueGreenRedMulticolored) • Gemspark (AmethystTopazSapphireEmeraldRubyDiamondAmber) • Animated (WaterfallHoneyfallLavafallSandfallSnowfallConfettiMidnight Confetti)

Wallpaper: All year (BubbleCopper PipeDuckyFancy GrayIce FloeMusicPurple RainRainbowSparkle StoneStarlit Heaven) • Christmas (BluegreenCandy CaneChristmas TreeFestiveGrinch FingerKrampus HornOrnamentSnowflakeSquigglesStars)

Ropes and spikes: Chain • Rope (RegularSilkVineWeb) • Streamers (BlueGreenPink) • Spikes (DungeonWooden)

Other building materials: Planked Wall • Slab (StoneSandstone [shown with Stone Slab Wall]) • Stucco (RedYellowGreenGray) • Dynasty Shingles (both red and blue)Sunplate Block (and Disc Wall)Asphalt

Purchased: Non-wallpaper walls (Arcane RuneSail) • Team blocks (RedGreenBlueYellowPinkWhite) • Mechanical (CogConveyor Belt)

Weird: FleshBoneCobweb • Slime (RegularPinkFrozen) • Bees! (HiveHoneyCrispy Honey) • Coralstone • Living Fire (RegularCursedDemonFrostIchorUltrabright)

Whimsical: Candy Cane (both red and green) • Cloud (RegularRainSnow) • SmokeBubbleCrystal Block • Silly Balloon (GreenPinkPurple) • Lunar Fragments (NebulaSolarStardustVortex)

What? Why? How?
I think the first time I tried Terraria's paints was when using Pumpkin Wall to simulate curtains. To see how it looked (and more importantly, to help me choose "curtain" colours), I made a swatch much like the ones in this post. I got the idea from the official Terraria wiki, which has this swatch of painted wood; you'll notice I used the same 4×4 size and layout (with, eventually, actuated blocks added).

Once I was done with the Pumpkin swatch, I dismantled it, but then later built another one for Candy Cane Blocks, because I wanted a diagonally striped material for building a shipwreck, and since I was checking it out anyway I figured I'd do like I did with the Pumpkin Wall, and experiment with all the paint colours.

At this point, I knew I wanted to (eventually) make a lot more swatches to showcase the looks of different materials. But I was (am) something of a building purist, making everything in-game, and building and rebuilding swatches was an off-putting amount of work. Actually, I was thinking that the block replacement feature that 1.3.6 is bringing might be just what I needed; but it's a pity that it apparently won't keep paint in place.

I think it was seeing someone use painted Grinch Finger Wallpaper in a build that finally prompted me to do this for real. I'd always considered that a rather ugly wall, but when painted blue it looked very nice. So I finally installed TEdit and started using it to make swatches, and flying around them in-game to get the screenshots. (I have background and entities turned off in the screenshot tool, to keep distractions out. But you may notice at least one swatch where the top of a Strange Plant still managed to sneak into frame…)

The results were fascinating. Not only did I find that Grinch Finger is even more striking with negative paint, but I found a bunch of other colour combinations that started me thinking how and where I could use them. (I also found out other things, like how painted grass blocks have some odd interactions with the long grass and other plants that spontaneously grow on them.) So I decided that, when I had a bit of time, I'd share the swatches here.

After steadily expanding the set, I now have every available block and wall here (including the unobtainable ones, for TEdit-using builders). As for other paintable items… who knows? Maybe that'll be in a different thread, or someone else's project.

Future Changes (Maybe)
  • Trim excess space around older wall-only swatches
  • Add new and updated blocks and walls from 1.4 "Journey's End"
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swatch, n. A small sample (as of fabric or paint) intended to demonstrate the look of a larger piece.

The idea is that builders can come here and see how different paints look on the various blocks and walls without having to do all the building and painting themselves. They can also browse through them to get ideas (for instance, if not for this I never would've thought to put negative paint on Ice Floe Wallpaper, but it actually looks really cool). And maybe even play around with the pictures in an image editor to test out colour matching between different blocks, or things like that.

Professional it ain't, but I hope it's useful to somebody!


You're doing the Moon Lord's work. If you finish a complete paint swatch guide I'd support putting a sticky on all the major discord, subreddits, forums. I'd never found one before.


If anyone is waiting on an update to this project, I have... kind of started over. I finally decided that I wanted to also include actuated blocks in the swatches, so every swatch (except the wall-only ones) needs to be remade.

It's happening (and should go fairly quickly, because I've also done a lot of behind-the-scenes work planning out all of the swatches... all 269 of them). But it means there might not be any new ones for a little bit, and also that old image links might break in the near future. Just in case anybody had bookmarked any of them.

Blood Crawler

Brain of Cthulhu
Never throught that candy cane blocks go well with negative paint and that midgnight confetti block + green paint looks like 1337h4x0r stuff and bubble block with purple paint looks like corruption version of flesh block...

This thread is amazing :0


The swatches are now complete! I may make future changes—I've put a to-do list in the top post for myself, and I'd love to receive any bug reports/corrections—but for now, all 268 swatches are done.

(Yes, 268. I said 269 in my last update, but that included ice blocks created by the Ice Rod, because I wanted to see if it was even possible to screenshot them. Turns out, it's not; you can place them in TEdit, but then they're removed when saving the world.)

Some interesting things I found out, and observations I made, in the course of this project:
  • Negative paint is actually a lot more useful than I ever expected.
  • Crimson stuff consistently looks cooler and more interesting than its Corruption equivalents. (See: Crimtane Brick vs Demonite Brick, Crimtane Ore vs Demonite Ore, Crimstone Wall vs Ebonstone Wall...)
  • Ice Brick Wall with Negative Paint totally looks like Lihzahrd Brick on the cheap. I'm going to build a Witch Doctor house using it.
  • A lot of natural vs player-placed wall pairs may look the same, but they have a visible "edge" when placed alongside each other. Sometime this is hard to notice, except with Negative Paint.
  • Coralstone Block's colours might be realistic for natural coral (maybe), but I've always found it rather ugly. With Negative Paint, it actually looks quite nice, and has more of a cartoony-underwater colour scheme (light blue with yellow, green, and purple inclusions).
  • Placed gems can be painted. Placed Crystal Shards can't (or at least, the paint won't show up).
  • Plants that grow on painted grass blocks sometimes take on the paint colour, and sometimes don't. This was especially noticeable with (an earlier version of) the Jungle Grass swatch, where one single square of one of the big jungle plants took the paint colour.
  • Deep Green-painted Hellstone totally looks like a big-leafed variant of Living Leaf block. This is giving me hilariously evil ideas for traps for unsuspecting players.
  • Fire Moss looks awesome with Shadow Paint, because the moss itself doesn't turn black.
  • Chlorophyte Ore retains a green glow no matter how it's painted.
  • I want to do something with Negative-painted Tungsten Ore. I don't know what.
  • Snowfall Block "falls" at half the speed of Snowfall Wall.
  • Painting stained glass opens up heaps of subtle shading options, because (for example) Red-painted Blue Stained Glass and Green Stained Glass are noticeably different.
  • Painting Inactive Stone Blocks is not the same as painting actuated Stone Blocks, at least when it comes to Negative Paint. Actuating blocks makes them darker, but Negative-painted Inactive Stone Blocks actually get lighter.
  • Also, Inactive Stone Blocks can be actuated to make them "doubly inactive". This is achievable in-game, by use of the Actuation Rod, so it's not a TEdit-only trick.
  • Negative-painted Squiggles Wallpaper looks perfect for a Mushroom Biome colour scheme. I'm going to build a Truffle house using it.


...Bless you. I've wanted something like this for so long. You even got the actuated blocks - I could cry. Bookmarking this page and sending you my most grateful of thoughts. Your hard work here is magic.

Ooh, negative stardust blocks are really neat. Could go well with sunplate. Also, I've got to try actuated negative stone blocks for another stone tone.
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I have been making great use of this over the past... day. Some observations of my own:

-Negative paint can achieve really brilliant results, but it's sometimes difficult to make the white outline look natural. Using actuated negative-painted blocks usually saves the day here. Favorite all-purpose is marble right now.
-White or yellow ebonwood makes great textured columns.
-Grey sunplate is amazing for stone fences.
-I thought Bubblegum block was hard to use, but painted grey, it looks like another stone texture. White matches very well with cloud. Painted red, it looks like brick that the Crimson is growing on - same for Corruption and purple. (Dark) blue makes it look like brick in a glowing mushroom biome. It's probably the best material for making a structure look dilapidated.
-(Not something I learned here, but placing painted confetti blocks over a painted wall gives you sparkling lights over whatever pattern background you want.)
-Deep Sky Blue paint is weird and tends to push things into a dark green palette - however, this can achieve some duotone results where paints usually only offer a monotone, like if you want a blue-green Arcane Rune Wall or Sunplate Block.
-Shadow paint is silly.
-Negative honeyfall actually passes for a good waterfall block, albeit with a slower animation.
-I have been missing out by not building things with green dungeon brick, asdfgjl.
-Grey-painted purple rain wallpaper makes excellent industrial grates.
-Negative rough granite looks like gold-flecked marble.
-I need to make something with negative blue stained glass immediately. ...But I bet the blue light tint would lessen the effect, so it'd have to be in a white-lit room.

By the way... I'm not sure these count, but you missed thorns and spikes (normal and wooden.) While thorns are just a curiosity, you can actually build with spikes (I personally think they make great vanes and fence toppers), so a possible thought for the future?


Skeletron Prime
Sorry for the bump, but this is really helpful! Hope you get ropes, vines and spikes next.

Another easy earlygame tip: Ebonwood painted brown looks like vertical normal wood.


Does MrP mean switches or not. If he means swatches can someone tell me what that is.
I mean swatches. Definition is back near the start of the thread: "A small sample (as of fabric or paint) intended to demonstrate the look of a larger piece."

For anyone waiting on updates, I've got time to get some of it done in the near future. But right now I'm putting all my Terraria time into hoping the Travelling Merchant shows up and sells me the one Christmas painting I don't have yet...


Wow, this is incredibly useful. Thank you so much! Any chance you would be willing to provide a download for all of the image files?


I've finally updated the swatches! I actually made the new ones ages ago, but hadn't gotten around to uploading, sorting, and linking them. (Sorry about that.) But I figured I really ought to finish the process before "Journey's End" comes out and probably adds a bunch of new blocks that need swatches! :eek:

The people (well, @Laluzi and @computerfan0 anyway) demanded it, so here they are: spikes, vines, thorns, and ropes (including chains and streamers). Also living fire and cobwebs. I've also grouped five of the natural cave walls with the mossy stone blocks that they match. In all, there are 24 new swatches and five removed, for a grand total of 287 swatches.

And because @notato8 asked, I've also put together a zip file with all of the pictures. You can grab it from Google Drive:
I think that covers everything that is, or could be, counted as a "block" or a "wall" rather than "furniture" or a "placeable item". Oh, except maybe wooden beams...


With Journey's End now giving official names to the formerly-unobtainable natural walls, I've gone through and added these names to this post. I may have made mistakes in identifying them, as I don't have all of the walls in my current game yet (and the wiki seems to only have inventory icons, not placed samples), so please do let me know if you see that I've put the wrong name on something.

As for updating this with the new Journey's End blocks… well, I'm actually wondering whether it might not be better to start a new post. With non-desktop platforms (and modded desktop) still on 1.3.5, I imagine that this might be a useful resource for some. And I can't just leave the existing swatches alone, because apparently the odd greenish colour that Deep Sky Blue Paint gives to many blocks was a bug that 1.4 has fixed.

I thought waiting for TEdit to update might give me some time to think about it (although Journey Mode would also make it feasible to build these in-game), but apparently they've already got a beta out!
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