Hello Terrarians! 22.214.171.124 hotfix is live! Thanks for feedback and bug/issue reporting on the latest 1.3.1 PC update. Your support is invaluable and you can continue to report issues in this 1.3.1 Bug and Feedback Thread. There are some tips to get you started if you haven't reported bugs before Our team has been hard at work reviewing your feedback and addressing bugs and frameskip issues. See below for complete details. Bug Fixes Fixed liquids getting frozen in the air until a game restart (hopefully) Fixed gamepad instructions getting frozen on virtual keyboard instructions Fixed two duplication exploits Fixed cannons not shooting cannonballs when pulsed via non-player projectiles Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction) Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap") Fixed training dummies potentially getting permanent invisible corruption Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully) Fixed many types of furniture breaking instantly when they're placed above platform stairs Fixed multiple issues with geyser placement Fixed particles not drawing in capture mode if background is disabled Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly Fixed Grasshopper Statue having no recipe Quality of Life All liquid & logic sensors except for "player above" now allow teleportations Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off") Explanation of 3rd frameskip option [*]• In 1.3.0 and below, Terraria had two FrameSkip settings: On and Off. On was XNA's default frameskip, Off was terraria's custom frameskip • During 1.3.1 we made note of some issues regarding monitors with refresh rates higher than 60 (or higher than 60fps) that related back to our existing frameskip choices • This, in turn, drove changes to the custom Terraria "Off" optionWhile this proved to help those within the team that were experiencing these issues to get more stable gameplay, on release we've found that some players are having issues with these changes.In order to try and satisfy both groups, we have put in place a temporary solution: we renamed our current "Off" and brought back our old "Off",(though it will likely stay as a future option just in case)In the end: • Frameskip "Off" changed from 1.3 to 1.3.1 • We renamed 1.3.1's "Off" to "Subtle", and brought back 1.3's "Off" • “Off” is the same frameskip that players have had since 1.3 • “On” is the same XNA default setting that it always has been Download the updated dedicated server file using this Dedicated Server Link. Thanks!