Aymerhic
Official Terrarian
That would be funny to see the guide called "dimitri" xdSo I've just checked the Russian Translation, shouldn't NPCs names be translated too? This just looks... Strange, when everything is Russian except of names.
That would be funny to see the guide called "dimitri" xdSo I've just checked the Russian Translation, shouldn't NPCs names be translated too? This just looks... Strange, when everything is Russian except of names.
It would be perfect if the 4K zoom was 0%, FullHD 50%, HD 100% and lower resolutions were up to 200% and we could just control it how we want toYeah. I just feel that making it 'default' to 100%, but allow us to go down to at least 80% would be a good option for anyone.
Why is the world still the same scale? even on 2560x1440 I can still only see 60 blocks away. I kind of expected the world to scale with the resolution as well, all this does is make the menus smaller. What use is that? Come on, guys, this is basic stuff here. Higher resolution = more of world visible.
This already happen(ed) to some extend on your large screen... however there limitations with the game engine where things break if your field of view is too large (enemy spawning as example)Why is the world still the same scale? even on 2560x1440 I can still only see 60 blocks away. I kind of expected the world to scale with the resolution as well, all this does is make the menus smaller. What use is that? Come on, guys, this is basic stuff here. Higher resolution = more of world visible.
Then what is the use of the new resolutions? All it does is make the inventory/map smaller. May take up less space, sure, but come on. It is not 2010 anymore and your formulas for mob spawning can be adjusted.Increasing the zoom was not intended to increase the amount of world visible, because this significantly impacts mob spawning and other features in the game.
More visible world was intentionally not the goal here.
Increasing the zoom was not intended to increase the amount of world visible, because this significantly impacts mob spawning and other features in the game.
More visible world was intentionally not the goal here.
Alright, thanks for the clarification! Hope it can be addressed in some way in the future! The Big 5 are finally obtainable, and reasonably too! As a collector, warms my heart.@Techdude594, "the big 5" (I love that term for it, because I know EXACTLY what you mean)
The Underground Cabin painting gen hasn't been touched yet, but my records for it are still open. I insisted on the Dungeon ones being worked on for the time being because Sparky was broken entirely, and there were other Dungeon generation modifications being done.
Side-note: I remember spending months farming the Big 5 (minus Sparky) myself back in 1.2 when I was just a regular old Terraria player. Was not fun, so I understand entirely.
Side note 2.0: In the wiki history for Paintings, every time someone tried to add a note about the rarity of the Big 5, it was reverted due to lack of evidence. It was actually true though, they've always been way too rare, for almost four years now!
- Fixed Terraria thinking it has focus when it did not have focus
Also, one last thing, were slope textures changed so that texture packs can edit them more easily? There are some jaggies present when you try to make a 2x2 slope a 1x1 slope. Will you guys be adding texture packs and seeds officially into the game soon?
Thanks for the clarification, that is a good fix! Regarding slopes, can't wait to hear more about that! Hmm, you guys must be hiding something, that's fine, a mystery to solveSo you know when you have multiple windows, and you have "one window at the front", and its the active window? Sometimes Terraria would "think" it was the active window when it wasn't, and so would behave oddly. For instance, in single player, the game might keep running even though it was supposedly minimized, or other odd issues.
Can't speak for the other one.
Unsure on that, we've been so busy with this update we haven't had time to review other stuff like the experimental features. But hopefully the next one will give us that time to assess!
Additionally, when played in a window, I am getting the Windows 10 Creator Update stuttering everyone is talking about; this has happened since said Windows Update went live for me.