tModLoader Peculiarity

iWasHere

Terrarian
Peculiarity
0.7.2.1
By iWasHere
Credits to: Re-Logic, and the TModloader team

For TModloader v10.1

Peculiarity.png


Discord
0.7.2.0
+ Added The Cluster Boss
* Compat with Boss Checklist
+ Added Asteroid Shambler NPC
+ Added Possessed Shambler NPC
+ Added Cluster Fragment NPC
+ Added Rogue Surveyor NPC
+ Added Defense Turret NPC and Hala NPC
+ Added The Hail
+ Added Lightning Gun
+ Added Water Stone
+ Added Pretty Lucky
+ Added Beta Wave Emitter
+ Added Laser Pointer
+ Added Holy Burn Cream
+ Added Crystal Powder
+ Added Pyrophobic Glow Powder
+ Added Steam in a Bottle
+ Added Aqua Elemental Crystal
+ Added Lucky Start
+ Added Pearlescent Arrow Shaft
+ Added Corroded Arrowhead
+ Added Hungry Fletching
+ Added Mysterious Arrow
+ Added Cold-Hearted Arrowhead
+ Added Tumbletwine Arrow Shaft
+ Added Thrifty Fletching
+ Added Amalgam Arrow
+ Added Celestial Archer's Quiver
+ Added Purification, Vile, Vicious Arrows
+ Added Music Boxes for Asteroid (Surface), Asteroid (Sky), and The Cluster
+ Added Marbeel, Normal, Granite, Red-Hot, Honey, Asteroid, Gumball, Glass, Crystal, Gilded, Chlorophyte, Spectre, Cell, Sun, Foggy, Vortex, Luminite Marbles
+ Added Pearly Marble (Thorium support)
+ Added Slingshot
+ Added Marble Bag
+ Added Chrono Anchor
+ Added Dark Quartz
+ Added Pearlshot
+ Added Compound Slinger
+ Added Slime Ring
+ Added Laser Sight
+ Added Tactical Scope
+ Added Cataract Banner
+ Added Playing Card
+ Added Tattle
+ Added Cell Sample
+ Added Parasitic Clump
+ Added Laser Bazooka
+ Added Infectious Mitosis
+ Added Starman Stompers
+ Added Spicupuncture
+ Added The Signal
+ Added Cluster Trophy
+ Added holy_mantle.sh
+ Added Cluster Mask
+ Added Drillbit Bullet
+ Added Yellow, Blue, Red Marble Shards
+ Added Final Marble
+ Added Superhydrophobic Spray
+ Added The Antidote
+ Added Eyedrops
+ Added Flourish Charm
+ Added Gravity Stabilizer
+ Added Ankle Weight
+ Added Pocket Warmer
+ Added Acid Mantle
+ Added Miracle Pill
+ Added Traveller's Kit
+ Added Protection Sigil
+ Added Wadjet Charm
+ Added Wadjet Shield
+ Added Mirror Shield
+ Added Spazer
+ Added Metagun
+ Added Space Jump
+ Added Nebula in a Bottle
+ Added Chain Jumpers
+ Added Super Boots
+ Added Celestial Fire debuff
* Hellwing Bow projectiles now die when they become slow enough (fixes an issue with homing arrows)
* Lightning Rod
* Now uses collision checks rather than projectiles (more server friendly)
* As a result, the weapon hits once per attack, damage reverted to 22 (up from 15)
* Lightning now emits from the tip of the rod (rather than the player's center, effective ~2.5 tile range increase)
* Magic Blood
* Redone: Adds your maximum mana value to your max life pool, and removes your mana bar
* Now obtainable
* Luck Stat now contributes to dodge chance
* 3 new death messages for death by Blood Magic
* Projection Prism and Advanced Circuitry now have crafting recipes
* All card accessories now give an extra effect
* Holograms now fire with most ammo-using weapons (magic weapons no longer work) and now fire from the hologram's center towards mouse position
* Marker now has a new graphic (it's smaller, though)
* Equip graphic for Amulet of Greed
* Sculptor gives hint about asteroid field pre-Cluster
* Adjusted rules for homing projectiles so that they only chase hostiles
* Suspicious Statue no longer targettable by homing projectiles
* Number of Asteroid tiles needed for an Asteroid Biome increased to 50 (up from 11)
* Small chance to play female hurt sound when hit wearing Siren Hat
* Asteroid Biome cosmetic improvements
* Area now gets darker, more orange when in biome
* Asteroids float in the background when high enough
* Background changes to space when high enough
* Map screen background for the biome
* Asteroids themselves are now smoothed on world generation
* Music quality lowered to save on file size
* Added a map background for the standard Space biome (doesn't show though, since the game darkens the bg when in space)
* Bugfix: Removed "5% melee damage" tooltip on Blood Magic
* Bugfix: Accessories that increase arrow penetration causes certain arrows (Hellfire, Jester's) to become unusable
* Bugfix: Fixed an issue involving the Heavy Duty Arrow Shaft not increasing nextSlot for the Travelling Merchant
* Bugfix: Bubble Buddy causing constant bubbling sounds while drowning
* Bugfix: Enchanted Omega Healing Potion now heals 500 HP (rather than 300)
* Bugfix: Rare crash when generating asteroid chests
* Bugfix: Corrected Surveyor Healing Module damage reduction tooltip
* Bugfix: Corrected moon hitbox for Sky Lights
* Bugfix: Latest connected player in multiplayer has unrestricted power over everyone's Character Sheet UIs (can bring it up at will for everyone)
* Bugfix: Repair Surveyor, Defense Robot firing multiple ranged attacks on multiplayer

0.7.1.82
* Asteroid Biome enemies are now affected by confusion (Nano Drone is still immune)
* Rocket Hive no longer passively spawns Nano Drones when confused
* Repair Surveyor now damages enemies when confused
* Orb of Confusion: Increased range by 4 tiles
* Bugfix: Cape Feather now removes the effect of the accessory on unequip

0.7.1.81
* Increased drop rate of Auxillary Surveyor Battery (1 to 7 percent)
* Lightning Rod: Damage reduced to 15 (from 22)


0.7.1.8
+ New biome: Asteroid, Asteroid Field
+ Added Defense Bot NPC
+ Added Man Hacker NPC
+ Added Repair Surveyor NPC
+ Added Rocket Hive NPC and Nano Drone NPC
+ Added Rubber Glove
+ Added Brilliant Radiance
+ Added Smart Pistol
+ Added Smart Bullet
+ Added Lightning Rod
+ Added Jacob's Ladder
+ Added Form Destabilizer
+ Added Power Bandana
+ Added Double A
+ Added Thick Plating, Advanced Circuitry, Projection Prism
+ Added Up Arrow
+ Added Asteroid Chest
+ Added Ultra Mushroom
+ Added Enchanted Lesser, Normal, Greater, Super Healing Potions
+ Added Enchanted Supreme and Omega Healing Potions (CalamityMod support)
+ Added Surveyor Remote
+ Added Hologram Projector
+ Added Auxillary Surveyor Battery
+ Added Surveyor Healing Module
+ Added Technomancer's Armor (Visor, Guard, Leggings)
+ Added Marker
* Cursed Skull now clears Electrified debuff
* Black Contacts now has an equip texture
* Blood Crescent Medallion now has an equip texture
* All Gauntlets and Thorns now work properly with melee projectiles (i.e. spears)
* All Gauntlets give melee projectiles particles
* Optimized Jungle Thorn and Venom Thorn effect
* Bugfix: Arrows still send out ghosts even after unequipping accessories that give you ghost arrows
* Bugfix: Blood Magic now properly kills you when reaching 0 life (added death message)
* Bugfix: Pulling up the character sheet instantly crashes the game to desktop (had to remove the character preview on top left)

0.7.1.7
* Restructured the entire mod
+ New decoration items
* Guide Statue
* Wrench Statue
* Hamaxe Statue
* Harp Statue
* Shuriken Statue
* Hungry Statue
* Sun Statue
* Moon Statue
* Statue Base
* Diamond Statue
* Emerald Statue
* Sapphire Statue
* Ruby Statue
* Topaz Statue
* Amethyst Statue
* Amber Statue
+ Added Character Sheet
* Allows you to see your character's stats summarized
+ Added Bloodthirsty Arrowhead
* Arrows fired by the player adjust their trajectory to hit targets
+ Added Fuzzy D4
* Rolls a D4 automatically when you don't have the buff
* This roll can affect nearby players
+ Added Heavy-Duty Arrow Shaft
* All fired arrows can now pierce one target.
* This pierce has a cooldown before the arrow can hit another target
+ Added Orb of Precognition
* Does something... interesting.
+ Added P-Up, D-Down and P-Down, D-Up
* Trades attack stats and defense
+ Added Phantom Fletching
* Missed arrows will seek vengance against enemies
+ Added Living Arrow
* Combines Phantom Fletching + Heavy-Duty Arrow Shaft + Bloodthirsty Arrowhead
* Fancy Bust
* Doubled knockback
* Now does 25 damage (down from 30)
* Fuzzy Dice
* Price lowered
* Blood Crescent Medallion
* Drop rate tripled
* Never-Melt Ice, All Gauntlets
* Now emits particles when your melee weapon is swung
* Reduced number of CPU cycles when an NPC is struck while wearing these items
* Weighted D6
* Removed single quotes from the tooltip
* Siren Hat
* Only magical critical hits cause the fire effect (as opposed to any projectile)
* Tooltip updated to reflect this
* Sculptor
* Now sells Fancy Bust
* Removed a line spoken before he is saved
* Uses a party hat during a party
* Can give modded special statues through "Sculpt" chat option
* Now shows on the Lifeform Analyzer when not rescued
* Changed a few placements of items in the shop
* Switched a few items sold at certain times
* Cataract
* Lowered spawn rate
* Bugfix: D4 buff can be canceled
* Bugfix: Item tooltips being messed up when in shops & weapons having prefixes
* Bugfix: Cape Feather causes wings, rocket boots to not function after falling a short length

0.7.1.6
* Cursed Skull
* Bugfix: 100% drop rate

0.7.1.5
+ Sculptor
* New town NPC
* Sells statues
* Game Master
* Bugfix: Head graphic doesn't load
0.7.1.4
* Bugfix: Error when trying to load all orbital types during mod loading

0.7.1.3
+ Added Sky Lights
* Summons a sun and a moon orbital
+ Added Cursed Skull
* Cursed!
+ Added Cape Feather
* Allows for slow falling

0.7.1.2
* Bubble Buddy
+ Added crafting recipe
+ Added to water chest loot pool

0.7.1.1
+ Added Bubble Buddy
* Orbital equipped in light pet slot
* Very little contact damage
* Envelopes you in a bubble while underwater that increases breathing time
* Siren Hat
* Now renders hair under the hat
* Bufgix: Graphic clips near the top of the hat

0.7.1.0
* Update to TModLoader v0.10.0.1
+ Added D3
* Rerolls dropped items into different variants
* Works with the following:
* Wood
* Torches (Normal)
* Torches (Waterproof)
* Ores & Ingots
* Shadow Scale / Tissue Sample
* Worm Scarf / Brain of Confusion
* Cursed Flame / Ichor
+ Added D11
* Town NPCs that are caught in the roll are swapped with other town NPCs
+ Added Roto-Disc
* Orbits quickly around the player, deals contact damage to enemies
* Equipped in the light pet slot
+ Added Siren Hat
* 10% increased magic damage and critical strike chance
* Crits on projectiles light enemies on fire
+ Added Cataract
* Spawns during night as Demon Eye alt
* Causes Darkness debuff, but has a higher drop rate for black lens (x2)
* Game Master
+ "Ronaldo" added as possible name
* Now can spawn if a player possesses a Dice Shard
* Magic Blood
- No longer obtainable (removed recipe & chest gen)
* D7
* Bugfix: D7 no longer teleports deceased npcs
* Bugfix: Extreme desync in multiplayer
* Made dice weapon tooltips more consistent
* Names of dice projectiles made more consistent
* Changed a few tooltips (quips always appear at the bottom, much more consistent)
* Items generated in chests are now generated in random order (to give more variation on world content)
* Demon Emblem's tooltips have been changed to reduce redundancy (no +10% increased)

0.7.0.9
+ Lusty Money is fully implemented
* Gain a 3-second health regen buff when picking up coins
+ Added Heart of Gold
* Greedy Ring + Mystic Loophole + Amulet of Greed + Lusty Money combo item

0.7.0.8
+ Added D10
* Inflicts random debuffs on enemies
* Debuffs last longer when the enemy is directly struck with the die
+ Added D12
* Grants random buffs to nearby players
* Buffs can only be put on players once every 15 seconds
+ Added D1
* Functions similarly to a glowstick when thrown
* Dice emit random colors
+ Added D5
* Bounces and pierces a random number of times
+ Added D7
* Teleports non-boss npcs randomly when rolled
* Fixed D2 and D8 desync between players
* Rebalanced dice:
* D6 and D4 are now radius-based
* D6 and Weighted D6 do 75% damage in a radius around the roll
* D4 grants players in the radius the random stat increase
* Removed prefixes for dice (too hacky and inconsistent)
* D6-type dice now collide with platforms
* D4 cannot be reapplied over and over again
* Rarity of most dice have been changed
* Updated dialogue for Game Master NPC
* Particle effect for Blood Crescent Medallion and Demon Emblem effect
* Fixed issue causing B.C.M. to not drop

0.7.0.7
+ Added Blood Crescent Medallion
* Enemies with full health take 25% more damage when struck
+ Added Demon Emblem
* Destroyer Emblem + The Pact + Blood Moon Medallion super combo

0.7.0.6
+ Added Sunshine Sprout
* Increases life regen while still, and gives nearby players "Happy" buff
+ Added Blood Magic
* When mana is below 25% of max, your health is sapped and added to your mana
+ Added Magic Blood
* When health is below 25% of max, your mana is sapped and added to your health, at 3 mana per 1 HP
* Merchant now sells bottles after downing Eater of Worlds / Brain of Cthulu
* Fuzzy Dice money eploit fixed: now has consistent sell value regardless of prefix, stays at "blue" rarity

0.7.0.5
+ Added recipe for Trail Mix
* Reduced mana regen buff for the D2
* D2, D4, and D8 now collide with platforms
* Dice Shards cannot drop during the Old One's Army event
* Changed recipe for several gauntlet items

0.7.0.4
+ New items:
* D6
* Dice do random damage
* Weighted D6
* Dice damage is rolled twice to give a higher likelihood of good damage
* Throwing Glove
* Increases throwing damage and velocity
* Trail Mix
* Increases summon damage and grants a small life regen bonus
* Fanny Pack
* Composes all pre-hardmode damage buff items added by the mod
* Magic Shuriken
* Uses mana to throw shurikens
* Ace Of (Spades, Hearts, Clubs, Diamonds)
* Gives stat upgrades
* Joker
* Gives a stat upgrade
* Deck of Cards
* Combination of all playing card accessories
* Innocence Mangler
* Fires gore using bullets
* Orb of Confusion
* Confuses nearby enemies (and the player)
* D8
* Dice shoot random projectiles into the air
* D4
* Gives the user a buff to a random stat
* D2
* Creates an aura that buffs player regeneration for either mana or health
* Fuzzy Dice
* Reforges itself every few seconds

+ New NPC: Game Master
* Sells Playing Cards depending on world progress
* Will give random dice in exchange for Dice Shards
* Moves in when at least one player has a Dice item

+ New Quest Item: Dice Shard
* Dropped rarely by any non-statue NPC
* Can be traded to the Game Master to get random dice

* Improved graphics on several items
* Web Gun now has a firing sound, projectile impact sound + particles
* Many of the new items are only found in new worlds

0.6.9.1
+ Added a real description

0.6.9
- Initial release
Peculiarity is a mod (mostly) about adding more items as loot in Terraria. In the future, this may change.
So, if the point of the mod is to add loot, what loot can you find?

Disclaimer: These lists do not account for all mod content.

BoilingWaterBottle.png
Boiling Water in a Bottle
Found in water chests, or crafted at a pot.
You gain a boost to mining speed while underwater.
Good for if you're building a hellevator, and you're constantly getting flooded by water.

WebGun.png
Web Gun
Found in spider chests.
Uses web as ammo. Enemies hit by web balls gain a speed debuff for a short while, so you can land easy hits.

RotoDisc.png
Roto-Disc
Found in locked golden chests, in the dungeon.
Functions as an orbital that emits light and can hit enemies for extra damage.
It is equipped in the light pet slot.

GlowCap.png
Glowing Cap
Found in mushroom chests.
Causes you to emit blue light. It's cursed, though...

ContractFromBelow.png
Contract From Below
Found in shadow chests or dropped by demons.
Enemies drop more money when killed, but you suffer a maximum health decrease while equipped.

BloodMedallion.png
Blood Crescent Medallion
Dropped from any enemy in a blood moon.
You deal a bonus 25% more damage when you attack an enemy that's at full health.

MagicShuriken.png
Magic Shuriken
Found in granite chests.
Allows you to use mana to chuck shurikens that deal throwing damage.

Squeezy.png
Squeezy
Found in wooden chests, or dropped by goblin mages.
One of the basic stat increase items available at the very start of a new world.
Increases magic damage and mana regen.

D6.png
D6
Found in any chest.
One of the many dice-themed weapons.
When thrown, deals a random amount of damage to enemies. When the dice finishes it's roll, deals AOE damage, albeit slightly less than normal.

D12.png
D12
Received from the Game Master.
One of the many dice-themed weapons.
When rolled, players near the roll gain a buff that randomly boosts one stat. This uses mana, however.

AceOfSpades.png
Ace of Spades
Found in golden chests, or bought from the Game Master.
One of the five card-based accessories.
Increases your luck stat. Luck primarily affects your dice rolls, but also changes a few other stats as well.

CursedSkull.png

Cursed Skull
Found in locked golden chests in the dungeon, or rarely dropped by Cursed Skulls.
If you suffer fatal damage, or your life otherwise drops below 10, you will be teleported to a random spot on the map.
This will clear harmful debuffs as well as refill your breath meter. This effect has a cooldown.

FutureOrb.png

Orb of Precognition
Found in Shadow Chests.
While equipped, certain hardmode enemies will rarely spawn in prehardmode.
The enemies will still drop loot, but they are very powerful. Be careful!

HomingArrowhead.png

Bloodthirsty Arrowhead
Rarely dropped by any enemy in a blood moon.
While equipped, all arrows fired by the player will have a very slight homing effect.

There are many more items to find!
What about items you can craft? The mod also includes a few craftable items/upgrades.

InnocenceMangler.png
Innocence Mangler
Crimson-based gun, sidegrade to the Minishark.
Uses standard ammo to fire gore chunks. Gore chunks have heavy gravity, but the gun fires faster overall.

IchorNecklace.png
Golden Leak Necklace
Includes the effect of the Panic Necklace, but now you also shoot out ichor showers when damaged.

FannyPack.png
Fanny Pack
Compound item of many early-game stat increasing accessories.
Increases nearly all stats.

SunshineSprout.png
Sunshine Sprout
Combines a new item found in livingwood chests, and a sunflower.
Causes you to act as a living sunflower, giving you and any nearby players the "Happy" buff.
You also regen HP much faster while standing still.

OrbOfConfusion.png
Orb of Confusion
Confuses any nearby enemies.
Also, confuses yourself. Permanently.

HeartOfGold.png
Heart of Gold
Big compound item, with effects surrounding gold.

BlackContacts.png
Black Contacts
A very good item, that you should craft right now.
What about NPCs? You can't have a mod without NPCs, right?

Cataract.png
Cataract
Spawns at night on the overworld.
Rare Demon Eye alternate.
It can cause Darkness when it hits you, but it has a X2 chance to drop a black lens.

Game Master.png
The Game Master
Moves in when you have a dice-themed item.
This edgy neckbeard sells game-themed items.
His main function is to give you dice when you trade in dice shards. Many of the dice items can only be obtained from him.

DiceShard.png
Dice shards are a very rare drop from any enemy.

Sculptor.png
The Sculptor
Look in a marble cave!
Loves statues and marble. Sells them both!
He also gives out functional statues every 10 minutes.

Magic.gif

Dice.gif

The mod also now includes a new mini-biome.

AsteroidMap.png

New Biome: Asteroid Field
The asteroid field is a dangerous cluster of floating rocks high in the sky. New loot and enemies are waiting to be discovered in this new area!

manhack.png

Man Hacker
The Man Hacker is a new enemy found in the Asteroid Field. It attempts to ram players, giving them broken armor. It drops several new crafting ingredients.

ElectricArcGun.png

Jacob's Ladder
A small pistol that fires two projectiles at an angle away from each other. An electric arc connects the two projectiles, frying enemies that come between them.

FormDestabilizer.png

Form Destabilizer
Interrupts the physical form of most enemies, instantly vaporizing them. They won't drop loot, however.

BrilliantRadiance.png

Brilliant Radiance
Causes a brilliant rainbow to emit from your center, pushing away enemies from all sides.

HologramStaff.png

Hologram Projector
Summons holograms to fight with you.
Holograms will stay by your side. Firing semiautomatic weapons (non auto-reuse) will cause your holograms to fire an electric bolt. They will also deal contact damage.
They will not automatically target nearby enemies.

RageBandana.png

Power Bandana
If you love killing, this one's for you, you violent murderer, you.
Killing an enemy grants 2% more damage dealt, up to 20% (10 kills). After 5 seconds of no kills, your bonus will slowly fade.

EndlessHealingPotion.png

Enchanted Healing Potions
Potions that you can chug endlessly. They aren't consumed upon use, so you don't have to worry about keeping your stock full.
Also comes in Supreme and Omega varieties if you have Calamity installed.

SurveyorRemote.png

Surveyor Remote
Summons a pet Shield Surveyor!
The shield surveyor will grant you a shield that reduces damage every 30 seconds.
If you're on a team with other players, the surveyor will also give them a shield (provided you already have one).

New in 7.2.0:
A new boss is available to fight in the asteroid field!

The mod is far from done, and there's probably a thousand bugs that I don't know about. The mod is available on the TModloader mod browser if you want to try it out.

The Next Update: 0.7.2.1
LuckyStart.png

Nothing yet!
 

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Last edited:
This seems quite interesting, I'm guessing some of the items such as the contract from below and the D6 are inspired by the binding of Isaac?
 
That looks pretty cool.

Edit: what does the bubble do in water? Is it like a force field that damages enemies?
 
Object reference not set to an instance of an object.
at Terraria.Utils.NextFloat(UnifiedRandom r)
at Peculiarity.Projectiles.OrbitBubble.SetDefaults() in c:\Users\ohaiw\Documents\My Games\Terraria\ModLoader\Mod Sources\Peculiarity\Projectiles\OrbitBubble.cs:line 41
at Terraria.ModLoader.ProjectileLoader.SetDefaults(Projectile projectile, Boolean createModProjectile)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)

I got a bug report for your mod. It happens will I try loading it.
 
c:\Users\ohaiw\Documents\My Games\Terraria\ModLoader\Mod Sources\Peculiarity\Projectiles\OrbitBubble.cs

This is weird, since this the file path to the cs file on my system. I can't reproduce it here, but it does occur on other systems. I'm working on fixing it now.

EDIT: The bug is fixed, as far as I can tell. I've tested it on a separate computer where the error occurred, and it doesn't happen any more.
 
Last edited:
I've released 0.7.1.7! Fixed a lot of bugs, and added a bunch of new items. The Sculptor NPC now sells new statues, the GameMaster now sells new items, and a few new treasures can be found/crafted.

0.7.1.7
* Restructured the entire mod
+ New decoration items
* Guide Statue
* Wrench Statue
* Hamaxe Statue
* Harp Statue
* Shuriken Statue
* Hungry Statue
* Sun Statue
* Moon Statue
* Statue Base
* Diamond Statue
* Emerald Statue
* Sapphire Statue
* Ruby Statue
* Topaz Statue
* Amethyst Statue
* Amber Statue
+ Added Character Sheet
* Allows you to see your character's stats summarized
+ Added Bloodthirsty Arrowhead
* Arrows fired by the player adjust their trajectory to hit targets
+ Added Fuzzy D4
* Rolls a D4 automatically when you don't have the buff
* This roll can affect nearby players
+ Added Heavy-Duty Arrow Shaft
* All fired arrows can now pierce one target.
* This pierce has a cooldown before the arrow can hit another target
+ Added Orb of Precognition
* Does something... interesting.
+ Added P-Up, D-Down and P-Down, D-Up
* Trades attack stats and defense
+ Added Phantom Fletching
* Missed arrows will seek vengance against enemies
+ Added Living Arrow
* Combines Phantom Fletching + Heavy-Duty Arrow Shaft + Bloodthirsty Arrowhead
* Fancy Bust
* Doubled knockback
* Now does 25 damage (down from 30)
* Fuzzy Dice
* Price lowered
* Blood Crescent Medallion
* Drop rate tripled
* Never-Melt Ice, All Gauntlets
* Now emits particles when your melee weapon is swung
* Reduced number of CPU cycles when an NPC is struck while wearing these items
* Weighted D6
* Removed single quotes from the tooltip
* Siren Hat
* Only magical critical hits cause the fire effect (as opposed to any projectile)
* Tooltip updated to reflect this
* Sculptor
* Now sells Fancy Bust
* Removed a line spoken before he is saved
* Uses a party hat during a party
* Can give modded special statues through "Sculpt" chat option
* Now shows on the Lifeform Analyzer when not rescued
* Changed a few placements of items in the shop
* Switched a few items sold at certain times
* Cataract
* Lowered spawn rate
* Bugfix: D4 buff can be canceled
* Bugfix: Item tooltips being messed up when in shops & weapons having prefixes
* Bugfix: Cape Feather causes wings, rocket boots to not function after falling a short length
 
0.7.1.8 is almost done. It's the biggest update yet, adds a new mini-biome with 5 new enemies, and 29 new items (most of these are themed around the biome).
I need to test it in multiplayer, so it should be released by tomorrow.

Edit: Added a spoiler on the bottom of the OP that shows some of the new stuff.

Edit 2: I made a Discord server if anyone wants to join.
 
Last edited:
May I suggest some "Tear of Grace" items?
Can be collected during "Moments of pure stress and rage" (Read: Blood Moon)

The Bane
"Named after it's wielder, Prak Jaws"
Melee weapon
120% Crit Chance
120% Axe Power
Drops from Goblin mobs during Blood Moon

Haunting Staff
"An never-ending source of seeping rage"
Summon weapon
Summons an mini-Haunt that deals melee summon damage with an small chance to summon an Haunt that deals range summon damage
Drops from Hallow Mobs during Blood Moon

Tear Gracer
"I do myself no Favors"
Magic gun that fires poisonous bubbles
Bubbles have small chance to inflict bleeding
Drops from Dungeon Mobs during Blood Moon

True Tear of Grace
"Rek thigh scrubs an fk ther sht ahp"
Rocket Launcher that fires massive coins
Coins scatter upon impact with an enemy or surface
Inflicts Midas Debuff
Drops from Pirate Mobs during Blood Moon
 
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