Retake time.
1 -(Magic) Play to impress the opposing team. It's not about winning, it's about sending a message.
2 -(Summon) Smoke Bombs. I'd rather mess with their head than inflict the pain that the other options entail.
3 -(Ranged) Good replayability relative to it's price. This option feels dependant on the others to me, so I guess this is my way of saying "all of the above." Not all games need this to be amazing, I guess, but that applies to all the answers.
4 -(Summon) Something among the daily specials. There's probably something I like, and if not, I can always try something new.
5 -(Magic) Do the entire project by myself. If they haven't done anything at all and aren't bothering to respond, they probably aren't going to start now.
6 -(Magic) Send our best biologists and linguists to try to learn as much about them as possible. We could learn their weaknesses, how to communicate with them more efficiently, or how to stay on their good side in general.
7 -(Magic) Reptile. Dragons are amazing, and geckos, chameleons, and frogs are both adorable and interesting to study.
8 -(Magic) Something made from scratch. I actually really do enjoy cooking when I get around to it.
9 -(Melee) How much I enjoy doing it. Why would money comfort me if the method of attaining it didn't make me happy?
10 -(Magic) Confront the bully directly. If you keep letting them beat you up, they won't stop doing it.
11 -(Summon) Healing, barrier, and damage reflection spells. It's rather amusing facing a foe who doesn't know how to deal with these, and I always know I'm doing good for my party while I'm doing it.
12 -(Summon) To pursue forbidden knowledge. The coolest and most important stuff is often what they don't want you to know.
13 -(Magic) Anything, really. So long as it doesn't sound like nails on a chalkboard to my current mood, which is never consistent about what it likes.
1 Melee, 1 Ranged, 7 Magic, 4 Summon.
So just about the same as last time.