Pick an 8th class!

Which one

  • Illusionist

    Votes: 0 0.0%
  • Artist

    Votes: 1 14.3%
  • Alchemist

    Votes: 2 28.6%
  • Acrobat

    Votes: 2 28.6%
  • Fisher

    Votes: 2 28.6%

  • Total voters
    7

yudgefudge

The Destroyer
You'e probably thinking, but there are 4 classes! Let me educate you.
Solar_Flare_armor.png
Melee: Swords, flails, boomerangs, spears, yoyos
Vortex_armor.png
Ranged: Bows, guns, launchers, flamethrowers
Nebula_armor.png
Magic: Wands, spell tomes, magic guns
Stardust_armor.png
Summoning: Minions, sentries
Since people can't clearly see that these are mod classes, I'll put it in large print. These are mod classes. Just pick an 8th class and be on your merry way, thanks.
1581192063508.png
(credit to Thorium)Throwing: Shurikens, knives, grenades, caltrops, javelins, throwing knives
Celestial_armor.png
(completely thorium)Healing: Healing spells, support spells, radiant scythes
Shooting_Star_armor.png
(completely thorium as well)Symphonic: Brass, Wind, String, Percussion, Electronic
Now, the choices for the last class. All the descriptions are from the mod wikis. Unless specified otherwise, the classes are from Elasidel:
1581192764694.png
Alchemist: One of the most specific additions the Tremor Mod adds is the new class, the Alchemist Class is a brand new class added by Tremor that specializes in throwing flasks that burst in a variety of effects. These flasks use their own damage type, and do not benefit from Throwing Damage bonuses. It does feature its own damage type, alchemic, which with alchemic weapons can be used against enemies in singleplayer and multiplayer.

1581192821032.png
Acrobat: The acrobat class takes the yoyos out of melee and on them, similarly to Expanded Sentries taking the sentries out of summoning. The acrobat class's yoyos include yoyos that are used to do techniques (other than "sleeping", which is when the yoyo is kept spinning at the end of its uncoiled string, and is how Terraria yoyos are used normally) such as looping (where the yoyo is kept in constant revolution around the hand), off-string (where the yoyo is not tied directly to the string, allowing the yoyo to be thrown from the string and then caught on the string again) or freehand (where the yoyo's string ends in a counterweight instead of being tied to the user's hand, allowing the counterweight to be thrown from hand to hand). The acrobat class also features some things that are similar to yoyos, such as diabolos (which is like a combination of yoyo and juggling, and involves the manipulation of two sticks)

1581192914980.png
Artist: The Artist class has two main types of weapons: Scribblers and Painters. All weapons have a stat called "stroke length", functionally similar to yoyo duration. Stroke length is how far the weapon's main projectile can travel before the weapon has to be fired again. The projectile spawns where the cursor is when the use/attack button starts being held down, but most weapons require line of sight with the area where the projectile will spawn. All weapons deal "artistic" damage. Painters cannot deal critical hits.

1581192934112.png
llusionists have two main types of weapons: Fields and Barriers. The fields and barriers can be optical illusions, auditory illusions, or tactile illusions. Optical illusions cannot deal critical hits.

1581193029043.png
Fisher: Battlerods are fishing rods where the bobber is capable of sticking to NPCs (and PVP players) and cause damage over time while they are stuck. The damage and frequency of that damage varies from rod to rod. Some rods can also spawn projectiles and others inflict debuffs on the enemies​
 
Last edited:
that is normal terraria + Thorium classes. So technnically there are 5(counting throwing), making this a 6th class. Class idea's sound cool though
 
Iiiiii really don’t think there are more than four classes. Plus alchemist was just discount thrower but worse in every way (which is just discount ranger but worse in every way... discount-ception!) maybe you should come up with unique classes instead?
 
Everyone is just saying these are mods. I know. I'm not stupid. I'm just in the middle of a project, where I'm in need of an 8th class. So, for the moment, can you just see these classes as real?
 
Alchemist could work out if the bottles made were infinite and you had a "Flasks bar" or something akin to one that works on a similar basis to the bard's or mage's. If alchemist were real, it would probably be useful in that it can double as a support based class that can throw something to heal allies and damage enemies or throw something like an ichor flask to soften enemies up to stronger attacks. Alchemist as a real class would be best oriented towards crowd control and support with large AOE to help buff fellow players and yourself while wearing down enemies. It would have its own unique quirks like being able to make something like a chaos flask that can splash enemies in every possible debuff for instance and it shouldn't be a complete offshoot of the ranger or mage classes with its own ways of battle. It could also wield a chemical thrower based weapon that can spray certain elements around instead and that an alchemist can become immune to certain debuffs by wearing certain armor (which can boost debuff time and damage while also boosting healing) and can share their own healing when they drink potions. If the chemical thrower were to be a weapon, it would probably work like a clentaminator that instead causes initial damage and an area that can hurt enemies that step in it or walk through the lingering gasses. The flasks would work in a similar way to the molotov cocktail (throw it and it leaves a hazardous AOE for a while that only hurts enemies and would be best made into an alchemist weapon). Not all of the alchemist weapons should have a short range and they can maybe work on a knives system too.
 
Back
Top Bottom