yudgefudge
The Destroyer
You'e probably thinking, but there are 4 classes! Let me educate you.
Melee: Swords, flails, boomerangs, spears, yoyos
Ranged: Bows, guns, launchers, flamethrowers
Magic: Wands, spell tomes, magic guns
Summoning: Minions, sentries
Since people can't clearly see that these are mod classes, I'll put it in large print. These are mod classes. Just pick an 8th class and be on your merry way, thanks.
(credit to Thorium)Throwing: Shurikens, knives, grenades, caltrops, javelins, throwing knives
(completely thorium)Healing: Healing spells, support spells, radiant scythes
(completely thorium as well)Symphonic: Brass, Wind, String, Percussion, Electronic
Now, the choices for the last class. All the descriptions are from the mod wikis. Unless specified otherwise, the classes are from Elasidel:
Alchemist: One of the most specific additions the Tremor Mod adds is the new class, the Alchemist Class is a brand new class added by Tremor that specializes in throwing flasks that burst in a variety of effects. These flasks use their own damage type, and do not benefit from Throwing Damage bonuses. It does feature its own damage type, alchemic, which with alchemic weapons can be used against enemies in singleplayer and multiplayer.
Acrobat: The acrobat class takes the yoyos out of melee and on them, similarly to Expanded Sentries taking the sentries out of summoning. The acrobat class's yoyos include yoyos that are used to do techniques (other than "sleeping", which is when the yoyo is kept spinning at the end of its uncoiled string, and is how Terraria yoyos are used normally) such as looping (where the yoyo is kept in constant revolution around the hand), off-string (where the yoyo is not tied directly to the string, allowing the yoyo to be thrown from the string and then caught on the string again) or freehand (where the yoyo's string ends in a counterweight instead of being tied to the user's hand, allowing the counterweight to be thrown from hand to hand). The acrobat class also features some things that are similar to yoyos, such as diabolos (which is like a combination of yoyo and juggling, and involves the manipulation of two sticks)
Artist: The Artist class has two main types of weapons: Scribblers and Painters. All weapons have a stat called "stroke length", functionally similar to yoyo duration. Stroke length is how far the weapon's main projectile can travel before the weapon has to be fired again. The projectile spawns where the cursor is when the use/attack button starts being held down, but most weapons require line of sight with the area where the projectile will spawn. All weapons deal "artistic" damage. Painters cannot deal critical hits.
llusionists have two main types of weapons: Fields and Barriers. The fields and barriers can be optical illusions, auditory illusions, or tactile illusions. Optical illusions cannot deal critical hits.
Fisher: Battlerods are fishing rods where the bobber is capable of sticking to NPCs (and PVP players) and cause damage over time while they are stuck. The damage and frequency of that damage varies from rod to rod. Some rods can also spawn projectiles and others inflict debuffs on the enemies
Since people can't clearly see that these are mod classes, I'll put it in large print. These are mod classes. Just pick an 8th class and be on your merry way, thanks.
Now, the choices for the last class. All the descriptions are from the mod wikis. Unless specified otherwise, the classes are from Elasidel:
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